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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFNode" inherits= "Resource" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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GLTF node class.
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</brief_description>
<description >
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Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes).
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</description>
<tutorials >
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<link title= "GLTF scene and node spec" > https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md"</link>
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</tutorials>
<members >
<member name= "camera" type= "int" setter= "set_camera" getter= "get_camera" default= "-1" >
</member>
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<member name= "children" type= "PackedInt32Array" setter= "set_children" getter= "get_children" default= "PackedInt32Array()" >
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</member>
<member name= "height" type= "int" setter= "set_height" getter= "get_height" default= "-1" >
</member>
<member name= "joint" type= "bool" setter= "set_joint" getter= "get_joint" default= "false" >
</member>
<member name= "light" type= "int" setter= "set_light" getter= "get_light" default= "-1" >
</member>
<member name= "mesh" type= "int" setter= "set_mesh" getter= "get_mesh" default= "-1" >
</member>
<member name= "parent" type= "int" setter= "set_parent" getter= "get_parent" default= "-1" >
</member>
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<member name= "position" type= "Vector3" setter= "set_position" getter= "get_position" default= "Vector3(0, 0, 0)" >
</member>
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<member name= "rotation" type= "Quaternion" setter= "set_rotation" getter= "get_rotation" default= "Quaternion(0, 0, 0, 1)" >
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</member>
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<member name= "scale" type= "Vector3" setter= "set_scale" getter= "get_scale" default= "Vector3(1, 1, 1)" >
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</member>
<member name= "skeleton" type= "int" setter= "set_skeleton" getter= "get_skeleton" default= "-1" >
</member>
<member name= "skin" type= "int" setter= "set_skin" getter= "get_skin" default= "-1" >
</member>
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<member name= "xform" type= "Transform3D" setter= "set_xform" getter= "get_xform" default= "Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" >
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</member>
</members>
</class>