virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs

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using System;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
internal static class MarshalUtils
{
public class TypeCache
{
public INamedTypeSymbol GodotObjectType { get; }
public INamedTypeSymbol GodotGenericDictionary { get; }
public INamedTypeSymbol GodotGenericArray { get; }
// ReSharper disable once InconsistentNaming
public INamedTypeSymbol IDictionary { get; }
// ReSharper disable once InconsistentNaming
public INamedTypeSymbol ICollection { get; }
public INamedTypeSymbol GenericIDictionary { get; }
public INamedTypeSymbol SystemGenericDictionary { get; }
public INamedTypeSymbol SystemGenericList { get; }
public TypeCache(GeneratorExecutionContext context)
{
INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
{
return context.Compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName);
}
GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
GodotGenericDictionary = GetTypeByMetadataNameOrThrow("Godot.Collections.Dictionary`2");
GodotGenericArray = GetTypeByMetadataNameOrThrow("Godot.Collections.Array`1");
IDictionary = GetTypeByMetadataNameOrThrow("System.Collections.IDictionary");
ICollection = GetTypeByMetadataNameOrThrow("System.Collections.ICollection");
GenericIDictionary = GetTypeByMetadataNameOrThrow("System.Collections.Generic.IDictionary`2");
SystemGenericDictionary = GetTypeByMetadataNameOrThrow("System.Collections.Generic.Dictionary`2");
SystemGenericList = GetTypeByMetadataNameOrThrow("System.Collections.Generic.List`1");
}
}
public static VariantType? ConvertMarshalTypeToVariantType(MarshalType marshalType)
=> marshalType switch
{
MarshalType.Boolean => VariantType.Bool,
MarshalType.Char => VariantType.Int,
MarshalType.SByte => VariantType.Int,
MarshalType.Int16 => VariantType.Int,
MarshalType.Int32 => VariantType.Int,
MarshalType.Int64 => VariantType.Int,
MarshalType.Byte => VariantType.Int,
MarshalType.UInt16 => VariantType.Int,
MarshalType.UInt32 => VariantType.Int,
MarshalType.UInt64 => VariantType.Int,
MarshalType.Single => VariantType.Float,
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
MarshalType.Vector2i => VariantType.Vector2i,
MarshalType.Rect2 => VariantType.Rect2,
MarshalType.Rect2i => VariantType.Rect2i,
MarshalType.Transform2D => VariantType.Transform2d,
MarshalType.Vector3 => VariantType.Vector3,
MarshalType.Vector3i => VariantType.Vector3i,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
MarshalType.Transform3D => VariantType.Transform3d,
MarshalType.Vector4 => VariantType.Vector4,
MarshalType.Vector4i => VariantType.Vector4i,
MarshalType.Projection => VariantType.Projection,
MarshalType.AABB => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
MarshalType.SignalInfo => VariantType.Signal,
MarshalType.Enum => VariantType.Int,
MarshalType.ByteArray => VariantType.PackedByteArray,
MarshalType.Int32Array => VariantType.PackedInt32Array,
MarshalType.Int64Array => VariantType.PackedInt64Array,
MarshalType.Float32Array => VariantType.PackedFloat32Array,
MarshalType.Float64Array => VariantType.PackedFloat64Array,
MarshalType.StringArray => VariantType.PackedStringArray,
MarshalType.Vector2Array => VariantType.PackedVector2Array,
MarshalType.Vector3Array => VariantType.PackedVector3Array,
MarshalType.ColorArray => VariantType.PackedColorArray,
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemObjectArray => VariantType.Array,
MarshalType.SystemArrayOfSupportedType => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
MarshalType.GodotGenericArray => VariantType.Array,
MarshalType.SystemGenericDictionary => VariantType.Dictionary,
MarshalType.SystemGenericList => VariantType.Array,
MarshalType.GenericIDictionary => VariantType.Dictionary,
MarshalType.GenericICollection => VariantType.Array,
MarshalType.GenericIEnumerable => VariantType.Array,
MarshalType.SystemObject => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
MarshalType.RID => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.IDictionary => VariantType.Dictionary,
MarshalType.ICollection => VariantType.Array,
MarshalType.IEnumerable => VariantType.Array,
_ => null
};
public static MarshalType? ConvertManagedTypeToMarshalType(ITypeSymbol type, TypeCache typeCache)
{
var specialType = type.SpecialType;
switch (specialType)
{
case SpecialType.System_Boolean:
return MarshalType.Boolean;
case SpecialType.System_Char:
return MarshalType.Char;
case SpecialType.System_SByte:
return MarshalType.SByte;
case SpecialType.System_Int16:
return MarshalType.Int16;
case SpecialType.System_Int32:
return MarshalType.Int32;
case SpecialType.System_Int64:
return MarshalType.Int64;
case SpecialType.System_Byte:
return MarshalType.Byte;
case SpecialType.System_UInt16:
return MarshalType.UInt16;
case SpecialType.System_UInt32:
return MarshalType.UInt32;
case SpecialType.System_UInt64:
return MarshalType.UInt64;
case SpecialType.System_Single:
return MarshalType.Single;
case SpecialType.System_Double:
return MarshalType.Double;
case SpecialType.System_String:
return MarshalType.String;
case SpecialType.System_Object:
return MarshalType.SystemObject;
default:
{
var typeKind = type.TypeKind;
if (typeKind == TypeKind.Enum)
return MarshalType.Enum;
if (typeKind == TypeKind.Struct)
{
if (type.ContainingAssembly.Name == "GodotSharp" &&
type.ContainingNamespace.Name == "Godot")
{
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
{ Name: "Vector2i" } => MarshalType.Vector2i,
{ Name: "Rect2" } => MarshalType.Rect2,
{ Name: "Rect2i" } => MarshalType.Rect2i,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
{ Name: "Vector3i" } => MarshalType.Vector3i,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
{ Name: "Vector4i" } => MarshalType.Vector4i,
{ Name: "Projection" } => MarshalType.Projection,
{ Name: "AABB" } => MarshalType.AABB,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
{ Name: "RID" } => MarshalType.RID,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "SignalInfo" } => MarshalType.SignalInfo,
_ => null
};
}
}
else if (typeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)type;
var elementType = arrayType.ElementType;
switch (elementType.SpecialType)
{
case SpecialType.System_Byte:
return MarshalType.ByteArray;
case SpecialType.System_Int32:
return MarshalType.Int32Array;
case SpecialType.System_Int64:
return MarshalType.Int64Array;
case SpecialType.System_Single:
return MarshalType.Float32Array;
case SpecialType.System_Double:
return MarshalType.Float64Array;
case SpecialType.System_String:
return MarshalType.StringArray;
case SpecialType.System_Object:
return MarshalType.SystemObjectArray;
}
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerivedArray;
if (elementType.ContainingAssembly.Name == "GodotSharp" &&
elementType.ContainingNamespace.Name == "Godot")
{
switch (elementType)
{
case { Name: "Vector2" }:
return MarshalType.Vector2Array;
case { Name: "Vector3" }:
return MarshalType.Vector3Array;
case { Name: "Color" }:
return MarshalType.ColorArray;
}
}
if (ConvertManagedTypeToMarshalType(elementType, typeCache) != null)
return MarshalType.SystemArrayOfSupportedType;
return null;
}
else if (type is INamedTypeSymbol { IsGenericType: true } genericType)
{
var genericTypeDef = genericType.ConstructedFrom;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GodotGenericDictionary))
return MarshalType.GodotGenericDictionary;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GodotGenericArray))
return MarshalType.GodotGenericArray;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.SystemGenericDictionary))
return MarshalType.SystemGenericDictionary;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.SystemGenericList))
return MarshalType.SystemGenericList;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GenericIDictionary))
return MarshalType.GenericIDictionary;
return genericTypeDef.SpecialType switch
{
SpecialType.System_Collections_Generic_ICollection_T => MarshalType.GenericICollection,
SpecialType.System_Collections_Generic_IEnumerable_T => MarshalType.GenericIEnumerable,
_ => null
};
}
else
{
if (type.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerived;
if (SymbolEqualityComparer.Default.Equals(type, typeCache.IDictionary))
return MarshalType.IDictionary;
if (SymbolEqualityComparer.Default.Equals(type, typeCache.ICollection))
return MarshalType.ICollection;
if (specialType == SpecialType.System_Collections_IEnumerable)
return MarshalType.IEnumerable;
if (type.ContainingAssembly.Name == "GodotSharp")
{
switch (type.ContainingNamespace.Name)
{
case "Godot":
return type switch
{
{ Name: "StringName" } => MarshalType.StringName,
{ Name: "NodePath" } => MarshalType.NodePath,
_ => null
};
case "Collections"
when !(type is INamedTypeSymbol { IsGenericType: true }) &&
type.ContainingNamespace.FullQualifiedName() ==
"Godot.Collections":
return type switch
{
{ Name: "Dictionary" } => MarshalType.GodotDictionary,
{ Name: "Array" } => MarshalType.GodotArray,
_ => null
};
}
}
}
break;
}
}
return null;
}
private static bool SimpleDerivesFrom(this ITypeSymbol? type, ITypeSymbol candidateBaseType)
{
while (type != null)
{
if (SymbolEqualityComparer.Default.Equals(type, candidateBaseType))
return true;
type = type.BaseType;
}
return false;
}
public static ITypeSymbol? GetArrayElementType(ITypeSymbol typeSymbol)
{
if (typeSymbol.TypeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)typeSymbol;
return arrayType.ElementType;
}
if (typeSymbol is INamedTypeSymbol { IsGenericType: true } genericType)
return genericType.TypeArguments.FirstOrDefault();
return null;
}
private static StringBuilder Append(this StringBuilder source, string a, string b, string c)
=> source.Append(a).Append(b).Append(c);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d)
=> source.Append(a).Append(b).Append(c).Append(d);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e, string f)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e, string f, string g)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e, string f, string g, string h)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h);
private const string Marshaling = "global::Godot.NativeInterop.Marshaling";
private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils";
public static StringBuilder AppendVariantToManagedExpr(this StringBuilder source,
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
{
return marshalType switch
{
MarshalType.Boolean =>
source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
MarshalType.Char =>
source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
MarshalType.SByte =>
source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
MarshalType.Int16 =>
source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
MarshalType.Int32 =>
source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.Int64 =>
source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
MarshalType.Byte =>
source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
MarshalType.UInt16 =>
source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
MarshalType.UInt32 =>
source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
MarshalType.UInt64 =>
source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
MarshalType.Single =>
source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
MarshalType.Double =>
source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
MarshalType.String =>
source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
MarshalType.Vector2 =>
source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
MarshalType.Vector2i =>
source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
MarshalType.Rect2 =>
source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
MarshalType.Rect2i =>
source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
MarshalType.Transform2D =>
source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
MarshalType.Vector3 =>
source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
MarshalType.Vector3i =>
source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
MarshalType.Basis =>
source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
MarshalType.Quaternion =>
source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
MarshalType.Transform3D =>
source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
MarshalType.AABB =>
source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
MarshalType.Color =>
source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
MarshalType.Plane =>
source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
MarshalType.Callable =>
source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
source.Append("(", typeSymbol.FullQualifiedName(),
")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
MarshalType.Int32Array =>
source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Int64Array =>
source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Float32Array =>
source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Float64Array =>
source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
MarshalType.StringArray =>
source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
MarshalType.Vector2Array =>
source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Vector3Array =>
source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
MarshalType.ColorArray =>
source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemObjectArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfVariant(", inputExpr, ")"),
MarshalType.SystemArrayOfSupportedType =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfSupportedType<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".ConvertToGenericDictionaryObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".ConvertToGenericArrayObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemGenericDictionary =>
source.Append(VariantUtils, ".ConvertToSystemGenericDictionary<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemGenericList =>
source.Append(VariantUtils, ".ConvertToSystemGenericList<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GenericIDictionary =>
source.Append(VariantUtils, ".ConvertToGenericDictionaryObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GenericICollection or MarshalType.GenericIEnumerable =>
source.Append(VariantUtils, ".ConvertToGenericArrayObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemObject =>
source.Append(Marshaling, ".ConvertVariantToManagedObject(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
source.Append("(", typeSymbol.FullQualifiedName(),
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
MarshalType.NodePath =>
source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
MarshalType.RID =>
source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
MarshalType.GodotDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
MarshalType.GodotArray =>
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
MarshalType.IDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
MarshalType.ICollection or MarshalType.IEnumerable =>
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
}
public static StringBuilder AppendManagedToVariantExpr(
this StringBuilder source, string inputExpr, MarshalType marshalType)
{
return marshalType switch
{
MarshalType.Boolean =>
source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
MarshalType.Char =>
source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
MarshalType.SByte =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int16 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int32 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int64 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Byte =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt16 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt32 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt64 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Single =>
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
MarshalType.Double =>
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
MarshalType.String =>
source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
MarshalType.Vector2 =>
source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
MarshalType.Vector2i =>
source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
MarshalType.Rect2 =>
source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
MarshalType.Rect2i =>
source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
MarshalType.Transform2D =>
source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
MarshalType.Vector3 =>
source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
MarshalType.Vector3i =>
source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
MarshalType.Basis =>
source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
MarshalType.Quaternion =>
source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
MarshalType.Transform3D =>
source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
MarshalType.AABB =>
source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
MarshalType.Color =>
source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
MarshalType.Plane =>
source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
MarshalType.Callable =>
source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
source.Append(VariantUtils, ".CreateFromInt((int)", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
MarshalType.Int32Array =>
source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
MarshalType.Int64Array =>
source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
MarshalType.Float32Array =>
source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
MarshalType.Float64Array =>
source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
MarshalType.StringArray =>
source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
MarshalType.Vector2Array =>
source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
MarshalType.Vector3Array =>
source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
MarshalType.ColorArray =>
source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
MarshalType.SystemObjectArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfVariant(", inputExpr, ")"),
MarshalType.SystemArrayOfSupportedType =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfSupportedType(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
MarshalType.SystemGenericDictionary =>
source.Append(VariantUtils, ".CreateFromSystemDictionary(", inputExpr, ")"),
MarshalType.SystemGenericList =>
source.Append(VariantUtils, ".CreateFromSystemICollection(", inputExpr, ")"),
MarshalType.GenericIDictionary =>
source.Append(VariantUtils, ".CreateFromSystemGenericIDictionary(", inputExpr, ")"),
MarshalType.GenericICollection =>
source.Append(VariantUtils, ".CreateFromSystemGenericICollection(", inputExpr, ")"),
MarshalType.GenericIEnumerable =>
source.Append(VariantUtils, ".CreateFromSystemGenericIEnumerable(", inputExpr, ")"),
MarshalType.SystemObject =>
source.Append(Marshaling, ".ConvertManagedObjectToVariant(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
MarshalType.NodePath =>
source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
MarshalType.RID =>
source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
MarshalType.GodotDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
MarshalType.IDictionary =>
source.Append(VariantUtils, ".CreateFromSystemIDictionary(", inputExpr, ")"),
MarshalType.ICollection =>
source.Append(VariantUtils, ".CreateFromSystemICollection(", inputExpr, ")"),
MarshalType.IEnumerable =>
source.Append(VariantUtils, ".CreateFromSystemIEnumerable(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
}
}
}