2017-10-02 23:24:00 +02:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2021-11-05 15:02:42 +01:00
|
|
|
<class name="CSharpScript" inherits="Script" version="3.5">
|
2017-10-02 23:24:00 +02:00
|
|
|
<brief_description>
|
2020-06-16 11:12:57 +02:00
|
|
|
A script implemented in the C# programming language (Mono-enabled builds only).
|
2017-10-02 23:24:00 +02:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2020-06-16 11:12:57 +02:00
|
|
|
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
|
|
|
|
See also [GodotSharp].
|
2017-10-02 23:24:00 +02:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
2021-08-12 16:58:38 +02:00
|
|
|
<link>https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index.html</link>
|
2017-10-02 23:24:00 +02:00
|
|
|
</tutorials>
|
|
|
|
<methods>
|
|
|
|
<method name="new" qualifiers="vararg">
|
2021-05-03 22:33:49 +02:00
|
|
|
<return type="Variant">
|
2017-10-02 23:24:00 +02:00
|
|
|
</return>
|
|
|
|
<description>
|
2020-06-16 11:12:57 +02:00
|
|
|
Returns a new instance of the script.
|
2017-10-02 23:24:00 +02:00
|
|
|
</description>
|
|
|
|
</method>
|
|
|
|
</methods>
|
|
|
|
<constants>
|
|
|
|
</constants>
|
|
|
|
</class>
|