2018-07-26 11:56:21 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-03-16 23:01:02 +01:00
<class name= "AnimationNodeAdd3" inherits= "AnimationNode" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2018-07-26 11:56:21 +02:00
<brief_description >
2019-06-04 02:01:24 +02:00
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
2018-07-26 11:56:21 +02:00
</brief_description>
<description >
2019-06-16 11:22:38 +02:00
A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
2019-06-04 02:01:24 +02:00
This node has three inputs:
- The base animation to add to
2019-06-16 11:22:38 +02:00
- A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
2019-06-04 02:01:24 +02:00
- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
2018-07-26 11:56:21 +02:00
</description>
<tutorials >
2021-11-15 17:11:20 +01:00
<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
2020-10-01 10:34:47 +02:00
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
2018-07-26 11:56:21 +02:00
</tutorials>
<methods >
</methods>
<members >
2019-06-29 12:38:01 +02:00
<member name= "sync" type= "bool" setter= "set_use_sync" getter= "is_using_sync" default= "false" >
2019-06-04 02:01:24 +02:00
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
2018-07-26 11:56:21 +02:00
</member>
</members>
<constants >
</constants>
</class>