virtualx-engine/doc/classes/TouchScreenButton.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
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Button for touch screen devices.
</brief_description>
<description>
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Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_action" qualifiers="const">
<return type="String">
</return>
<description>
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Returns the button's action.
</description>
</method>
<method name="get_bitmask" qualifiers="const">
<return type="BitMap">
</return>
<description>
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Returns the button's bitmask.
</description>
</method>
<method name="get_shape" qualifiers="const">
<return type="Shape2D">
</return>
<description>
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Returns the button's shape.
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
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Returns the button's texture for the normal state.
</description>
</method>
<method name="get_texture_pressed" qualifiers="const">
<return type="Texture">
</return>
<description>
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Returns the button's texture for the pressed state.
</description>
</method>
<method name="get_visibility_mode" qualifiers="const">
<return type="int" enum="TouchScreenButton.VisibilityMode">
</return>
<description>
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Sets the button's visibility mode. See [code]VISIBILITY_*[/code] constants.
</description>
</method>
<method name="is_passby_press_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_pressed" qualifiers="const">
<return type="bool">
</return>
<description>
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Returns [code]true[/code] if this button is currently pressed.
</description>
</method>
<method name="is_shape_centered" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_shape_visible" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_action">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
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Sets the button's action.
</description>
</method>
<method name="set_bitmask">
<return type="void">
</return>
<argument index="0" name="bitmask" type="BitMap">
</argument>
<description>
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Sets the button's [BitMap] bitmask.
</description>
</method>
<method name="set_passby_press">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
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If [code]true[/code] passby presses are enabled for this button.
</description>
</method>
<method name="set_shape">
<return type="void">
</return>
<argument index="0" name="shape" type="Shape2D">
</argument>
<description>
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Sets the button's shape.
</description>
</method>
<method name="set_shape_centered">
<return type="void">
</return>
<argument index="0" name="bool" type="bool">
</argument>
<description>
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If [code]true[/code] the button's shape is centered.
</description>
</method>
<method name="set_shape_visible">
<return type="void">
</return>
<argument index="0" name="bool" type="bool">
</argument>
<description>
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If [code]true[/code] the button's shape is visible.
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
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Sets the button's [Texture] for the normal state.
</description>
</method>
<method name="set_texture_pressed">
<return type="void">
</return>
<argument index="0" name="texture_pressed" type="Texture">
</argument>
<description>
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Sets the button's [Texture] for the pressed state.
</description>
</method>
<method name="set_visibility_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="TouchScreenButton.VisibilityMode">
</argument>
<description>
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Sets the button's visibility mode. See the [code]VISIBILITY_*[/code] constants.
</description>
</method>
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action">
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The button's action. Actions can be handled with [InputEventAction].
</member>
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
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The button's bitmask.
</member>
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
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The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
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If [code]true[/code] passby presses are enabled.
</member>
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
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The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
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If [code]true[/code] the button's shape is centered.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
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If [code]true[/code] the button's shape is visible.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
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The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
</member>
</members>
<signals>
<signal name="pressed">
<description>
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Emitted when the button is pressed (down).
</description>
</signal>
<signal name="released">
<description>
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Emitted when the button is released (up).
</description>
</signal>
</signals>
<constants>
<constant name="VISIBILITY_ALWAYS" value="0">
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Always visible.
</constant>
<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1">
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Visible on touch screens only.
</constant>
</constants>
</class>