2016-10-03 21:33:42 +02:00
|
|
|
[vertex]
|
|
|
|
|
|
|
|
|
|
|
|
layout(location=0) in highp vec4 vertex_attrib;
|
|
|
|
#ifdef USE_CUBEMAP
|
|
|
|
layout(location=4) in vec3 cube_in;
|
|
|
|
#else
|
2016-10-30 01:48:09 +02:00
|
|
|
layout(location=4) in vec2 uv_in;
|
2016-10-03 21:33:42 +02:00
|
|
|
#endif
|
2016-10-30 01:48:09 +02:00
|
|
|
layout(location=5) in vec2 uv2_in;
|
2016-10-03 21:33:42 +02:00
|
|
|
|
|
|
|
#ifdef USE_CUBEMAP
|
|
|
|
out vec3 cube_interp;
|
|
|
|
#else
|
|
|
|
out vec2 uv_interp;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
out vec2 uv2_interp;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
|
|
|
|
#ifdef USE_CUBEMAP
|
|
|
|
cube_interp = cube_in;
|
|
|
|
#else
|
|
|
|
uv_interp = uv_in;
|
|
|
|
#endif
|
|
|
|
uv2_interp = uv2_in;
|
|
|
|
gl_Position = vertex_attrib;
|
|
|
|
}
|
|
|
|
|
|
|
|
[fragment]
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef USE_CUBEMAP
|
|
|
|
in vec3 cube_interp;
|
2016-10-21 12:27:13 +02:00
|
|
|
uniform samplerCube source_cube; //texunit:0
|
2016-10-03 21:33:42 +02:00
|
|
|
#else
|
|
|
|
in vec2 uv_interp;
|
2016-10-21 12:27:13 +02:00
|
|
|
uniform sampler2D source; //texunit:0
|
2016-10-03 21:33:42 +02:00
|
|
|
#endif
|
|
|
|
|
2016-10-21 12:27:13 +02:00
|
|
|
|
2016-10-30 01:48:09 +02:00
|
|
|
float sRGB_gamma_correct(float c){
|
|
|
|
float a = 0.055;
|
|
|
|
if(c < 0.0031308)
|
|
|
|
return 12.92*c;
|
|
|
|
else
|
|
|
|
return (1.0+a)*pow(c, 1.0/2.4) - a;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-10-21 12:27:13 +02:00
|
|
|
uniform float stuff;
|
2016-11-29 23:55:12 +01:00
|
|
|
uniform vec2 pixel_size;
|
2016-10-21 12:27:13 +02:00
|
|
|
|
2016-10-03 21:33:42 +02:00
|
|
|
in vec2 uv2_interp;
|
|
|
|
|
2016-10-21 12:27:13 +02:00
|
|
|
layout(location = 0) out vec4 frag_color;
|
2016-10-03 21:33:42 +02:00
|
|
|
|
|
|
|
void main() {
|
|
|
|
|
|
|
|
//vec4 color = color_interp;
|
|
|
|
|
2016-10-21 12:27:13 +02:00
|
|
|
#ifdef USE_CUBEMAP
|
|
|
|
vec4 color = texture( source_cube, normalize(cube_interp) );
|
|
|
|
|
|
|
|
#else
|
|
|
|
vec4 color = texture( source, uv_interp );
|
|
|
|
#endif
|
|
|
|
|
2016-10-30 01:48:09 +02:00
|
|
|
#ifdef LINEAR_TO_SRGB
|
|
|
|
//regular Linear -> SRGB conversion
|
|
|
|
vec3 a = vec3(0.055);
|
|
|
|
color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef DEBUG_GRADIENT
|
|
|
|
color.rg=uv_interp;
|
|
|
|
color.b=0.0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef DISABLE_ALPHA
|
|
|
|
color.a=1.0;
|
|
|
|
#endif
|
2016-10-21 12:27:13 +02:00
|
|
|
|
2016-11-29 23:55:12 +01:00
|
|
|
|
|
|
|
#ifdef GAUSSIAN_HORIZONTAL
|
|
|
|
color*=0.38774;
|
|
|
|
color+=texture( source, uv_interp+vec2( 1.0, 0.0)*pixel_size )*0.24477;
|
|
|
|
color+=texture( source, uv_interp+vec2( 2.0, 0.0)*pixel_size )*0.06136;
|
|
|
|
color+=texture( source, uv_interp+vec2(-1.0, 0.0)*pixel_size )*0.24477;
|
|
|
|
color+=texture( source, uv_interp+vec2(-2.0, 0.0)*pixel_size )*0.06136;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef GAUSSIAN_VERTICAL
|
|
|
|
color*=0.38774;
|
|
|
|
color+=texture( source, uv_interp+vec2( 0.0, 1.0)*pixel_size )*0.24477;
|
|
|
|
color+=texture( source, uv_interp+vec2( 0.0, 2.0)*pixel_size )*0.06136;
|
|
|
|
color+=texture( source, uv_interp+vec2( 0.0,-1.0)*pixel_size )*0.24477;
|
|
|
|
color+=texture( source, uv_interp+vec2( 0.0,-2.0)*pixel_size )*0.06136;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2016-10-03 21:33:42 +02:00
|
|
|
frag_color = color;
|
|
|
|
}
|
|
|
|
|