ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.custom_minimum_size] of the Control relative to the ScrollContainer.
Works great with a [Panel] control. You can set [constant Control.SIZE_EXPAND] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension).
[b]Note:[/b] This will not work on a node that was just added during the same frame. If you want to scroll to a newly added child, you must wait until the next frame using [signal SceneTree.process_frame]:
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to disable or hide a scrollbar, you can use [member horizontal_scroll_mode].
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to disable or hide a scrollbar, you can use [member vertical_scroll_mode].
If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.
[b]Note:[/b] If you are setting this value in the [method Node._ready] function or earlier, it needs to be wrapped with [method Object.set_deferred], since scroll bar's [member Range.max_value] is not initialized yet.
Overrides the [member ScrollBar.custom_step] used when clicking the internal scroll bar's horizontal increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.
Overrides the [member ScrollBar.custom_step] used when clicking the internal scroll bar's vertical increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.