61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
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// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
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#pragma once
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#ifndef NV_MESH_QUADTRIMESH_H
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#define NV_MESH_QUADTRIMESH_H
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#include "nvcore/Array.h"
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#include "nvmath/Vector.h"
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#include "nvmesh/nvmesh.h"
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#include "nvmesh/BaseMesh.h"
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namespace nv
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{
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class Stream;
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/// Mixed quad/triangle mesh.
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class QuadTriMesh : public BaseMesh
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{
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public:
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struct Face;
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typedef BaseMesh::Vertex Vertex;
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QuadTriMesh() {};
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QuadTriMesh(uint faceCount, uint vertexCount) : BaseMesh(vertexCount), m_faceArray(faceCount) {}
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// Face methods.
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uint faceCount() const { return m_faceArray.count(); }
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const Face & faceAt(uint i) const { return m_faceArray[i]; }
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Face & faceAt(uint i) { return m_faceArray[i]; }
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const Array<Face> & faces() const { return m_faceArray; }
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Array<Face> & faces() { return m_faceArray; }
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bool isQuadFace(uint i) const;
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const Vertex & faceVertex(uint f, uint v) const;
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friend Stream & operator<< (Stream & s, QuadTriMesh & obj);
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private:
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Array<Face> m_faceArray;
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};
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/// QuadTriMesh face.
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struct QuadTriMesh::Face
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{
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uint id;
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uint v[4];
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bool isQuadFace() const { return v[3] != NIL; }
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};
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} // nv namespace
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#endif // NV_MESH_QUADTRIMESH_H
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