2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 02:03:48 +01:00
<class name= "CollisionShape" inherits= "Spatial" version= "4.0" >
2017-09-12 22:42:36 +02:00
<brief_description >
Node that represents collision shape data in 3D space.
</brief_description>
<description >
2018-10-05 22:20:16 +02:00
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2018-11-05 08:46:27 +01:00
<link > https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
2017-09-12 22:42:36 +02:00
</tutorials>
<methods >
<method name= "make_convex_from_brothers" >
<return type= "void" >
</return>
<description >
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
</description>
</method>
<method name= "resource_changed" >
<return type= "void" >
</return>
<argument index= "0" name= "resource" type= "Resource" >
</argument>
<description >
If this method exists within a script it will be called whenever the shape resource has been modified.
</description>
</method>
</methods>
<members >
2019-06-29 12:38:01 +02:00
<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" default= "false" >
2017-09-12 22:42:36 +02:00
A disabled collision shape has no effect in the world.
</member>
2019-07-15 20:42:47 +02:00
<member name= "shape" type= "Shape" setter= "set_shape" getter= "get_shape" >
2017-09-12 22:42:36 +02:00
The actual shape owned by this collision shape.
</member>
</members>
<constants >
</constants>
</class>