virtualx-engine/scene/debugger/script_debugger_remote.cpp

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/*************************************************************************/
/* script_debugger_remote.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "script_debugger_remote.h"
#include "core/engine.h"
#include "core/io/ip.h"
#include "core/io/marshalls.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#include "servers/visual_server.h"
void ScriptDebuggerRemote::_send_video_memory() {
List<ResourceUsage> usage;
if (resource_usage_func)
resource_usage_func(&usage);
usage.sort();
packet_peer_stream->put_var("message:video_mem");
packet_peer_stream->put_var(usage.size() * 4);
for (List<ResourceUsage>::Element *E = usage.front(); E; E = E->next()) {
packet_peer_stream->put_var(E->get().path);
packet_peer_stream->put_var(E->get().type);
packet_peer_stream->put_var(E->get().format);
packet_peer_stream->put_var(E->get().vram);
}
}
Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_port) {
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IP_Address ip;
if (p_host.is_valid_ip_address())
ip = p_host;
else
ip = IP::get_singleton()->resolve_hostname(p_host);
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int port = p_port;
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const int tries = 6;
int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 };
tcp_client->connect_to_host(ip, port);
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for (int i = 0; i < tries; i++) {
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if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
print_verbose("Remote Debugger: Connected!");
break;
} else {
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const int ms = waits[i];
OS::get_singleton()->delay_usec(ms * 1000);
print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec.");
};
};
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if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
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ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + ".");
return FAILED;
};
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packet_peer_stream->set_stream_peer(tcp_client);
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return OK;
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}
void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_variable) {
packet_peer_stream->put_var(p_name);
Variant var = p_variable;
if (p_variable.get_type() == Variant::OBJECT && !ObjectDB::instance_validate(p_variable)) {
var = Variant();
}
int len = 0;
Error err = encode_variant(var, NULL, len, true);
if (err != OK)
ERR_PRINT("Failed to encode variant.");
if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size
packet_peer_stream->put_var(Variant());
} else {
packet_peer_stream->put_var(var);
}
}
void ScriptDebuggerRemote::_save_node(ObjectID id, const String &p_path) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
ERR_FAIL_COND(!node);
Ref<PackedScene> ps = memnew(PackedScene);
ps->pack(node);
ResourceSaver::save(p_path, ps);
}
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void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) {
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//this function is called when there is a debugger break (bug on script)
//or when execution is paused from editor
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if (skip_breakpoints && !p_is_error_breakpoint)
return;
ERR_FAIL_COND_MSG(!tcp_client->is_connected_to_host(), "Script Debugger failed to connect, but being used anyway.");
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packet_peer_stream->put_var("debug_enter");
packet_peer_stream->put_var(2);
packet_peer_stream->put_var(p_can_continue);
packet_peer_stream->put_var(p_script->debug_get_error());
skip_profile_frame = true; // to avoid super long frame time for the frame
Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
uint64_t loop_begin_usec = 0;
uint64_t loop_time_sec = 0;
while (true) {
loop_begin_usec = OS::get_singleton()->get_ticks_usec();
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_get_output();
if (packet_peer_stream->get_available_packet_count() > 0) {
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Variant var;
Error err = packet_peer_stream->get_var(var);
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ERR_CONTINUE(err != OK);
ERR_CONTINUE(var.get_type() != Variant::ARRAY);
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Array cmd = var;
ERR_CONTINUE(cmd.size() == 0);
ERR_CONTINUE(cmd[0].get_type() != Variant::STRING);
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String command = cmd[0];
if (command == "get_stack_dump") {
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packet_peer_stream->put_var("stack_dump");
int slc = p_script->debug_get_stack_level_count();
packet_peer_stream->put_var(slc);
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for (int i = 0; i < slc; i++) {
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Dictionary d;
d["file"] = p_script->debug_get_stack_level_source(i);
d["line"] = p_script->debug_get_stack_level_line(i);
d["function"] = p_script->debug_get_stack_level_function(i);
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//d["id"]=p_script->debug_get_stack_level_
d["id"] = 0;
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packet_peer_stream->put_var(d);
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}
} else if (command == "get_stack_frame_vars") {
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cmd.remove(0);
ERR_CONTINUE(cmd.size() != 1);
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int lv = cmd[0];
List<String> members;
List<Variant> member_vals;
if (ScriptInstance *inst = p_script->debug_get_stack_level_instance(lv)) {
members.push_back("self");
member_vals.push_back(inst->get_owner());
}
p_script->debug_get_stack_level_members(lv, &members, &member_vals);
ERR_CONTINUE(members.size() != member_vals.size());
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List<String> locals;
List<Variant> local_vals;
p_script->debug_get_stack_level_locals(lv, &locals, &local_vals);
ERR_CONTINUE(locals.size() != local_vals.size());
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List<String> globals;
List<Variant> globals_vals;
p_script->debug_get_globals(&globals, &globals_vals);
ERR_CONTINUE(globals.size() != globals_vals.size());
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packet_peer_stream->put_var("stack_frame_vars");
packet_peer_stream->put_var(3 + (locals.size() + members.size() + globals.size()) * 2);
{ //locals
packet_peer_stream->put_var(locals.size());
List<String>::Element *E = locals.front();
List<Variant>::Element *F = local_vals.front();
while (E) {
_put_variable(E->get(), F->get());
E = E->next();
F = F->next();
}
}
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{ //members
packet_peer_stream->put_var(members.size());
List<String>::Element *E = members.front();
List<Variant>::Element *F = member_vals.front();
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while (E) {
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_put_variable(E->get(), F->get());
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E = E->next();
F = F->next();
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}
}
{ //globals
packet_peer_stream->put_var(globals.size());
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List<String>::Element *E = globals.front();
List<Variant>::Element *F = globals_vals.front();
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while (E) {
_put_variable(E->get(), F->get());
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E = E->next();
F = F->next();
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}
}
} else if (command == "step") {
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set_depth(-1);
set_lines_left(1);
break;
} else if (command == "next") {
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set_depth(0);
set_lines_left(1);
break;
} else if (command == "continue") {
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set_depth(-1);
set_lines_left(-1);
OS::get_singleton()->move_window_to_foreground();
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break;
} else if (command == "break") {
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ERR_PRINT("Got break when already broke!");
break;
} else if (command == "request_scene_tree") {
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#ifdef DEBUG_ENABLED
if (scene_tree)
scene_tree->_debugger_request_tree();
#endif
} else if (command == "request_video_mem") {
_send_video_memory();
} else if (command == "inspect_object") {
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ObjectID id = cmd[1];
_send_object_id(id);
} else if (command == "set_object_property") {
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_set_object_property(cmd[1], cmd[2], cmd[3]);
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} else if (command == "override_camera_2D:set") {
bool enforce = cmd[1];
if (scene_tree) {
scene_tree->get_root()->enable_canvas_transform_override(enforce);
}
} else if (command == "override_camera_2D:transform") {
Transform2D transform = cmd[1];
if (scene_tree) {
scene_tree->get_root()->set_canvas_transform_override(transform);
}
} else if (command == "override_camera_3D:set") {
bool enable = cmd[1];
if (scene_tree) {
scene_tree->get_root()->enable_camera_override(enable);
}
} else if (command == "override_camera_3D:transform") {
Transform transform = cmd[1];
bool is_perspective = cmd[2];
float size_or_fov = cmd[3];
float near = cmd[4];
float far = cmd[5];
if (scene_tree) {
if (is_perspective) {
scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
} else {
scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
}
scene_tree->get_root()->set_camera_override_transform(transform);
}
} else if (command == "reload_scripts") {
reload_all_scripts = true;
} else if (command == "breakpoint") {
bool set = cmd[3];
if (set)
insert_breakpoint(cmd[2], cmd[1]);
else
remove_breakpoint(cmd[2], cmd[1]);
} else if (command == "save_node") {
_save_node(cmd[1], cmd[2]);
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} else if (command == "set_skip_breakpoints") {
skip_breakpoints = cmd[1];
} else {
_parse_live_edit(cmd);
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}
} else {
OS::get_singleton()->delay_usec(10000);
OS::get_singleton()->process_and_drop_events();
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}
// This is for the camera override to stay live even when the game is paused from the editor
loop_time_sec = (OS::get_singleton()->get_ticks_usec() - loop_begin_usec) / 1000000.0f;
VisualServer::get_singleton()->sync();
if (VisualServer::get_singleton()->has_changed()) {
VisualServer::get_singleton()->draw(true, loop_time_sec * Engine::get_singleton()->get_time_scale());
}
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}
packet_peer_stream->put_var("debug_exit");
packet_peer_stream->put_var(0);
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(mouse_mode);
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}
void ScriptDebuggerRemote::_get_output() {
mutex->lock();
if (output_strings.size()) {
locking = true;
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packet_peer_stream->put_var("output");
packet_peer_stream->put_var(output_strings.size());
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while (output_strings.size()) {
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packet_peer_stream->put_var(output_strings.front()->get());
output_strings.pop_front();
}
locking = false;
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}
if (n_messages_dropped > 0) {
Message msg;
msg.message = "Too many messages! " + String::num_int64(n_messages_dropped) + " messages were dropped.";
messages.push_back(msg);
n_messages_dropped = 0;
}
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while (messages.size()) {
locking = true;
packet_peer_stream->put_var("message:" + messages.front()->get().message);
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packet_peer_stream->put_var(messages.front()->get().data.size());
for (int i = 0; i < messages.front()->get().data.size(); i++) {
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packet_peer_stream->put_var(messages.front()->get().data[i]);
}
messages.pop_front();
locking = false;
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}
if (n_errors_dropped == 1) {
// Only print one message about dropping per second
OutputError oe;
oe.error = "TOO_MANY_ERRORS";
oe.error_descr = "Too many errors! Ignoring errors for up to 1 second.";
oe.warning = false;
uint64_t time = OS::get_singleton()->get_ticks_msec();
oe.hr = time / 3600000;
oe.min = (time / 60000) % 60;
oe.sec = (time / 1000) % 60;
oe.msec = time % 1000;
errors.push_back(oe);
}
if (n_warnings_dropped == 1) {
// Only print one message about dropping per second
OutputError oe;
oe.error = "TOO_MANY_WARNINGS";
oe.error_descr = "Too many warnings! Ignoring warnings for up to 1 second.";
oe.warning = true;
uint64_t time = OS::get_singleton()->get_ticks_msec();
oe.hr = time / 3600000;
oe.min = (time / 60000) % 60;
oe.sec = (time / 1000) % 60;
oe.msec = time % 1000;
errors.push_back(oe);
}
while (errors.size()) {
locking = true;
packet_peer_stream->put_var("error");
OutputError oe = errors.front()->get();
packet_peer_stream->put_var(oe.callstack.size() + 2);
Array error_data;
error_data.push_back(oe.hr);
error_data.push_back(oe.min);
error_data.push_back(oe.sec);
error_data.push_back(oe.msec);
error_data.push_back(oe.source_func);
error_data.push_back(oe.source_file);
error_data.push_back(oe.source_line);
error_data.push_back(oe.error);
error_data.push_back(oe.error_descr);
error_data.push_back(oe.warning);
packet_peer_stream->put_var(error_data);
packet_peer_stream->put_var(oe.callstack.size());
for (int i = 0; i < oe.callstack.size(); i++) {
packet_peer_stream->put_var(oe.callstack[i]);
}
errors.pop_front();
locking = false;
}
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mutex->unlock();
}
void ScriptDebuggerRemote::line_poll() {
//the purpose of this is just processing events every now and then when the script might get too busy
//otherwise bugs like infinite loops can't be caught
if (poll_every % 2048 == 0)
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_poll_events();
poll_every++;
}
void ScriptDebuggerRemote::_err_handler(void *ud, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type) {
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if (p_type == ERR_HANDLER_SCRIPT)
return; //ignore script errors, those go through debugger
Vector<ScriptLanguage::StackInfo> si;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
si = ScriptServer::get_language(i)->debug_get_current_stack_info();
if (si.size())
break;
}
ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)ud;
sdr->send_error(p_func, p_file, p_line, p_err, p_descr, p_type, si);
}
bool ScriptDebuggerRemote::_parse_live_edit(const Array &p_command) {
#ifdef DEBUG_ENABLED
String cmdstr = p_command[0];
if (!scene_tree || !cmdstr.begins_with("live_"))
return false;
if (cmdstr == "live_set_root") {
scene_tree->_live_edit_root_func(p_command[1], p_command[2]);
} else if (cmdstr == "live_node_path") {
scene_tree->_live_edit_node_path_func(p_command[1], p_command[2]);
} else if (cmdstr == "live_res_path") {
scene_tree->_live_edit_res_path_func(p_command[1], p_command[2]);
} else if (cmdstr == "live_node_prop_res") {
scene_tree->_live_edit_node_set_res_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_node_prop") {
scene_tree->_live_edit_node_set_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_res_prop_res") {
scene_tree->_live_edit_res_set_res_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_res_prop") {
scene_tree->_live_edit_res_set_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_node_call") {
scene_tree->_live_edit_node_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]);
} else if (cmdstr == "live_res_call") {
scene_tree->_live_edit_res_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]);
} else if (cmdstr == "live_create_node") {
scene_tree->_live_edit_create_node_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_instance_node") {
scene_tree->_live_edit_instance_node_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_remove_node") {
scene_tree->_live_edit_remove_node_func(p_command[1]);
} else if (cmdstr == "live_remove_and_keep_node") {
scene_tree->_live_edit_remove_and_keep_node_func(p_command[1], p_command[2]);
} else if (cmdstr == "live_restore_node") {
scene_tree->_live_edit_restore_node_func(p_command[1], p_command[2], p_command[3]);
} else if (cmdstr == "live_duplicate_node") {
scene_tree->_live_edit_duplicate_node_func(p_command[1], p_command[2]);
} else if (cmdstr == "live_reparent_node") {
scene_tree->_live_edit_reparent_node_func(p_command[1], p_command[2], p_command[3], p_command[4]);
} else {
return false;
}
return true;
#else
return false;
#endif
}
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void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
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if (!obj)
return;
typedef Pair<PropertyInfo, Variant> PropertyDesc;
List<PropertyDesc> properties;
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if (ScriptInstance *si = obj->get_script_instance()) {
if (!si->get_script().is_null()) {
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typedef Map<const Script *, Set<StringName> > ScriptMemberMap;
typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap;
ScriptMemberMap members;
members[si->get_script().ptr()] = Set<StringName>();
si->get_script()->get_members(&(members[si->get_script().ptr()]));
ScriptConstantsMap constants;
constants[si->get_script().ptr()] = Map<StringName, Variant>();
si->get_script()->get_constants(&(constants[si->get_script().ptr()]));
Ref<Script> base = si->get_script()->get_base_script();
while (base.is_valid()) {
members[base.ptr()] = Set<StringName>();
base->get_members(&(members[base.ptr()]));
constants[base.ptr()] = Map<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
Variant m;
if (si->get(E->get(), m)) {
String script_path = sm->key() == si->get_script().ptr() ? "" : sm->key()->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
properties.push_back(PropertyDesc(pi, m));
}
}
}
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for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) {
String script_path = sc->key() == si->get_script().ptr() ? "" : sc->key()->get_path().get_file() + "/";
if (E->value().get_type() == Variant::OBJECT) {
Variant id = ((Object *)E->value())->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object");
properties.push_back(PropertyDesc(pi, id));
} else {
PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key());
properties.push_back(PropertyDesc(pi, E->value()));
}
}
}
}
}
if (Node *node = Object::cast_to<Node>(obj)) {
// in some cases node will not be in tree here
// for instance where it created as variable and not yet added to tree
// in such cases we can't ask for it's path
if (node->is_inside_tree()) {
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
properties.push_front(PropertyDesc(pi, node->get_path()));
} else {
PropertyInfo pi(Variant::STRING, String("Node/path"));
properties.push_front(PropertyDesc(pi, "[Orphan]"));
}
} else if (Resource *res = Object::cast_to<Resource>(obj)) {
if (Script *s = Object::cast_to<Script>(res)) {
Map<StringName, Variant> constants;
s->get_constants(&constants);
for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
if (E->value().get_type() == Variant::OBJECT) {
Variant id = ((Object *)E->value())->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object");
properties.push_front(PropertyDesc(pi, E->value()));
} else {
PropertyInfo pi(E->value().get_type(), String("Constants/") + E->key());
properties.push_front(PropertyDesc(pi, E->value()));
}
}
}
}
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List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo, true);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
properties.push_back(PropertyDesc(E->get(), obj->get(E->get().name)));
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}
}
Array send_props;
for (int i = 0; i < properties.size(); i++) {
const PropertyInfo &pi = properties[i].first;
Variant &var = properties[i].second;
WeakRef *ref = Object::cast_to<WeakRef>(var);
if (ref) {
var = ref->get_ref();
}
RES res = var;
Array prop;
prop.push_back(pi.name);
prop.push_back(pi.type);
//only send information that can be sent..
int len = 0; //test how big is this to encode
encode_variant(var, NULL, len);
if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size
prop.push_back(PROPERTY_HINT_OBJECT_TOO_BIG);
prop.push_back("");
prop.push_back(pi.usage);
prop.push_back(Variant());
} else {
prop.push_back(pi.hint);
prop.push_back(pi.hint_string);
prop.push_back(pi.usage);
if (!res.is_null()) {
var = res->get_path();
}
prop.push_back(var);
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}
send_props.push_back(prop);
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}
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packet_peer_stream->put_var("message:inspect_object");
packet_peer_stream->put_var(3);
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packet_peer_stream->put_var(p_id);
packet_peer_stream->put_var(obj->get_class());
packet_peer_stream->put_var(send_props);
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}
void ScriptDebuggerRemote::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
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Object *obj = ObjectDB::get_instance(p_id);
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if (!obj)
return;
String prop_name = p_property;
if (p_property.begins_with("Members/")) {
Vector<String> ss = p_property.split("/");
prop_name = ss[ss.size() - 1];
}
obj->set(prop_name, p_value);
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}
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void ScriptDebuggerRemote::_poll_events() {
//this si called from ::idle_poll, happens only when running the game,
//does not get called while on debug break
while (packet_peer_stream->get_available_packet_count() > 0) {
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_get_output();
//send over output_strings
Variant var;
Error err = packet_peer_stream->get_var(var);
ERR_CONTINUE(err != OK);
ERR_CONTINUE(var.get_type() != Variant::ARRAY);
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Array cmd = var;
ERR_CONTINUE(cmd.size() == 0);
ERR_CONTINUE(cmd[0].get_type() != Variant::STRING);
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String command = cmd[0];
//cmd.remove(0);
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if (command == "break") {
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if (get_break_language())
debug(get_break_language());
} else if (command == "request_scene_tree") {
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#ifdef DEBUG_ENABLED
if (scene_tree)
scene_tree->_debugger_request_tree();
#endif
} else if (command == "request_video_mem") {
_send_video_memory();
} else if (command == "inspect_object") {
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ObjectID id = cmd[1];
_send_object_id(id);
} else if (command == "set_object_property") {
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_set_object_property(cmd[1], cmd[2], cmd[3]);
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} else if (command == "start_profiling") {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->profiling_start();
}
max_frame_functions = cmd[1];
profiler_function_signature_map.clear();
profiling = true;
frame_time = 0;
idle_time = 0;
physics_time = 0;
physics_frame_time = 0;
print_line("PROFILING ALRIGHT!");
} else if (command == "stop_profiling") {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->profiling_stop();
}
profiling = false;
_send_profiling_data(false);
print_line("PROFILING END!");
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} else if (command == "start_network_profiling") {
multiplayer->profiling_start();
profiling_network = true;
} else if (command == "stop_network_profiling") {
multiplayer->profiling_end();
profiling_network = false;
} else if (command == "override_camera_2D:set") {
bool enforce = cmd[1];
if (scene_tree) {
scene_tree->get_root()->enable_canvas_transform_override(enforce);
}
} else if (command == "override_camera_2D:transform") {
Transform2D transform = cmd[1];
if (scene_tree) {
scene_tree->get_root()->set_canvas_transform_override(transform);
}
} else if (command == "override_camera_3D:set") {
bool enable = cmd[1];
if (scene_tree) {
scene_tree->get_root()->enable_camera_override(enable);
}
} else if (command == "override_camera_3D:transform") {
Transform transform = cmd[1];
bool is_perspective = cmd[2];
float size_or_fov = cmd[3];
float near = cmd[4];
float far = cmd[5];
if (scene_tree) {
if (is_perspective) {
scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
} else {
scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
}
scene_tree->get_root()->set_camera_override_transform(transform);
}
} else if (command == "reload_scripts") {
reload_all_scripts = true;
} else if (command == "breakpoint") {
bool set = cmd[3];
if (set)
insert_breakpoint(cmd[2], cmd[1]);
else
remove_breakpoint(cmd[2], cmd[1]);
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} else if (command == "set_skip_breakpoints") {
skip_breakpoints = cmd[1];
} else {
_parse_live_edit(cmd);
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}
}
}
void ScriptDebuggerRemote::_send_profiling_data(bool p_for_frame) {
int ofs = 0;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
if (p_for_frame)
ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&profile_info.write[ofs], profile_info.size() - ofs);
else
ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&profile_info.write[ofs], profile_info.size() - ofs);
}
for (int i = 0; i < ofs; i++) {
profile_info_ptrs.write[i] = &profile_info.write[i];
}
SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa;
sa.sort(profile_info_ptrs.ptrw(), ofs);
int to_send = MIN(ofs, max_frame_functions);
//check signatures first
uint64_t total_script_time = 0;
for (int i = 0; i < to_send; i++) {
if (!profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) {
int idx = profiler_function_signature_map.size();
packet_peer_stream->put_var("profile_sig");
packet_peer_stream->put_var(2);
packet_peer_stream->put_var(profile_info_ptrs[i]->signature);
packet_peer_stream->put_var(idx);
profiler_function_signature_map[profile_info_ptrs[i]->signature] = idx;
}
total_script_time += profile_info_ptrs[i]->self_time;
}
//send frames then
if (p_for_frame) {
packet_peer_stream->put_var("profile_frame");
packet_peer_stream->put_var(8 + profile_frame_data.size() * 2 + to_send * 4);
} else {
packet_peer_stream->put_var("profile_total");
packet_peer_stream->put_var(8 + to_send * 4);
}
packet_peer_stream->put_var(Engine::get_singleton()->get_frames_drawn()); //total frame time
packet_peer_stream->put_var(frame_time); //total frame time
packet_peer_stream->put_var(idle_time); //idle frame time
packet_peer_stream->put_var(physics_time); //fixed frame time
packet_peer_stream->put_var(physics_frame_time); //fixed frame time
packet_peer_stream->put_var(USEC_TO_SEC(total_script_time)); //total script execution time
if (p_for_frame) {
packet_peer_stream->put_var(profile_frame_data.size()); //how many profile framedatas to send
packet_peer_stream->put_var(to_send); //how many script functions to send
for (int i = 0; i < profile_frame_data.size(); i++) {
packet_peer_stream->put_var(profile_frame_data[i].name);
packet_peer_stream->put_var(profile_frame_data[i].data);
}
} else {
packet_peer_stream->put_var(0); //how many script functions to send
packet_peer_stream->put_var(to_send); //how many script functions to send
}
for (int i = 0; i < to_send; i++) {
int sig_id = -1;
if (profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) {
sig_id = profiler_function_signature_map[profile_info_ptrs[i]->signature];
}
packet_peer_stream->put_var(sig_id);
packet_peer_stream->put_var(profile_info_ptrs[i]->call_count);
packet_peer_stream->put_var(profile_info_ptrs[i]->total_time / 1000000.0);
packet_peer_stream->put_var(profile_info_ptrs[i]->self_time / 1000000.0);
}
if (p_for_frame) {
profile_frame_data.clear();
}
}
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void ScriptDebuggerRemote::idle_poll() {
// this function is called every frame, except when there is a debugger break (::debug() in this class)
// execution stops and remains in the ::debug function
_get_output();
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if (requested_quit) {
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packet_peer_stream->put_var("kill_me");
packet_peer_stream->put_var(0);
requested_quit = false;
}
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if (performance) {
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uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_perf_time > 1000) {
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last_perf_time = pt;
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int max = performance->get("MONITOR_MAX");
Array arr;
arr.resize(max);
for (int i = 0; i < max; i++) {
arr[i] = performance->call("get_monitor", i);
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}
packet_peer_stream->put_var("performance");
packet_peer_stream->put_var(1);
packet_peer_stream->put_var(arr);
}
}
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if (profiling) {
if (skip_profile_frame) {
skip_profile_frame = false;
} else {
//send profiling info normally
_send_profiling_data(true);
}
}
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if (profiling_network) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_net_bandwidth_time > 200) {
last_net_bandwidth_time = pt;
_send_network_bandwidth_usage();
}
if (pt - last_net_prof_time > 100) {
last_net_prof_time = pt;
_send_network_profiling_data();
}
}
if (reload_all_scripts) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->reload_all_scripts();
}
reload_all_scripts = false;
}
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_poll_events();
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}
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void ScriptDebuggerRemote::_send_network_profiling_data() {
ERR_FAIL_COND(multiplayer.is_null());
int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]);
packet_peer_stream->put_var("network_profile");
packet_peer_stream->put_var(n_nodes * 6);
for (int i = 0; i < n_nodes; ++i) {
packet_peer_stream->put_var(network_profile_info[i].node);
packet_peer_stream->put_var(network_profile_info[i].node_path);
packet_peer_stream->put_var(network_profile_info[i].incoming_rpc);
packet_peer_stream->put_var(network_profile_info[i].incoming_rset);
packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc);
packet_peer_stream->put_var(network_profile_info[i].outgoing_rset);
}
}
void ScriptDebuggerRemote::_send_network_bandwidth_usage() {
ERR_FAIL_COND(multiplayer.is_null());
int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage();
int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage();
packet_peer_stream->put_var("network_bandwidth");
packet_peer_stream->put_var(2);
packet_peer_stream->put_var(incoming_bandwidth);
packet_peer_stream->put_var(outgoing_bandwidth);
}
void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) {
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mutex->lock();
if (!locking && tcp_client->is_connected_to_host()) {
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if (messages.size() >= max_messages_per_frame) {
n_messages_dropped++;
} else {
Message msg;
msg.message = p_message;
msg.data = p_args;
messages.push_back(msg);
}
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}
mutex->unlock();
}
void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) {
OutputError oe;
oe.error = p_err;
oe.error_descr = p_descr;
oe.source_file = p_file;
oe.source_line = p_line;
oe.source_func = p_func;
oe.warning = p_type == ERR_HANDLER_WARNING;
uint64_t time = OS::get_singleton()->get_ticks_msec();
oe.hr = time / 3600000;
oe.min = (time / 60000) % 60;
oe.sec = (time / 1000) % 60;
oe.msec = time % 1000;
Array cstack;
uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000;
msec_count += ticks - last_msec;
last_msec = ticks;
if (msec_count > 1000) {
msec_count = 0;
err_count = 0;
n_errors_dropped = 0;
warn_count = 0;
n_warnings_dropped = 0;
}
cstack.resize(p_stack_info.size() * 3);
for (int i = 0; i < p_stack_info.size(); i++) {
cstack[i * 3 + 0] = p_stack_info[i].file;
cstack[i * 3 + 1] = p_stack_info[i].func;
cstack[i * 3 + 2] = p_stack_info[i].line;
}
oe.callstack = cstack;
if (oe.warning) {
warn_count++;
} else {
err_count++;
}
mutex->lock();
if (!locking && tcp_client->is_connected_to_host()) {
if (oe.warning) {
if (warn_count > max_warnings_per_second) {
n_warnings_dropped++;
} else {
errors.push_back(oe);
}
} else {
if (err_count > max_errors_per_second) {
n_errors_dropped++;
} else {
errors.push_back(oe);
}
}
}
mutex->unlock();
}
void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) {
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ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)p_this;
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uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000;
sdr->msec_count += ticks - sdr->last_msec;
sdr->last_msec = ticks;
if (sdr->msec_count > 1000) {
sdr->char_count = 0;
sdr->msec_count = 0;
}
String s = p_string;
int allowed_chars = MIN(MAX(sdr->max_cps - sdr->char_count, 0), s.length());
if (allowed_chars == 0)
return;
if (allowed_chars < s.length()) {
s = s.substr(0, allowed_chars);
}
sdr->char_count += allowed_chars;
bool overflowed = sdr->char_count >= sdr->max_cps;
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sdr->mutex->lock();
if (!sdr->locking && sdr->tcp_client->is_connected_to_host()) {
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if (overflowed)
s += "[...]";
sdr->output_strings.push_back(s);
if (overflowed) {
sdr->output_strings.push_back("[output overflow, print less text!]");
}
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}
sdr->mutex->unlock();
}
void ScriptDebuggerRemote::request_quit() {
requested_quit = true;
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}
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void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
bool ScriptDebuggerRemote::is_profiling() const {
return profiling;
}
void ScriptDebuggerRemote::add_profiling_frame_data(const StringName &p_name, const Array &p_data) {
int idx = -1;
for (int i = 0; i < profile_frame_data.size(); i++) {
if (profile_frame_data[i].name == p_name) {
idx = i;
break;
}
}
FrameData fd;
fd.name = p_name;
fd.data = p_data;
if (idx == -1) {
profile_frame_data.push_back(fd);
} else {
profile_frame_data.write[idx] = fd;
}
}
void ScriptDebuggerRemote::profiling_start() {
//ignores this, uses it via connection
}
void ScriptDebuggerRemote::profiling_end() {
//ignores this, uses it via connection
}
void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
frame_time = p_frame_time;
idle_time = p_idle_time;
physics_time = p_physics_time;
physics_frame_time = p_physics_frame_time;
}
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void ScriptDebuggerRemote::set_skip_breakpoints(bool p_skip_breakpoints) {
skip_breakpoints = p_skip_breakpoints;
}
ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL;
ScriptDebuggerRemote::ScriptDebuggerRemote() :
profiling(false),
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profiling_network(false),
max_frame_functions(16),
skip_profile_frame(false),
reload_all_scripts(false),
tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))),
packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))),
last_perf_time(0),
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last_net_prof_time(0),
last_net_bandwidth_time(0),
performance(Engine::get_singleton()->get_singleton_object("Performance")),
requested_quit(false),
mutex(Mutex::create()),
max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")),
n_messages_dropped(0),
max_errors_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_second")),
max_warnings_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_warnings_per_second")),
n_errors_dropped(0),
Fix warnings about wrong member initialization order [-Wreorder] Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
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max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),
char_count(0),
err_count(0),
warn_count(0),
last_msec(0),
msec_count(0),
locking(false),
poll_every(0),
scene_tree(NULL) {
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packet_peer_stream->set_stream_peer(tcp_client);
packet_peer_stream->set_output_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be way more than enough, minus 4 bytes for separator.
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phl.printfunc = _print_handler;
phl.userdata = this;
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add_print_handler(&phl);
eh.errfunc = _err_handler;
eh.userdata = this;
add_error_handler(&eh);
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profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
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network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
profile_info_ptrs.resize(profile_info.size());
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}
ScriptDebuggerRemote::~ScriptDebuggerRemote() {
remove_print_handler(&phl);
remove_error_handler(&eh);
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memdelete(mutex);
}