213 lines
6.5 KiB
C++
213 lines
6.5 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COMPOUND_SHAPE_H
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#define BT_COMPOUND_SHAPE_H
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#include "btCollisionShape.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "btCollisionMargin.h"
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#include "LinearMath/btAlignedObjectArray.h"
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//class btOptimizedBvh;
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struct btDbvt;
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ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btTransform m_transform;
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btCollisionShape* m_childShape;
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int m_childShapeType;
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btScalar m_childMargin;
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struct btDbvtNode* m_node;
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};
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SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
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{
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return ( c1.m_transform == c2.m_transform &&
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c1.m_childShape == c2.m_childShape &&
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c1.m_childShapeType == c2.m_childShapeType &&
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c1.m_childMargin == c2.m_childMargin );
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}
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/// The btCompoundShape allows to store multiple other btCollisionShapes
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/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
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/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
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/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
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/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
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ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
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{
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protected:
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btAlignedObjectArray<btCompoundShapeChild> m_children;
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMax;
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btDbvt* m_dynamicAabbTree;
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///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
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int m_updateRevision;
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btScalar m_collisionMargin;
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btVector3 m_localScaling;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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explicit btCompoundShape(bool enableDynamicAabbTree = true, const int initialChildCapacity = 0);
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virtual ~btCompoundShape();
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void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
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/// Remove all children shapes that contain the specified shape
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virtual void removeChildShape(btCollisionShape* shape);
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void removeChildShapeByIndex(int childShapeindex);
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int getNumChildShapes() const
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{
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return int (m_children.size());
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}
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btCollisionShape* getChildShape(int index)
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{
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return m_children[index].m_childShape;
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}
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const btCollisionShape* getChildShape(int index) const
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{
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return m_children[index].m_childShape;
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}
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btTransform& getChildTransform(int index)
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{
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return m_children[index].m_transform;
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}
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const btTransform& getChildTransform(int index) const
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{
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return m_children[index].m_transform;
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}
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///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
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void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
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btCompoundShapeChild* getChildList()
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{
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return &m_children[0];
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}
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///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
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Use this yourself if you modify the children or their transforms. */
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virtual void recalculateLocalAabb();
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virtual void setLocalScaling(const btVector3& scaling);
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virtual const btVector3& getLocalScaling() const
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{
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return m_localScaling;
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}
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual void setMargin(btScalar margin)
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{
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m_collisionMargin = margin;
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}
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virtual btScalar getMargin() const
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{
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return m_collisionMargin;
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}
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virtual const char* getName()const
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{
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return "Compound";
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}
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const btDbvt* getDynamicAabbTree() const
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{
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return m_dynamicAabbTree;
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}
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btDbvt* getDynamicAabbTree()
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{
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return m_dynamicAabbTree;
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}
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void createAabbTreeFromChildren();
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///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
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///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
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///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
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///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
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///of the collision object by the principal transform.
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void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
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int getUpdateRevision() const
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{
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return m_updateRevision;
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btCompoundShapeChildData
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{
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btTransformFloatData m_transform;
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btCollisionShapeData *m_childShape;
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int m_childShapeType;
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float m_childMargin;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btCompoundShapeData
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{
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btCollisionShapeData m_collisionShapeData;
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btCompoundShapeChildData *m_childShapePtr;
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int m_numChildShapes;
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float m_collisionMargin;
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};
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SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
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{
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return sizeof(btCompoundShapeData);
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}
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#endif //BT_COMPOUND_SHAPE_H
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