416 lines
11 KiB
C++
416 lines
11 KiB
C++
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/// @file Built-In Matrix-Vector functions
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#ifndef IDMATVEC_HPP_
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#define IDMATVEC_HPP_
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#include <cstdlib>
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#include "../IDConfig.hpp"
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#define BT_ID_HAVE_MAT3X
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namespace btInverseDynamics {
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class vec3;
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class vecx;
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class mat33;
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class matxx;
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class mat3x;
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/// This is a very basic implementation to enable stand-alone use of the library.
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/// The implementation is not really optimized and misses many features that you would
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/// want from a "fully featured" linear math library.
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class vec3 {
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public:
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idScalar& operator()(int i) { return m_data[i]; }
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const idScalar& operator()(int i) const { return m_data[i]; }
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const int size() const { return 3; }
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const vec3& operator=(const vec3& rhs);
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const vec3& operator+=(const vec3& b);
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const vec3& operator-=(const vec3& b);
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vec3 cross(const vec3& b) const;
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idScalar dot(const vec3& b) const;
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friend vec3 operator*(const mat33& a, const vec3& b);
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friend vec3 operator*(const vec3& a, const idScalar& s);
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friend vec3 operator*(const idScalar& s, const vec3& a);
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friend vec3 operator+(const vec3& a, const vec3& b);
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friend vec3 operator-(const vec3& a, const vec3& b);
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friend vec3 operator/(const vec3& a, const idScalar& s);
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private:
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idScalar m_data[3];
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};
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class mat33 {
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public:
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idScalar& operator()(int i, int j) { return m_data[3 * i + j]; }
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const idScalar& operator()(int i, int j) const { return m_data[3 * i + j]; }
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const mat33& operator=(const mat33& rhs);
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mat33 transpose() const;
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const mat33& operator+=(const mat33& b);
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const mat33& operator-=(const mat33& b);
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friend mat33 operator*(const mat33& a, const mat33& b);
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friend vec3 operator*(const mat33& a, const vec3& b);
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friend mat33 operator*(const mat33& a, const idScalar& s);
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friend mat33 operator*(const idScalar& s, const mat33& a);
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friend mat33 operator+(const mat33& a, const mat33& b);
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friend mat33 operator-(const mat33& a, const mat33& b);
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friend mat33 operator/(const mat33& a, const idScalar& s);
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private:
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// layout is [0,1,2;3,4,5;6,7,8]
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idScalar m_data[9];
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};
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class vecx {
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public:
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vecx(int size) : m_size(size) {
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m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * size));
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}
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~vecx() { idFree(m_data); }
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const vecx& operator=(const vecx& rhs);
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idScalar& operator()(int i) { return m_data[i]; }
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const idScalar& operator()(int i) const { return m_data[i]; }
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const int& size() const { return m_size; }
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friend vecx operator*(const vecx& a, const idScalar& s);
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friend vecx operator*(const idScalar& s, const vecx& a);
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friend vecx operator+(const vecx& a, const vecx& b);
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friend vecx operator-(const vecx& a, const vecx& b);
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friend vecx operator/(const vecx& a, const idScalar& s);
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private:
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int m_size;
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idScalar* m_data;
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};
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class matxx {
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public:
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matxx() {
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m_data = 0x0;
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m_cols=0;
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m_rows=0;
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}
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matxx(int rows, int cols) : m_rows(rows), m_cols(cols) {
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m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * rows * cols));
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}
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~matxx() { idFree(m_data); }
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idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
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const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
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const int& rows() const { return m_rows; }
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const int& cols() const { return m_cols; }
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private:
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int m_rows;
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int m_cols;
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idScalar* m_data;
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};
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class mat3x {
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public:
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mat3x() {
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m_data = 0x0;
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m_cols=0;
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}
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mat3x(const mat3x&rhs) {
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m_cols=rhs.m_cols;
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allocate();
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*this = rhs;
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}
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mat3x(int rows, int cols): m_cols(cols) {
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allocate();
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};
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void operator=(const mat3x& rhs) {
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if (m_cols != rhs.m_cols) {
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error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
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abort();
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}
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for(int i=0;i<3*m_cols;i++) {
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m_data[i] = rhs.m_data[i];
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}
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}
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~mat3x() {
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free();
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}
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idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
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const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
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int rows() const { return m_rows; }
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const int& cols() const { return m_cols; }
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void resize(int rows, int cols) {
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m_cols=cols;
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free();
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allocate();
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}
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void setZero() {
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memset(m_data,0x0,sizeof(idScalar)*m_rows*m_cols);
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}
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// avoid operators that would allocate -- use functions sub/add/mul in IDMath.hpp instead
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private:
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void allocate(){m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * m_rows * m_cols));}
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void free() { idFree(m_data);}
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enum {m_rows=3};
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int m_cols;
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idScalar* m_data;
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};
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inline void resize(mat3x &m, idArrayIdx size) {
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m.resize(3, size);
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m.setZero();
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}
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//////////////////////////////////////////////////
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// Implementations
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inline const vec3& vec3::operator=(const vec3& rhs) {
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if (&rhs != this) {
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memcpy(m_data, rhs.m_data, 3 * sizeof(idScalar));
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}
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return *this;
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}
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inline vec3 vec3::cross(const vec3& b) const {
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vec3 result;
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result.m_data[0] = m_data[1] * b.m_data[2] - m_data[2] * b.m_data[1];
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result.m_data[1] = m_data[2] * b.m_data[0] - m_data[0] * b.m_data[2];
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result.m_data[2] = m_data[0] * b.m_data[1] - m_data[1] * b.m_data[0];
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return result;
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}
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inline idScalar vec3::dot(const vec3& b) const {
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return m_data[0] * b.m_data[0] + m_data[1] * b.m_data[1] + m_data[2] * b.m_data[2];
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}
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inline const mat33& mat33::operator=(const mat33& rhs) {
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if (&rhs != this) {
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memcpy(m_data, rhs.m_data, 9 * sizeof(idScalar));
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}
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return *this;
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}
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inline mat33 mat33::transpose() const {
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mat33 result;
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result.m_data[0] = m_data[0];
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result.m_data[1] = m_data[3];
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result.m_data[2] = m_data[6];
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result.m_data[3] = m_data[1];
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result.m_data[4] = m_data[4];
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result.m_data[5] = m_data[7];
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result.m_data[6] = m_data[2];
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result.m_data[7] = m_data[5];
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result.m_data[8] = m_data[8];
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return result;
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}
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inline mat33 operator*(const mat33& a, const mat33& b) {
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mat33 result;
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result.m_data[0] =
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a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[3] + a.m_data[2] * b.m_data[6];
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result.m_data[1] =
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a.m_data[0] * b.m_data[1] + a.m_data[1] * b.m_data[4] + a.m_data[2] * b.m_data[7];
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result.m_data[2] =
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a.m_data[0] * b.m_data[2] + a.m_data[1] * b.m_data[5] + a.m_data[2] * b.m_data[8];
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result.m_data[3] =
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a.m_data[3] * b.m_data[0] + a.m_data[4] * b.m_data[3] + a.m_data[5] * b.m_data[6];
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result.m_data[4] =
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a.m_data[3] * b.m_data[1] + a.m_data[4] * b.m_data[4] + a.m_data[5] * b.m_data[7];
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result.m_data[5] =
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a.m_data[3] * b.m_data[2] + a.m_data[4] * b.m_data[5] + a.m_data[5] * b.m_data[8];
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result.m_data[6] =
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a.m_data[6] * b.m_data[0] + a.m_data[7] * b.m_data[3] + a.m_data[8] * b.m_data[6];
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result.m_data[7] =
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a.m_data[6] * b.m_data[1] + a.m_data[7] * b.m_data[4] + a.m_data[8] * b.m_data[7];
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result.m_data[8] =
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a.m_data[6] * b.m_data[2] + a.m_data[7] * b.m_data[5] + a.m_data[8] * b.m_data[8];
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return result;
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}
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inline const mat33& mat33::operator+=(const mat33& b) {
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for (int i = 0; i < 9; i++) {
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m_data[i] += b.m_data[i];
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}
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return *this;
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}
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inline const mat33& mat33::operator-=(const mat33& b) {
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for (int i = 0; i < 9; i++) {
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m_data[i] -= b.m_data[i];
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}
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return *this;
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}
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inline vec3 operator*(const mat33& a, const vec3& b) {
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vec3 result;
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result.m_data[0] =
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a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[1] + a.m_data[2] * b.m_data[2];
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result.m_data[1] =
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a.m_data[3] * b.m_data[0] + a.m_data[4] * b.m_data[1] + a.m_data[5] * b.m_data[2];
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result.m_data[2] =
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a.m_data[6] * b.m_data[0] + a.m_data[7] * b.m_data[1] + a.m_data[8] * b.m_data[2];
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return result;
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}
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inline const vec3& vec3::operator+=(const vec3& b) {
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for (int i = 0; i < 3; i++) {
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m_data[i] += b.m_data[i];
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}
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return *this;
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}
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inline const vec3& vec3::operator-=(const vec3& b) {
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for (int i = 0; i < 3; i++) {
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m_data[i] -= b.m_data[i];
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}
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return *this;
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}
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inline mat33 operator*(const mat33& a, const idScalar& s) {
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mat33 result;
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for (int i = 0; i < 9; i++) {
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result.m_data[i] = a.m_data[i] * s;
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}
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return result;
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}
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inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
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inline vec3 operator*(const vec3& a, const idScalar& s) {
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vec3 result;
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for (int i = 0; i < 3; i++) {
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result.m_data[i] = a.m_data[i] * s;
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}
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return result;
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}
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inline vec3 operator*(const idScalar& s, const vec3& a) { return a * s; }
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inline mat33 operator+(const mat33& a, const mat33& b) {
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mat33 result;
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for (int i = 0; i < 9; i++) {
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result.m_data[i] = a.m_data[i] + b.m_data[i];
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}
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return result;
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}
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inline vec3 operator+(const vec3& a, const vec3& b) {
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vec3 result;
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for (int i = 0; i < 3; i++) {
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result.m_data[i] = a.m_data[i] + b.m_data[i];
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}
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return result;
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}
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inline mat33 operator-(const mat33& a, const mat33& b) {
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mat33 result;
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for (int i = 0; i < 9; i++) {
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result.m_data[i] = a.m_data[i] - b.m_data[i];
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}
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return result;
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}
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inline vec3 operator-(const vec3& a, const vec3& b) {
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vec3 result;
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for (int i = 0; i < 3; i++) {
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result.m_data[i] = a.m_data[i] - b.m_data[i];
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}
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return result;
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}
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inline mat33 operator/(const mat33& a, const idScalar& s) {
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mat33 result;
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for (int i = 0; i < 9; i++) {
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result.m_data[i] = a.m_data[i] / s;
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}
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return result;
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}
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inline vec3 operator/(const vec3& a, const idScalar& s) {
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vec3 result;
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for (int i = 0; i < 3; i++) {
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result.m_data[i] = a.m_data[i] / s;
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}
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return result;
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}
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inline const vecx& vecx::operator=(const vecx& rhs) {
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if (size() != rhs.size()) {
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error_message("size missmatch, size()= %d but rhs.size()= %d\n", size(), rhs.size());
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abort();
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}
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if (&rhs != this) {
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memcpy(m_data, rhs.m_data, rhs.size() * sizeof(idScalar));
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}
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return *this;
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}
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inline vecx operator*(const vecx& a, const idScalar& s) {
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vecx result(a.size());
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for (int i = 0; i < result.size(); i++) {
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result.m_data[i] = a.m_data[i] * s;
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}
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return result;
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}
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inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
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inline vecx operator+(const vecx& a, const vecx& b) {
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vecx result(a.size());
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// TODO: error handling for a.size() != b.size()??
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if (a.size() != b.size()) {
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error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
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abort();
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}
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for (int i = 0; i < a.size(); i++) {
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result.m_data[i] = a.m_data[i] + b.m_data[i];
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}
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return result;
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}
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inline vecx operator-(const vecx& a, const vecx& b) {
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vecx result(a.size());
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// TODO: error handling for a.size() != b.size()??
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if (a.size() != b.size()) {
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error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
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abort();
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}
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for (int i = 0; i < a.size(); i++) {
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result.m_data[i] = a.m_data[i] - b.m_data[i];
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}
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return result;
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}
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inline vecx operator/(const vecx& a, const idScalar& s) {
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vecx result(a.size());
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for (int i = 0; i < result.size(); i++) {
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result.m_data[i] = a.m_data[i] / s;
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}
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|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
inline vec3 operator*(const mat3x& a, const vecx& b) {
|
||
|
vec3 result;
|
||
|
if (a.cols() != b.size()) {
|
||
|
error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
|
||
|
abort();
|
||
|
}
|
||
|
result(0)=0.0;
|
||
|
result(1)=0.0;
|
||
|
result(2)=0.0;
|
||
|
for(int i=0;i<b.size();i++) {
|
||
|
for(int k=0;k<3;k++) {
|
||
|
result(k)+=a(k,i)*b(i);
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
|
||
|
(*m)(row, col) = val;
|
||
|
}
|
||
|
|
||
|
inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
|
||
|
(*m)(row, col) = val;
|
||
|
}
|
||
|
|
||
|
} // namespace btInverseDynamcis
|
||
|
#endif
|