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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventMouseButton" inherits= "InputEventMouse" version= "4.0" >
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<brief_description >
Input event type for mouse button events.
</brief_description>
<description >
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Contains mouse click information. See [method Node._input].
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</description>
<tutorials >
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<link title= "Mouse and input coordinates" > https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
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</tutorials>
<members >
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<member name= "button_index" type= "int" setter= "set_button_index" getter= "get_button_index" enum= "MouseButton" default= "0" >
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The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
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</member>
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<member name= "double_click" type= "bool" setter= "set_double_click" getter= "is_double_click" default= "false" >
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If [code]true[/code], the mouse button's state is a double-click.
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</member>
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<member name= "factor" type= "float" setter= "set_factor" getter= "get_factor" default= "1.0" >
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The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
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</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" default= "false" >
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If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
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</member>
</members>
</class>