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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeParticleEmitter" inherits= "VisualShaderNode" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A base class for particle emitters.
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</brief_description>
<description >
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Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
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</description>
<tutorials >
</tutorials>
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<members >
<member name= "mode_2d" type= "bool" setter= "set_mode_2d" getter= "is_mode_2d" default= "false" >
If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
</member>
</members>
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</class>