2020-05-18 16:55:49 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* editor_debugger_plugin.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 21:27:34 +01:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-05-18 16:55:49 +02:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef EDITOR_DEBUGGER_PLUGIN_H
|
|
|
|
#define EDITOR_DEBUGGER_PLUGIN_H
|
|
|
|
|
|
|
|
#include "scene/gui/control.h"
|
|
|
|
|
|
|
|
class ScriptEditorDebugger;
|
|
|
|
|
|
|
|
class EditorDebuggerPlugin : public Control {
|
|
|
|
GDCLASS(EditorDebuggerPlugin, Control);
|
|
|
|
|
|
|
|
private:
|
2020-08-30 01:52:42 +02:00
|
|
|
ScriptEditorDebugger *debugger = nullptr;
|
2020-05-18 16:55:49 +02:00
|
|
|
|
2021-06-04 20:39:38 +02:00
|
|
|
void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump);
|
2020-05-18 16:55:49 +02:00
|
|
|
void _started();
|
|
|
|
void _stopped();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void attach_debugger(ScriptEditorDebugger *p_debugger);
|
|
|
|
void detach_debugger(bool p_call_debugger);
|
|
|
|
void send_message(const String &p_message, const Array &p_args);
|
|
|
|
void register_message_capture(const StringName &p_name, const Callable &p_callable);
|
|
|
|
void unregister_message_capture(const StringName &p_name);
|
|
|
|
bool has_capture(const StringName &p_name);
|
|
|
|
bool is_breaked();
|
|
|
|
bool is_debuggable();
|
|
|
|
bool is_session_active();
|
|
|
|
~EditorDebuggerPlugin();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // EDITOR_DEBUGGER_PLUGIN_H
|