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/**************************************************************************/
/* openxr_action_map.h */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# ifndef OPENXR_ACTION_MAP_H
# define OPENXR_ACTION_MAP_H
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# include "core/io/resource.h"
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# include "openxr_action.h"
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# include "openxr_action_set.h"
# include "openxr_interaction_profile.h"
class OpenXRActionMap : public Resource {
GDCLASS ( OpenXRActionMap , Resource ) ;
private :
Array action_sets ;
Array interaction_profiles ;
protected :
static void _bind_methods ( ) ;
public :
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void set_action_sets ( Array p_action_sets ) ; // Set our actions sets by providing an array with action sets (for loading from resource)
Array get_action_sets ( ) const ; // Get our action sets as an array (for saving to resource)
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int get_action_set_count ( ) const ; // Retrieve the number of action sets we have
Ref < OpenXRActionSet > find_action_set ( String p_name ) const ; // Find an action set by name
Ref < OpenXRActionSet > get_action_set ( int p_idx ) const ; // Retrieve an action set by index
void add_action_set ( Ref < OpenXRActionSet > p_action_set ) ; // Add an action set to our action map
void remove_action_set ( Ref < OpenXRActionSet > p_action_set ) ; // Remove an action set from our action map
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void set_interaction_profiles ( Array p_interaction_profiles ) ; // Set our interaction profiles by providing an array (for loading from resource)
Array get_interaction_profiles ( ) const ; // Get our interaction profiles as an array (for saving to resource)
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int get_interaction_profile_count ( ) const ; // Retrieve the number of interaction profiles we have
Ref < OpenXRInteractionProfile > find_interaction_profile ( String p_path ) const ; // Find an interaction profile by path
Ref < OpenXRInteractionProfile > get_interaction_profile ( int p_idx ) const ; // Retrieve an interaction profile by index
void add_interaction_profile ( Ref < OpenXRInteractionProfile > p_interaction_profile ) ; // Add an interaction profile to our action map
void remove_interaction_profile ( Ref < OpenXRInteractionProfile > p_interaction_profile ) ; // remove an interaction profile from our action map
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void create_default_action_sets ( ) ; // Create our default action set for runtime
void create_editor_action_sets ( ) ; // Create our action set for the editor
// Helper functions for editor
Ref < OpenXRAction > get_action ( const String p_path ) const ; // Retrieve an action using <action name>/<action> as our parameter
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void remove_action ( const String p_path , bool p_remove_interaction_profiles = false ) ; // Remove action from action set, also removes it from interaction profiles
PackedStringArray get_top_level_paths ( const Ref < OpenXRAction > p_action ) ; // Determines the top level paths based on where an action is bound in interaction profiles
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// TODO add validation to display in the interface that checks if we have action sets with the same name or if we have interaction profiles for the same path
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~ OpenXRActionMap ( ) ;
} ;
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# endif // OPENXR_ACTION_MAP_H