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/**************************************************************************/
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/* status_indicator.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef STATUS_INDICATOR_H
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#define STATUS_INDICATOR_H
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#include "scene/main/node.h"
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#include "servers/display_server.h"
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class StatusIndicator : public Node {
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GDCLASS(StatusIndicator, Node);
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Ref<Texture2D> icon;
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String tooltip;
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bool visible = true;
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DisplayServer::IndicatorID iid = DisplayServer::INVALID_INDICATOR_ID;
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NodePath menu;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _callback(MouseButton p_index, const Point2i &p_pos);
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public:
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void set_icon(const Ref<Texture2D> &p_icon);
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Ref<Texture2D> get_icon() const;
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void set_tooltip(const String &p_tooltip);
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String get_tooltip() const;
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void set_menu(const NodePath &p_menu);
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NodePath get_menu() const;
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void set_visible(bool p_visible);
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bool is_visible() const;
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Rect2 get_rect() const;
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};
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#endif // STATUS_INDICATOR_H
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