virtualx-engine/scene/resources/style_box_flat.cpp

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/**************************************************************************/
/* style_box_flat.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "style_box_flat.h"
#include "servers/rendering_server.h"
float StyleBoxFlat::get_style_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
return border_width[p_side];
}
void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
if (!anti_aliased && p_property.name == "anti_aliasing_size") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void StyleBoxFlat::set_bg_color(const Color &p_color) {
bg_color = p_color;
emit_changed();
}
Color StyleBoxFlat::get_bg_color() const {
return bg_color;
}
void StyleBoxFlat::set_border_color(const Color &p_color) {
border_color = p_color;
emit_changed();
}
Color StyleBoxFlat::get_border_color() const {
return border_color;
}
void StyleBoxFlat::set_border_width_all(int p_size) {
border_width[0] = p_size;
border_width[1] = p_size;
border_width[2] = p_size;
border_width[3] = p_size;
emit_changed();
}
int StyleBoxFlat::get_border_width_min() const {
return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
}
void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
ERR_FAIL_INDEX((int)p_side, 4);
border_width[p_side] = p_width;
emit_changed();
}
int StyleBoxFlat::get_border_width(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return border_width[p_side];
}
void StyleBoxFlat::set_border_blend(bool p_blend) {
blend_border = p_blend;
emit_changed();
}
bool StyleBoxFlat::get_border_blend() const {
return blend_border;
}
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
ERR_FAIL_INDEX((int)p_corner, 4);
corner_radius[p_corner] = radius;
emit_changed();
}
void StyleBoxFlat::set_corner_radius_all(int radius) {
for (int i = 0; i < 4; i++) {
corner_radius[i] = radius;
}
emit_changed();
}
void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
corner_radius[0] = radius_top_left;
corner_radius[1] = radius_top_right;
corner_radius[2] = radius_bottom_right;
corner_radius[3] = radius_bottom_left;
emit_changed();
}
int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
return corner_radius[p_corner];
}
void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
corner_detail = CLAMP(p_corner_detail, 1, 20);
emit_changed();
}
int StyleBoxFlat::get_corner_detail() const {
return corner_detail;
}
void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
expand_margin[p_side] = p_size;
emit_changed();
}
void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
for (int i = 0; i < 4; i++) {
expand_margin[i] = p_expand_margin_size;
}
emit_changed();
}
void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
expand_margin[SIDE_LEFT] = p_left;
expand_margin[SIDE_TOP] = p_top;
expand_margin[SIDE_RIGHT] = p_right;
expand_margin[SIDE_BOTTOM] = p_bottom;
emit_changed();
}
float StyleBoxFlat::get_expand_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
return expand_margin[p_side];
}
void StyleBoxFlat::set_draw_center(bool p_enabled) {
draw_center = p_enabled;
emit_changed();
}
bool StyleBoxFlat::is_draw_center_enabled() const {
return draw_center;
}
void StyleBoxFlat::set_skew(Vector2 p_skew) {
skew = p_skew;
emit_changed();
}
Vector2 StyleBoxFlat::get_skew() const {
return skew;
}
void StyleBoxFlat::set_shadow_color(const Color &p_color) {
shadow_color = p_color;
emit_changed();
}
Color StyleBoxFlat::get_shadow_color() const {
return shadow_color;
}
void StyleBoxFlat::set_shadow_size(const int &p_size) {
shadow_size = p_size;
emit_changed();
}
int StyleBoxFlat::get_shadow_size() const {
return shadow_size;
}
void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
shadow_offset = p_offset;
emit_changed();
}
Point2 StyleBoxFlat::get_shadow_offset() const {
return shadow_offset;
}
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
notify_property_list_changed();
}
bool StyleBoxFlat::is_anti_aliased() const {
return anti_aliased;
}
void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {
aa_size = CLAMP(p_aa_size, 0.01, 10);
emit_changed();
}
real_t StyleBoxFlat::get_aa_size() const {
return aa_size;
}
inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
real_t border_left = inner_rect.position.x - style_rect.position.x;
real_t border_top = inner_rect.position.y - style_rect.position.y;
real_t border_right = style_rect.size.width - inner_rect.size.width - border_left;
real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
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inner_corner_radius[0] = MAX(corner_radius[0] - MIN(border_top, border_left), 0); // Top left.
inner_corner_radius[1] = MAX(corner_radius[1] - MIN(border_top, border_right), 0); // Top right.
inner_corner_radius[2] = MAX(corner_radius[2] - MIN(border_bottom, border_right), 0); // Bottom right.
inner_corner_radius[3] = MAX(corner_radius[3] - MIN(border_bottom, border_left), 0); // Bottom left.
}
inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {
int vert_offset = verts.size();
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int adapted_corner_detail = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0) ? corner_detail : 1;
bool draw_border = !is_filled;
real_t ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
// Corner radius center points.
Vector<Point2> outer_points = {
ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
};
real_t inner_corner_radius[4];
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
Vector<Point2> inner_points = {
inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
};
// Calculate the vertices.
// If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
// method either draw a ring or a filled rounded rectangle, but not both.
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real_t quarter_arc_rad = Math_PI / 2.0;
Point2 style_rect_center = style_rect.get_center();
int colors_size = colors.size();
int verts_size = verts.size();
int new_verts_amount = (adapted_corner_detail + 1) * (draw_border ? 8 : 4);
colors.resize(colors_size + new_verts_amount);
verts.resize(verts_size + new_verts_amount);
Color *colors_ptr = colors.ptrw();
Vector2 *verts_ptr = verts.ptrw();
for (int corner_idx = 0; corner_idx < 4; corner_idx++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
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int idx_ofs = (adapted_corner_detail + 1) * corner_idx + detail;
if (draw_border) {
idx_ofs *= 2;
}
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const real_t pt_angle = (corner_idx + detail / (double)adapted_corner_detail) * quarter_arc_rad + Math_PI;
const real_t angle_cosine = cos(pt_angle);
const real_t angle_sine = sin(pt_angle);
{
const real_t x = inner_corner_radius[corner_idx] * angle_cosine + inner_points[corner_idx].x;
const real_t y = inner_corner_radius[corner_idx] * angle_sine + inner_points[corner_idx].y;
const float x_skew = -skew.x * (y - style_rect_center.y);
const float y_skew = -skew.y * (x - style_rect_center.x);
verts_ptr[verts_size + idx_ofs] = Vector2(x + x_skew, y + y_skew);
colors_ptr[colors_size + idx_ofs] = inner_color;
}
if (draw_border) {
const real_t x = ring_corner_radius[corner_idx] * angle_cosine + outer_points[corner_idx].x;
const real_t y = ring_corner_radius[corner_idx] * angle_sine + outer_points[corner_idx].y;
const float x_skew = -skew.x * (y - style_rect_center.y);
const float y_skew = -skew.y * (x - style_rect_center.x);
verts_ptr[verts_size + idx_ofs + 1] = Vector2(x + x_skew, y + y_skew);
colors_ptr[colors_size + idx_ofs + 1] = outer_color;
}
}
}
int ring_vert_count = verts.size() - vert_offset;
// Fill the indices and the colors for the border.
if (draw_border) {
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int indices_size = indices.size();
indices.resize(indices_size + ring_vert_count * 3);
int *indices_ptr = indices.ptrw();
for (int i = 0; i < ring_vert_count; i++) {
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int idx_ofs = indices_size + i * 3;
indices_ptr[idx_ofs] = vert_offset + i % ring_vert_count;
indices_ptr[idx_ofs + 1] = vert_offset + (i + 2) % ring_vert_count;
indices_ptr[idx_ofs + 2] = vert_offset + (i + 1) % ring_vert_count;
}
}
if (is_filled) {
// Compute the triangles pattern to draw the rounded rectangle.
// Consists of vertical stripes of two triangles each.
int stripes_count = ring_vert_count / 2 - 1;
int last_vert_id = ring_vert_count - 1;
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int indices_size = indices.size();
indices.resize(indices_size + stripes_count * 6);
int *indices_ptr = indices.ptrw();
for (int i = 0; i < stripes_count; i++) {
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int idx_ofs = indices_size + i * 6;
// Polygon 1.
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indices_ptr[idx_ofs] = vert_offset + i;
indices_ptr[idx_ofs + 1] = vert_offset + last_vert_id - i - 1;
indices_ptr[idx_ofs + 2] = vert_offset + i + 1;
// Polygon 2.
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indices_ptr[idx_ofs + 3] = vert_offset + i;
indices_ptr[idx_ofs + 4] = vert_offset + last_vert_id - i;
indices_ptr[idx_ofs + 5] = vert_offset + last_vert_id - i - 1;
}
}
}
inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {
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real_t value_a = p_values[p_index_a];
real_t value_b = p_values[p_index_b];
real_t factor = MIN(1.0, p_width / (value_a + value_b));
adapted_values[p_index_a] = MIN(MIN(value_a * factor, p_max_a), adapted_values[p_index_a]);
adapted_values[p_index_b] = MIN(MIN(value_b * factor, p_max_b), adapted_values[p_index_b]);
}
Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
if (shadow_size > 0) {
Rect2 shadow_rect = draw_rect.grow(shadow_size);
shadow_rect.position += shadow_offset;
draw_rect = draw_rect.merge(shadow_rect);
}
return draw_rect;
}
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
bool draw_shadow = (shadow_size > 0);
if (!draw_border && !draw_center && !draw_shadow) {
return;
}
Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
return;
}
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
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// Only enable antialiasing if it is actually needed. This improves performance
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
const bool blend_on = blend_border && draw_border;
Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
Color border_color_inner = blend_on ? border_color_blend : border_color;
// Adapt borders (prevent weird overlapping/glitchy drawings).
real_t width = MAX(style_rect.size.width, 0);
real_t height = MAX(style_rect.size.height, 0);
real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
// Adapt corners (prevent weird overlapping/glitchy drawings).
real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
Rect2 border_style_rect = style_rect;
if (aa_on) {
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
border_style_rect = border_style_rect.grow_side((Side)i, -aa_size);
}
}
}
Vector<Point2> verts;
Vector<int> indices;
Vector<Color> colors;
Vector<Point2> uvs;
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// Create shadow.
if (draw_shadow) {
Rect2 shadow_inner_rect = style_rect;
shadow_inner_rect.position += shadow_offset;
Rect2 shadow_rect = style_rect.grow(shadow_size);
shadow_rect.position += shadow_offset;
Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
if (draw_center) {
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
}
}
// Create border (no AA).
if (draw_border && !aa_on) {
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
}
// Create infill (no AA).
if (draw_center && (!aa_on || blend_on)) {
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
}
if (aa_on) {
real_t aa_border_width[4];
real_t aa_border_width_half[4];
real_t aa_fill_width[4];
real_t aa_fill_width_half[4];
if (draw_border) {
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
aa_border_width[i] = aa_size;
aa_border_width_half[i] = aa_size / 2;
aa_fill_width[i] = 0;
aa_fill_width_half[i] = 0;
} else {
aa_border_width[i] = 0;
aa_border_width_half[i] = 0;
aa_fill_width[i] = aa_size;
aa_fill_width_half[i] = aa_size / 2;
}
}
} else {
for (int i = 0; i < 4; i++) {
aa_border_width[i] = 0;
aa_border_width_half[i] = 0;
aa_fill_width[i] = aa_size;
aa_fill_width_half[i] = aa_size / 2;
}
}
if (draw_center) {
// Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
// Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
-aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
if (!blend_on) {
// Create center fill, not antialiased yet
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
}
if (!blend_on || !draw_border) {
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
// Add antialiasing on the center fill
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
}
}
if (draw_border) {
// Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
// Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
-aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
// Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
// Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
// Create border ring, not antialiased yet
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
if (!blend_on) {
// Add antialiasing on the ring inner border
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
}
// Add antialiasing on the ring outer border
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
}
}
// Compute UV coordinates.
Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
uvs.resize(verts.size());
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Point2 *uvs_ptr = uvs.ptrw();
for (int i = 0; i < verts.size(); i++) {
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uvs_ptr[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
uvs_ptr[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
}
// Draw stylebox.
RenderingServer *vs = RenderingServer::get_singleton();
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
}
void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
ADD_GROUP("Border Width", "border_width_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
ADD_GROUP("Border", "border_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
ADD_GROUP("Corner Radius", "corner_radius_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
ADD_GROUP("Expand Margins", "expand_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
}
StyleBoxFlat::StyleBoxFlat() {}
StyleBoxFlat::~StyleBoxFlat() {}