252 lines
9.1 KiB
C++
252 lines
9.1 KiB
C++
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ImporterRegistry.cpp
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Central registry for all postprocessing steps available. Do not edit this file
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directly (unless you are adding new steps), instead use the
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corresponding preprocessor flag to selectively disable steps.
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*/
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#include "ProcessHelper.h"
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#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
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# include "CalcTangentsProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
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# include "JoinVerticesProcess.h"
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#endif
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#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
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# include "ConvertToLHProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
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# include "TriangulateProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS
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# include "DropFaceNormalsProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
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# include "GenFaceNormalsProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
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# include "GenVertexNormalsProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
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# include "RemoveVCProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
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# include "SplitLargeMeshes.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
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# include "PretransformVertices.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
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# include "LimitBoneWeightsProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
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# include "ValidateDataStructure.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
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# include "ImproveCacheLocality.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
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# include "FixNormalsStep.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
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# include "RemoveRedundantMaterials.h"
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#endif
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#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
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# include "EmbedTexturesProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
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# include "FindInvalidDataProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
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# include "FindDegenerates.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
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# include "SortByPTypeProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
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# include "ComputeUVMappingProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
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# include "TextureTransform.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
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# include "FindInstancesProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
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# include "OptimizeMeshes.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
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# include "OptimizeGraph.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
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# include "SplitByBoneCountProcess.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
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# include "DeboneProcess.h"
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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# include "ScaleProcess.h"
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#endif
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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{
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// ----------------------------------------------------------------------------
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// Add an instance of each post processing step here in the order
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// of sequence it is executed. Steps that are added here are not
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// validated - as RegisterPPStep() does - all dependencies must be given.
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// ----------------------------------------------------------------------------
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out.reserve(31);
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#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
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out.push_back( new MakeLeftHandedProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
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out.push_back( new FlipUVsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
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out.push_back( new FlipWindingOrderProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS)
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out.push_back( new RemoveVCProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS)
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out.push_back( new RemoveRedundantMatsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
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out.push_back( new EmbedTexturesProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS)
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out.push_back( new FindInstancesProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
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out.push_back( new OptimizeGraphProcess());
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#endif
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#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
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out.push_back( new ComputeUVMappingProcess());
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#endif
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#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
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out.push_back( new TextureTransformStep());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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out.push_back( new ScaleProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
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out.push_back( new PretransformVertices());
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#endif
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#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
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out.push_back( new TriangulateProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
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//find degenerates should run after triangulation (to sort out small
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//generated triangles) but before sort by p types (in case there are lines
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//and points generated and inserted into a mesh)
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out.push_back( new FindDegeneratesProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
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out.push_back( new SortByPTypeProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
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out.push_back( new FindInvalidDataProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
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out.push_back( new OptimizeMeshesProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
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out.push_back( new FixInfacingNormalsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS)
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out.push_back( new SplitByBoneCountProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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out.push_back( new SplitLargeMeshesProcess_Triangle());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
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out.push_back( new DropFaceNormalsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
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out.push_back( new GenFaceNormalsProcess());
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#endif
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// .........................................................................
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// DON'T change the order of these five ..
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// XXX this is actually a design weakness that dates back to the time
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// when Importer would maintain the postprocessing step list exclusively.
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// Now that others access it too, we need a better solution.
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out.push_back( new ComputeSpatialSortProcess());
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// .........................................................................
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#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS)
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out.push_back( new GenVertexNormalsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS)
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out.push_back( new CalcTangentsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS)
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out.push_back( new JoinVerticesProcess());
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#endif
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// .........................................................................
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out.push_back( new DestroySpatialSortProcess());
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// .........................................................................
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#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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out.push_back( new SplitLargeMeshesProcess_Vertex());
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#endif
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#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS)
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out.push_back( new DeboneProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
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out.push_back( new LimitBoneWeightsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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out.push_back( new ImproveCacheLocalityProcess());
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#endif
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}
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}
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