109 lines
5.3 KiB
Text
109 lines
5.3 KiB
Text
|
Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
|
||
|
generation. Glslang proper requires use of two licenses, one that covers
|
||
|
non-preprocessing and an additional one that covers preprocessing.
|
||
|
|
||
|
Bison was removed long ago. You can build glslang from the source grammar,
|
||
|
using tools of your choice, without using bison or any bison files.
|
||
|
|
||
|
Other parts, outside of glslang proper, include:
|
||
|
|
||
|
- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
|
||
|
a parse and codegen project. See it for its license.
|
||
|
|
||
|
- update_glslang_sources.py, which is not part of the project proper and does
|
||
|
not need to be used.
|
||
|
|
||
|
- the SPIR-V "remapper", which is optional, but has the same license as
|
||
|
glslang proper
|
||
|
|
||
|
- Google tests and SPIR-V tools, and anything in the external subdirectory
|
||
|
are external and optional; see them for their respective licenses.
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
The core of glslang-proper, minus the preprocessor is licenced as follows:
|
||
|
|
||
|
//
|
||
|
// Copyright (C) 2015-2018 Google, Inc.
|
||
|
// Copyright (C) <various other dates and companies>
|
||
|
//
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
//
|
||
|
// Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
//
|
||
|
// Redistributions in binary form must reproduce the above
|
||
|
// copyright notice, this list of conditions and the following
|
||
|
// disclaimer in the documentation and/or other materials provided
|
||
|
// with the distribution.
|
||
|
//
|
||
|
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||
|
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||
|
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||
|
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||
|
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||
|
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||
|
// POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
The preprocessor has the core license stated above, plus an additional licence:
|
||
|
|
||
|
/****************************************************************************\
|
||
|
Copyright (c) 2002, NVIDIA Corporation.
|
||
|
|
||
|
NVIDIA Corporation("NVIDIA") supplies this software to you in
|
||
|
consideration of your agreement to the following terms, and your use,
|
||
|
installation, modification or redistribution of this NVIDIA software
|
||
|
constitutes acceptance of these terms. If you do not agree with these
|
||
|
terms, please do not use, install, modify or redistribute this NVIDIA
|
||
|
software.
|
||
|
|
||
|
In consideration of your agreement to abide by the following terms, and
|
||
|
subject to these terms, NVIDIA grants you a personal, non-exclusive
|
||
|
license, under NVIDIA's copyrights in this original NVIDIA software (the
|
||
|
"NVIDIA Software"), to use, reproduce, modify and redistribute the
|
||
|
NVIDIA Software, with or without modifications, in source and/or binary
|
||
|
forms; provided that if you redistribute the NVIDIA Software, you must
|
||
|
retain the copyright notice of NVIDIA, this notice and the following
|
||
|
text and disclaimers in all such redistributions of the NVIDIA Software.
|
||
|
Neither the name, trademarks, service marks nor logos of NVIDIA
|
||
|
Corporation may be used to endorse or promote products derived from the
|
||
|
NVIDIA Software without specific prior written permission from NVIDIA.
|
||
|
Except as expressly stated in this notice, no other rights or licenses
|
||
|
express or implied, are granted by NVIDIA herein, including but not
|
||
|
limited to any patent rights that may be infringed by your derivative
|
||
|
works or by other works in which the NVIDIA Software may be
|
||
|
incorporated. No hardware is licensed hereunder.
|
||
|
|
||
|
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||
|
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
|
||
|
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
|
||
|
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
|
||
|
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
|
||
|
PRODUCTS.
|
||
|
|
||
|
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
|
||
|
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||
|
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
|
||
|
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
|
||
|
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
|
||
|
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
|
||
|
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
|
||
|
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
\****************************************************************************/
|