2017-09-12 22:42:36 +02:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2018-02-27 13:40:43 +01:00
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<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1">
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2017-09-12 22:42:36 +02:00
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<brief_description>
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2019-02-24 03:56:10 +01:00
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One-shot timer.
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2017-09-12 22:42:36 +02:00
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</brief_description>
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<description>
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2019-02-24 03:56:10 +01:00
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A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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2019-02-25 11:17:56 +01:00
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As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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2019-02-24 03:56:10 +01:00
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[codeblock]
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func some_function():
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print("start")
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yield(get_tree().create_timer(1.0), "timeout")
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print("end")
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[/codeblock]
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2017-09-12 22:42:36 +02:00
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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2018-01-11 23:38:35 +01:00
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<members>
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<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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2019-02-24 03:56:10 +01:00
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The time remaining.
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2018-01-11 23:38:35 +01:00
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</member>
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</members>
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2017-09-12 22:42:36 +02:00
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<signals>
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<signal name="timeout">
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<description>
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2019-02-24 03:56:10 +01:00
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Emitted when the timer reaches 0.
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2017-09-12 22:42:36 +02:00
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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