virtualx-engine/servers/navigation/navigation_globals.h

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/**************************************************************************/
/* navigation_globals.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_GLOBALS_H
#define NAVIGATION_GLOBALS_H
namespace NavigationDefaults3D {
// Rasterization.
// To find the polygons edges the vertices are displaced in a grid where
// each cell has the following cell_size and cell_height.
constexpr float navmesh_cell_size{ 0.25f }; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
constexpr float navmesh_cell_height{ 0.25f }; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
// Map.
constexpr float edge_connection_margin{ 0.25f };
constexpr float link_connection_radius{ 1.0f };
} //namespace NavigationDefaults3D
namespace NavigationDefaults2D {
// Rasterization.
// Same as in 3D but larger since 1px is treated as 1m.
constexpr float navmesh_cell_size{ 1.0f }; // Must match ProjectSettings default 2D cell_size.
constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
// Map.
constexpr float edge_connection_margin{ 1.0f };
constexpr float link_connection_radius{ 4.0f };
} //namespace NavigationDefaults2D
#endif // NAVIGATION_GLOBALS_H