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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Navigation2D" inherits= "Node2D" version= "4.0" >
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<brief_description >
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2D navigation and pathfinding node.
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</brief_description>
<description >
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_closest_point" qualifiers= "const" >
<return type= "Vector2" >
</return>
<argument index= "0" name= "to_point" type= "Vector2" >
</argument>
<description >
Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
</description>
</method>
<method name= "get_closest_point_owner" qualifiers= "const" >
<return type= "RID" >
</return>
<argument index= "0" name= "to_point" type= "Vector2" >
</argument>
<description >
Returns the owner region RID for the point returned by [method get_closest_point].
</description>
</method>
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<method name= "get_rid" qualifiers= "const" >
<return type= "RID" >
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</return>
<description >
</description>
</method>
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<method name= "get_simple_path" qualifiers= "const" >
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<return type= "PackedVector2Array" >
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</return>
<argument index= "0" name= "start" type= "Vector2" >
</argument>
<argument index= "1" name= "end" type= "Vector2" >
</argument>
<argument index= "2" name= "optimize" type= "bool" default= "true" >
</argument>
<description >
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Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
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</description>
</method>
</methods>
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<members >
<member name= "cell_size" type= "float" setter= "set_cell_size" getter= "get_cell_size" default= "10.0" >
</member>
<member name= "edge_connection_margin" type= "float" setter= "set_edge_connection_margin" getter= "get_edge_connection_margin" default= "100.0" >
</member>
</members>
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<constants >
</constants>
</class>