2018-07-26 11:56:21 +02:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2023-07-06 10:08:05 +02:00
|
|
|
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
2018-07-26 11:56:21 +02:00
|
|
|
<brief_description>
|
2020-02-26 12:27:56 +01:00
|
|
|
A scalar floating-point constant to be used within the visual shader graph.
|
2018-07-26 11:56:21 +02:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2020-02-26 12:27:56 +01:00
|
|
|
Translated to [code]float[/code] in the shader language.
|
2018-07-26 11:56:21 +02:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
|
|
|
</tutorials>
|
|
|
|
<members>
|
2019-06-29 12:38:01 +02:00
|
|
|
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
|
2020-02-26 12:27:56 +01:00
|
|
|
A floating-point constant which represents a state of this node.
|
2018-07-26 11:56:21 +02:00
|
|
|
</member>
|
|
|
|
</members>
|
|
|
|
</class>
|