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/**************************************************************************/
/* text_file.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
# include "text_file.h"
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# include "core/io/file_access.h"
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bool TextFile : : has_text ( ) const {
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return ! text . is_empty ( ) ;
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}
String TextFile : : get_text ( ) const {
return text ;
}
void TextFile : : set_text ( const String & p_code ) {
text = p_code ;
}
void TextFile : : reload_from_file ( ) {
load_text ( path ) ;
}
Error TextFile : : load_text ( const String & p_path ) {
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Vector < uint8_t > sourcef ;
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Error err ;
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Ref < FileAccess > f = FileAccess : : open ( p_path , FileAccess : : READ , & err ) ;
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ERR_FAIL_COND_V_MSG ( err , err , " Cannot open TextFile ' " + p_path + " '. " ) ;
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uint64_t len = f - > get_length ( ) ;
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sourcef . resize ( len + 1 ) ;
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uint8_t * w = sourcef . ptrw ( ) ;
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uint64_t r = f - > get_buffer ( w , len ) ;
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ERR_FAIL_COND_V ( r ! = len , ERR_CANT_OPEN ) ;
w [ len ] = 0 ;
String s ;
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ERR_FAIL_COND_V_MSG ( s . parse_utf8 ( ( const char * ) w ) ! = OK , ERR_INVALID_DATA , " Script ' " + p_path + " ' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode. " ) ;
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text = s ;
path = p_path ;
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# ifdef TOOLS_ENABLED
if ( ResourceLoader : : get_timestamp_on_load ( ) ) {
set_last_modified_time ( FileAccess : : get_modified_time ( path ) ) ;
}
# endif // TOOLS_ENABLED
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return OK ;
}