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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SpriteFrames" inherits= "Resource" version= "4.0" >
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<brief_description >
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Sprite frame library for AnimatedSprite2D.
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</brief_description>
<description >
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Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback.
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[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_animation" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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Adds a new animation to the library.
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</description>
</method>
<method name= "add_frame" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
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<argument index= "1" name= "frame" type= "Texture2D" >
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</argument>
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<argument index= "2" name= "at_position" type= "int" default= "-1" >
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</argument>
<description >
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Adds a frame to the given animation.
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</description>
</method>
<method name= "clear" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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Removes all frames from the given animation.
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</description>
</method>
<method name= "clear_all" >
<return type= "void" >
</return>
<description >
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Removes all animations. A "default" animation will be created.
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</description>
</method>
<method name= "get_animation_loop" qualifiers= "const" >
<return type= "bool" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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If [code]true[/code], the given animation will loop.
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</description>
</method>
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<method name= "get_animation_names" qualifiers= "const" >
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<return type= "PackedStringArray" >
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</return>
<description >
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
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<method name= "get_animation_speed" qualifiers= "const" >
<return type= "float" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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The animation's speed in frames per second.
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</description>
</method>
<method name= "get_frame" qualifiers= "const" >
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<return type= "Texture2D" >
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</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<argument index= "1" name= "idx" type= "int" >
</argument>
<description >
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Returns the animation's selected frame.
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</description>
</method>
<method name= "get_frame_count" qualifiers= "const" >
<return type= "int" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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Returns the number of frames in the animation.
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</description>
</method>
<method name= "has_animation" qualifiers= "const" >
<return type= "bool" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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If [code]true[/code], the named animation exists.
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</description>
</method>
<method name= "remove_animation" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<description >
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Removes the given animation.
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</description>
</method>
<method name= "remove_frame" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<argument index= "1" name= "idx" type= "int" >
</argument>
<description >
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Removes the animation's selected frame.
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</description>
</method>
<method name= "rename_animation" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
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<argument index= "1" name= "newname" type= "StringName" >
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</argument>
<description >
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Changes the animation's name to [code]newname[/code].
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</description>
</method>
<method name= "set_animation_loop" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<argument index= "1" name= "loop" type= "bool" >
</argument>
<description >
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If [code]true[/code], the animation will loop.
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</description>
</method>
<method name= "set_animation_speed" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<argument index= "1" name= "speed" type= "float" >
</argument>
<description >
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The animation's speed in frames per second.
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</description>
</method>
<method name= "set_frame" >
<return type= "void" >
</return>
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<argument index= "0" name= "anim" type= "StringName" >
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</argument>
<argument index= "1" name= "idx" type= "int" >
</argument>
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<argument index= "2" name= "txt" type= "Texture2D" >
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</argument>
<description >
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Sets the texture of the given frame.
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</description>
</method>
</methods>
<members >
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<member name= "frames" type= "Array" setter= "_set_frames" getter= "_get_frames" >
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Compatibility property, always equals to an empty array.
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</member>
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</members>
<constants >
</constants>
</class>