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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SpotLight3D" inherits= "Light3D" version= "4.0" >
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<brief_description >
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A spotlight, such as a reflector spotlight or a lantern.
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</brief_description>
<description >
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A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
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</description>
<tutorials >
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<link title= "3D lights and shadows" > https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "shadow_bias" type= "float" setter= "set_param" getter= "get_param" override= "true" default= "0.02" />
<member name= "shadow_normal_bias" type= "float" setter= "set_param" getter= "get_param" override= "true" default= "1.0" />
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<member name= "spot_angle" type= "float" setter= "set_param" getter= "get_param" default= "45.0" >
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The spotlight's angle in degrees.
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</member>
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<member name= "spot_angle_attenuation" type= "float" setter= "set_param" getter= "get_param" default= "1.0" >
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The spotlight's angular attenuation curve.
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</member>
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<member name= "spot_attenuation" type= "float" setter= "set_param" getter= "get_param" default= "1.0" >
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The spotlight's light energy attenuation curve.
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</member>
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<member name= "spot_range" type= "float" setter= "set_param" getter= "get_param" default= "5.0" >
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The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
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</member>
</members>
<constants >
</constants>
</class>