virtualx-engine/scene/resources/space_2d.cpp

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/*************************************************************************/
/* space_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "space_2d.h"
RID Space2D::get_rid() const {
return space;
}
void Space2D::set_active(bool p_active) {
active = p_active;
Physics2DServer::get_singleton()->space_set_active(space, active);
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}
bool Space2D::is_active() const {
return active;
}
void Space2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_active", "active"), &Space2D::set_active);
ObjectTypeDB::bind_method(_MD("is_active"), &Space2D::is_active);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), _SCS("set_active"), _SCS("is_active"));
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}
Space2D::Space2D() {
active = false;
space = Physics2DServer::get_singleton()->space_create();
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}
Space2D::~Space2D() {
Physics2DServer::get_singleton()->free(space);
}