virtualx-engine/core/object/script_instance.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

94 lines
3.7 KiB
C++
Raw Normal View History

/**************************************************************************/
/* script_instance.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "script_instance.h"
#include "core/object/script_language.h"
int ScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
// Default implementation simply traverses hierarchy.
Ref<Script> script = get_script();
while (script.is_valid()) {
bool valid = false;
int ret = script->get_script_method_argument_count(p_method, &valid);
if (valid) {
if (r_is_valid) {
*r_is_valid = true;
}
return ret;
}
script = script->get_base_script();
}
if (r_is_valid) {
*r_is_valid = false;
}
return 0;
}
Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
return callp(p_method, p_args, p_argcount, r_error);
}
void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
List<PropertyInfo> pinfo;
get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (E.usage & PROPERTY_USAGE_STORAGE) {
Pair<StringName, Variant> p;
p.first = E.name;
if (get(p.first, p.second)) {
state.push_back(p);
}
}
}
}
void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
if (r_valid) {
*r_valid = false;
}
}
Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
if (r_valid) {
*r_valid = false;
}
return Variant();
}
const Variant ScriptInstance::get_rpc_config() const {
return get_script()->get_rpc_config();
}
ScriptInstance::~ScriptInstance() {
}