2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 12:33:56 +02:00
<class name= "AtlasTexture" inherits= "Texture" category= "Core" version= "3.2" >
2017-09-12 22:42:36 +02:00
<brief_description >
2017-09-13 07:42:53 +02:00
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
2017-09-12 22:42:36 +02:00
</brief_description>
<description >
2017-09-13 07:42:53 +02:00
[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 08:49:40 +02:00
<member name= "atlas" type= "Texture" setter= "set_atlas" getter= "get_atlas" >
2017-09-13 07:42:53 +02:00
The texture that contains the atlas. Can be any [Texture] subtype.
2017-09-12 22:42:36 +02:00
</member>
2017-11-13 09:24:36 +01:00
<member name= "filter_clip" type= "bool" setter= "set_filter_clip" getter= "has_filter_clip" >
2018-12-20 13:46:54 +01:00
If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
2017-11-13 09:24:36 +01:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "margin" type= "Rect2" setter= "set_margin" getter= "get_margin" >
2017-09-13 07:42:53 +02:00
The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "region" type= "Rect2" setter= "set_region" getter= "get_region" >
2017-09-13 07:42:53 +02:00
The AtlasTexture's used region.
2017-09-12 22:42:36 +02:00
</member>
</members>
<constants >
</constants>
</class>