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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFState" inherits= "Resource" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<methods >
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<method name= "add_used_extension" >
<return type= "void" />
<param index= "0" name= "extension_name" type= "String" />
<param index= "1" name= "required" type= "bool" />
<description >
Appends an extension to the list of extensions used by this GLTF file during serialization. If [param required] is true, the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically.
</description>
</method>
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<method name= "get_accessors" >
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<return type= "GLTFAccessor[]" />
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<description >
</description>
</method>
<method name= "get_animation_player" >
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<return type= "AnimationPlayer" />
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<param index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_animation_players_count" >
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<return type= "int" />
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<param index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_animations" >
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<return type= "GLTFAnimation[]" />
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<description >
</description>
</method>
<method name= "get_buffer_views" >
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<return type= "GLTFBufferView[]" />
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<description >
</description>
</method>
<method name= "get_cameras" >
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<return type= "GLTFCamera[]" />
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<description >
</description>
</method>
<method name= "get_images" >
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<return type= "Texture2D[]" />
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<description >
</description>
</method>
<method name= "get_lights" >
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<return type= "GLTFLight[]" />
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<description >
</description>
</method>
<method name= "get_materials" >
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<return type= "BaseMaterial3D[]" />
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<description >
</description>
</method>
<method name= "get_meshes" >
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<return type= "GLTFMesh[]" />
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<description >
</description>
</method>
<method name= "get_nodes" >
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<return type= "GLTFNode[]" />
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<description >
</description>
</method>
<method name= "get_scene_node" >
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<return type= "Node" />
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<param index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_skeleton_to_node" >
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<return type= "Dictionary" />
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<description >
</description>
</method>
<method name= "get_skeletons" >
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<return type= "GLTFSkeleton[]" />
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<description >
</description>
</method>
<method name= "get_skins" >
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<return type= "GLTFSkin[]" />
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<description >
</description>
</method>
<method name= "get_textures" >
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<return type= "GLTFTexture[]" />
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<description >
</description>
</method>
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<method name= "get_unique_animation_names" >
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<return type= "String[]" />
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<description >
</description>
</method>
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<method name= "get_unique_names" >
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<return type= "String[]" />
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<description >
</description>
</method>
<method name= "set_accessors" >
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<return type= "void" />
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<param index= "0" name= "accessors" type= "GLTFAccessor[]" />
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<description >
</description>
</method>
<method name= "set_animations" >
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<return type= "void" />
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<param index= "0" name= "animations" type= "GLTFAnimation[]" />
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<description >
</description>
</method>
<method name= "set_buffer_views" >
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<return type= "void" />
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<param index= "0" name= "buffer_views" type= "GLTFBufferView[]" />
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<description >
</description>
</method>
<method name= "set_cameras" >
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<return type= "void" />
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<param index= "0" name= "cameras" type= "GLTFCamera[]" />
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<description >
</description>
</method>
<method name= "set_images" >
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<return type= "void" />
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<param index= "0" name= "images" type= "Texture2D[]" />
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<description >
</description>
</method>
<method name= "set_lights" >
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<return type= "void" />
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<param index= "0" name= "lights" type= "GLTFLight[]" />
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<description >
</description>
</method>
<method name= "set_materials" >
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<return type= "void" />
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<param index= "0" name= "materials" type= "BaseMaterial3D[]" />
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<description >
</description>
</method>
<method name= "set_meshes" >
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<return type= "void" />
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<param index= "0" name= "meshes" type= "GLTFMesh[]" />
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<description >
</description>
</method>
<method name= "set_nodes" >
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<return type= "void" />
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<param index= "0" name= "nodes" type= "GLTFNode[]" />
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<description >
</description>
</method>
<method name= "set_skeleton_to_node" >
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<return type= "void" />
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<param index= "0" name= "skeleton_to_node" type= "Dictionary" />
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<description >
</description>
</method>
<method name= "set_skeletons" >
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<return type= "void" />
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<param index= "0" name= "skeletons" type= "GLTFSkeleton[]" />
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<description >
</description>
</method>
<method name= "set_skins" >
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<return type= "void" />
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<param index= "0" name= "skins" type= "GLTFSkin[]" />
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<description >
</description>
</method>
<method name= "set_textures" >
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<return type= "void" />
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<param index= "0" name= "textures" type= "GLTFTexture[]" />
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<description >
</description>
</method>
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<method name= "set_unique_animation_names" >
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<return type= "void" />
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<param index= "0" name= "unique_animation_names" type= "String[]" />
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<description >
</description>
</method>
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<method name= "set_unique_names" >
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<return type= "void" />
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<param index= "0" name= "unique_names" type= "String[]" />
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<description >
</description>
</method>
</methods>
<members >
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<member name= "base_path" type= "String" setter= "set_base_path" getter= "get_base_path" default= """" >
</member>
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<member name= "buffers" type= "PackedByteArray[]" setter= "set_buffers" getter= "get_buffers" default= "[]" >
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</member>
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<member name= "create_animations" type= "bool" setter= "set_create_animations" getter= "get_create_animations" default= "true" >
</member>
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<member name= "glb_data" type= "PackedByteArray" setter= "set_glb_data" getter= "get_glb_data" default= "PackedByteArray()" >
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</member>
<member name= "json" type= "Dictionary" setter= "set_json" getter= "get_json" default= "{}" >
</member>
<member name= "major_version" type= "int" setter= "set_major_version" getter= "get_major_version" default= "0" >
</member>
<member name= "minor_version" type= "int" setter= "set_minor_version" getter= "get_minor_version" default= "0" >
</member>
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<member name= "root_nodes" type= "PackedInt32Array" setter= "set_root_nodes" getter= "get_root_nodes" default= "PackedInt32Array()" >
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</member>
<member name= "scene_name" type= "String" setter= "set_scene_name" getter= "get_scene_name" default= """" >
</member>
<member name= "use_named_skin_binds" type= "bool" setter= "set_use_named_skin_binds" getter= "get_use_named_skin_binds" default= "false" >
</member>
</members>
</class>