2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* parallax_layer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2021-01-01 20:13:46 +01:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 00:50:27 +01:00
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2014-02-10 02:10:30 +01:00
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#ifndef PARALLAX_LAYER_H
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#define PARALLAX_LAYER_H
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#include "scene/2d/node_2d.h"
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class ParallaxLayer : public Node2D {
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2017-03-05 16:44:50 +01:00
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GDCLASS(ParallaxLayer, Node2D);
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2014-02-10 02:10:30 +01:00
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Point2 orig_offset;
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Point2 orig_scale;
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2021-02-07 22:29:31 +01:00
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Size2 motion_scale = Size2(1, 1);
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2016-06-26 21:22:20 +02:00
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Vector2 motion_offset;
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2014-02-10 02:10:30 +01:00
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Vector2 mirroring;
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void _update_mirroring();
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2017-10-26 21:08:40 +02:00
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Point2 screen_offset;
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2014-02-10 02:10:30 +01:00
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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2017-08-11 21:10:05 +02:00
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void set_motion_offset(const Size2 &p_offset);
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2016-06-26 21:22:20 +02:00
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Size2 get_motion_offset() const;
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2017-03-05 16:44:50 +01:00
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void set_motion_scale(const Size2 &p_scale);
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2014-02-10 02:10:30 +01:00
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Size2 get_motion_scale() const;
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2017-03-05 16:44:50 +01:00
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void set_mirroring(const Size2 &p_mirroring);
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2014-02-10 02:10:30 +01:00
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Size2 get_mirroring() const;
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2021-01-30 05:10:32 +01:00
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void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
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2014-02-10 02:10:30 +01:00
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2020-10-29 11:01:28 +01:00
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TypedArray<String> get_configuration_warnings() const override;
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2014-02-10 02:10:30 +01:00
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ParallaxLayer();
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};
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#endif // PARALLAX_LAYER_H
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