2014-09-17 02:19:54 +02:00
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#ifndef COLLISION_POLYGON_H
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#define COLLISION_POLYGON_H
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#include "scene/3d/spatial.h"
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#include "scene/resources/shape.h"
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class CollisionPolygon : public Spatial {
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OBJ_TYPE(CollisionPolygon,Spatial);
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public:
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enum BuildMode {
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BUILD_SOLIDS,
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BUILD_TRIANGLES,
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};
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protected:
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float depth;
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AABB aabb;
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BuildMode build_mode;
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Vector<Point2> polygon;
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2015-09-16 03:07:03 +02:00
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2014-09-17 02:19:54 +02:00
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void _add_to_collision_object(Object *p_obj);
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void _update_parent();
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2015-09-16 03:07:03 +02:00
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bool can_update_body;
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int shape_from;
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int shape_to;
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void _set_shape_range(const Vector2& p_range);
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Vector2 _get_shape_range() const;
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2014-09-17 02:19:54 +02:00
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_build_mode(BuildMode p_mode);
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BuildMode get_build_mode() const;
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void set_depth(float p_depth);
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float get_depth() const;
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void set_polygon(const Vector<Point2>& p_polygon);
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Vector<Point2> get_polygon() const;
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virtual AABB get_item_rect() const;
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2015-09-16 03:07:03 +02:00
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int get_collision_object_first_shape() const { return shape_from; }
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int get_collision_object_last_shape() const { return shape_to; }
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2014-09-17 02:19:54 +02:00
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CollisionPolygon();
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};
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VARIANT_ENUM_CAST( CollisionPolygon::BuildMode );
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#endif // COLLISION_POLYGON_H
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