353 lines
8.9 KiB
C++
353 lines
8.9 KiB
C++
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/*************************************************************************/
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/* animated_sprite.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animated_sprite.h"
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void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
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set_offset(p_pivot);
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}
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Point2 AnimatedSprite::edit_get_pivot() const {
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return get_offset();
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}
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bool AnimatedSprite::edit_has_pivot() const {
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return true;
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}
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void SpriteFrames::add_frame(const Ref<Texture>& p_frame,int p_at_pos) {
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if (p_at_pos>=0 && p_at_pos<frames.size())
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frames.insert(p_at_pos,p_frame);
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else
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frames.push_back(p_frame);
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emit_changed();
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}
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int SpriteFrames::get_frame_count() const {
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return frames.size();
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}
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void SpriteFrames::remove_frame(int p_idx) {
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frames.remove(p_idx);
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emit_changed();
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}
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void SpriteFrames::clear() {
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frames.clear();
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emit_changed();
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}
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Array SpriteFrames::_get_frames() const {
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Array arr;
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arr.resize(frames.size());
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for(int i=0;i<frames.size();i++)
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arr[i]=frames[i];
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return arr;
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}
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void SpriteFrames::_set_frames(const Array& p_frames) {
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frames.resize(p_frames.size());
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for(int i=0;i<frames.size();i++)
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frames[i]=p_frames[i];
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}
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void SpriteFrames::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("add_frame","frame","atpos"),&SpriteFrames::add_frame,DEFVAL(-1));
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ObjectTypeDB::bind_method(_MD("get_frame_count"),&SpriteFrames::get_frame_count);
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ObjectTypeDB::bind_method(_MD("get_frame","idx"),&SpriteFrames::get_frame);
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ObjectTypeDB::bind_method(_MD("set_frame","idx","txt"),&SpriteFrames::set_frame);
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ObjectTypeDB::bind_method(_MD("remove_frame","idx"),&SpriteFrames::remove_frame);
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ObjectTypeDB::bind_method(_MD("clear"),&SpriteFrames::clear);
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ObjectTypeDB::bind_method(_MD("_set_frames"),&SpriteFrames::_set_frames);
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ObjectTypeDB::bind_method(_MD("_get_frames"),&SpriteFrames::_get_frames);
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ADD_PROPERTYNZ( PropertyInfo(Variant::ARRAY,"frames",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_frames"),_SCS("_get_frames"));
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}
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SpriteFrames::SpriteFrames() {
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}
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//////////////////////////
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void AnimatedSprite::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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if (frames.is_null())
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return;
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if (frame<0 || frame>=frames->get_frame_count())
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return;
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Ref<Texture> texture = frames->get_frame(frame);
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if (texture.is_null())
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return;
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//print_line("DECIDED TO DRAW");
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RID ci = get_canvas_item();
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/*
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texture->draw(ci,Point2());
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break;
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*/
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Size2i s;
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s = texture->get_size();
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Point2i ofs=offset;
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if (centered)
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ofs-=s/2;
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Rect2i dst_rect(ofs,s);
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if (hflip)
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dst_rect.size.x=-dst_rect.size.x;
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if (vflip)
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dst_rect.size.y=-dst_rect.size.y;
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texture->draw_rect(ci,dst_rect,false,modulate);
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// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
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} break;
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}
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}
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void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
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if (frames.is_valid())
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frames->disconnect("changed",this,"_res_changed");
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frames=p_frames;
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if (frames.is_valid())
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frames->connect("changed",this,"_res_changed");
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if (!frames.is_valid()) {
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frame=0;
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} else {
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set_frame(frame);
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}
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update();
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}
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Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const {
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return frames;
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}
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void AnimatedSprite::set_frame(int p_frame) {
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if (!frames.is_valid()) {
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return;
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}
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if (p_frame>=frames->get_frame_count())
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p_frame=frames->get_frame_count()-1;
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if (p_frame<0)
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p_frame=0;
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if (frame==p_frame)
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return;
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frame=p_frame;
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update();
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_change_notify("frame");
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}
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int AnimatedSprite::get_frame() const {
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return frame;
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}
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void AnimatedSprite::set_centered(bool p_center) {
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centered=p_center;
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update();
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item_rect_changed();
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}
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bool AnimatedSprite::is_centered() const {
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return centered;
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}
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void AnimatedSprite::set_offset(const Point2& p_offset) {
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offset=p_offset;
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update();
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item_rect_changed();
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}
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Point2 AnimatedSprite::get_offset() const {
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return offset;
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}
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void AnimatedSprite::set_flip_h(bool p_flip) {
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hflip=p_flip;
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update();
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}
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bool AnimatedSprite::is_flipped_h() const {
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return hflip;
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}
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void AnimatedSprite::set_flip_v(bool p_flip) {
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vflip=p_flip;
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update();
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}
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bool AnimatedSprite::is_flipped_v() const {
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return vflip;
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}
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void AnimatedSprite::set_modulate(const Color& p_color) {
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modulate=p_color;
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update();
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}
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Color AnimatedSprite::get_modulate() const{
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return modulate;
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}
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Rect2 AnimatedSprite::get_item_rect() const {
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if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
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return Node2D::get_item_rect();
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}
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Ref<Texture> t = frames->get_frame(frame);
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if (t.is_null())
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return Node2D::get_item_rect();
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Size2i s = t->get_size();
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Point2i ofs=offset;
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if (centered)
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ofs-=s/2;
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if (s==Size2(0,0))
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s=Size2(1,1);
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return Rect2(ofs,s);
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}
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void AnimatedSprite::_res_changed() {
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set_frame(frame);
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update();
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}
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void AnimatedSprite::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames);
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ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames);
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ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered);
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ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered);
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ObjectTypeDB::bind_method(_MD("set_offset","offset"),&AnimatedSprite::set_offset);
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ObjectTypeDB::bind_method(_MD("get_offset"),&AnimatedSprite::get_offset);
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ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&AnimatedSprite::set_flip_h);
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ObjectTypeDB::bind_method(_MD("is_flipped_h"),&AnimatedSprite::is_flipped_h);
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ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&AnimatedSprite::set_flip_v);
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ObjectTypeDB::bind_method(_MD("is_flipped_v"),&AnimatedSprite::is_flipped_v);
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ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite::set_frame);
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ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite::get_frame);
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ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&AnimatedSprite::set_modulate);
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ObjectTypeDB::bind_method(_MD("get_modulate"),&AnimatedSprite::get_modulate);
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ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
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ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
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ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
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}
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AnimatedSprite::AnimatedSprite() {
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centered=true;
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hflip=false;
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vflip=false;
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frame=0;
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modulate=Color(1,1,1,1);
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}
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