2015-08-24 14:39:16 +02:00
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#ifndef PATCH_9_FRAME_H
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#define PATCH_9_FRAME_H
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#include "scene/gui/control.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Patch9Frame : public Control {
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OBJ_TYPE(Patch9Frame,Control);
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bool draw_center;
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int margin[4];
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2016-06-03 18:54:53 +02:00
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Rect2 region_rect;
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2015-08-24 14:39:16 +02:00
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Color modulate;
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Ref<Texture> texture;
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protected:
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void _notification(int p_what);
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virtual Size2 get_minimum_size() const;
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static void _bind_methods();
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public:
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void set_texture(const Ref<Texture>& p_tex);
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Ref<Texture> get_texture() const;
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void set_modulate(const Color& p_tex);
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Color get_modulate() const;
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void set_patch_margin(Margin p_margin,int p_size);
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int get_patch_margin(Margin p_margin) const;
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2016-06-03 18:54:53 +02:00
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void set_region_rect(const Rect2& p_region_rect);
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Rect2 get_region_rect() const;
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2015-08-24 14:39:16 +02:00
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void set_draw_center(bool p_enable);
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bool get_draw_center() const;
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Patch9Frame();
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~Patch9Frame();
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};
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#endif // PATCH_9_FRAME_H
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