2023-07-10 14:31:27 +02:00
|
|
|
/**************************************************************************/
|
|
|
|
/* texture_rd.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#ifndef TEXTURE_RD_H
|
|
|
|
#define TEXTURE_RD_H
|
|
|
|
|
|
|
|
// Note, these classes are part of the Rendering Device based renderer.
|
|
|
|
// They are included here to ensure the correct order of registration
|
|
|
|
// is performed.
|
|
|
|
// Once the renderer has been moved into a module, these classes should
|
|
|
|
// be moved as well.
|
|
|
|
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
|
|
|
|
class Texture2DRD : public Texture2D {
|
|
|
|
GDCLASS(Texture2DRD, Texture2D)
|
|
|
|
|
|
|
|
mutable RID texture_rid;
|
|
|
|
RID texture_rd_rid;
|
|
|
|
Size2i size;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual int get_width() const override;
|
|
|
|
virtual int get_height() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
virtual bool has_alpha() const override;
|
|
|
|
|
|
|
|
virtual Ref<Image> get_image() const override;
|
|
|
|
|
|
|
|
void set_texture_rd_rid(RID p_texture_rd_rid);
|
|
|
|
RID get_texture_rd_rid() const;
|
|
|
|
|
2024-01-29 23:47:50 +01:00
|
|
|
// Internal function that should only be called from the rendering thread.
|
|
|
|
void _set_texture_rd_rid(RID p_texture_rd_rid);
|
|
|
|
|
2023-07-10 14:31:27 +02:00
|
|
|
Texture2DRD();
|
|
|
|
~Texture2DRD();
|
|
|
|
};
|
|
|
|
|
|
|
|
class TextureLayeredRD : public TextureLayered {
|
|
|
|
GDCLASS(TextureLayeredRD, TextureLayered)
|
|
|
|
|
|
|
|
LayeredType layer_type;
|
|
|
|
|
|
|
|
mutable RID texture_rid;
|
|
|
|
RID texture_rd_rid;
|
|
|
|
|
|
|
|
Image::Format image_format;
|
|
|
|
Size2i size;
|
|
|
|
uint32_t layers = 0;
|
|
|
|
uint32_t mipmaps = 0;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual Image::Format get_format() const override;
|
|
|
|
virtual LayeredType get_layered_type() const override;
|
|
|
|
virtual int get_width() const override;
|
|
|
|
virtual int get_height() const override;
|
|
|
|
virtual int get_layers() const override;
|
|
|
|
virtual bool has_mipmaps() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
|
|
|
|
virtual Ref<Image> get_layer_data(int p_layer) const override;
|
|
|
|
|
|
|
|
void set_texture_rd_rid(RID p_texture_rd_rid);
|
|
|
|
RID get_texture_rd_rid() const;
|
|
|
|
|
2024-01-29 23:47:50 +01:00
|
|
|
// Internal function that should only be called from the rendering thread.
|
|
|
|
void _set_texture_rd_rid(RID p_texture_rd_rid);
|
|
|
|
|
2023-07-10 14:31:27 +02:00
|
|
|
TextureLayeredRD(LayeredType p_layer_type);
|
|
|
|
~TextureLayeredRD();
|
|
|
|
};
|
|
|
|
|
|
|
|
class Texture2DArrayRD : public TextureLayeredRD {
|
|
|
|
GDCLASS(Texture2DArrayRD, TextureLayeredRD)
|
|
|
|
|
|
|
|
public:
|
|
|
|
Texture2DArrayRD() :
|
|
|
|
TextureLayeredRD(LAYERED_TYPE_2D_ARRAY) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class TextureCubemapRD : public TextureLayeredRD {
|
|
|
|
GDCLASS(TextureCubemapRD, TextureLayeredRD)
|
|
|
|
|
|
|
|
public:
|
|
|
|
TextureCubemapRD() :
|
|
|
|
TextureLayeredRD(LAYERED_TYPE_CUBEMAP) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class TextureCubemapArrayRD : public TextureLayeredRD {
|
|
|
|
GDCLASS(TextureCubemapArrayRD, TextureLayeredRD)
|
|
|
|
|
|
|
|
public:
|
|
|
|
TextureCubemapArrayRD() :
|
|
|
|
TextureLayeredRD(LAYERED_TYPE_CUBEMAP_ARRAY) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class Texture3DRD : public Texture3D {
|
|
|
|
GDCLASS(Texture3DRD, Texture3D)
|
|
|
|
|
|
|
|
mutable RID texture_rid;
|
|
|
|
RID texture_rd_rid;
|
|
|
|
|
|
|
|
Image::Format image_format;
|
|
|
|
Vector3i size;
|
|
|
|
uint32_t mipmaps = 0;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual Image::Format get_format() const override;
|
|
|
|
virtual int get_width() const override;
|
|
|
|
virtual int get_height() const override;
|
|
|
|
virtual int get_depth() const override;
|
|
|
|
virtual bool has_mipmaps() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
|
|
|
|
void set_texture_rd_rid(RID p_texture_rd_rid);
|
|
|
|
RID get_texture_rd_rid() const;
|
|
|
|
|
2024-01-29 23:47:50 +01:00
|
|
|
// Internal function that should only be called from the rendering thread.
|
|
|
|
void _set_texture_rd_rid(RID p_texture_rd_rid);
|
|
|
|
|
2023-07-10 14:31:27 +02:00
|
|
|
Texture3DRD();
|
|
|
|
~Texture3DRD();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // TEXTURE_RD_H
|