2014-09-03 04:13:40 +02:00
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/*************************************************/
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/* gjk_epa.h */
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/*************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************/
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/* Source code within this file is: */
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/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
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/*************************************************/
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2014-02-10 02:10:30 +01:00
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#ifndef GJK_EPA_H
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#define GJK_EPA_H
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#include "shape_sw.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#include "collision_solver_sw.h"
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bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false);
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2014-09-03 04:13:40 +02:00
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bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, Vector3& r_result_A, Vector3& r_result_B);
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2014-02-10 02:10:30 +01:00
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#endif
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