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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeAnimation" inherits= "AnimationRootNode" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Input animation to use in an [AnimationNodeBlendTree].
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</brief_description>
<description >
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A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
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</description>
<tutorials >
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<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<members >
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<member name= "animation" type= "StringName" setter= "set_animation" getter= "get_animation" default= "&""" >
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
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</member>
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<member name= "play_mode" type= "int" setter= "set_play_mode" getter= "get_play_mode" enum= "AnimationNodeAnimation.PlayMode" default= "0" >
Determines the playback direction of the animation.
</member>
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</members>
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<constants >
<constant name= "PLAY_MODE_FORWARD" value= "0" enum= "PlayMode" >
</constant>
<constant name= "PLAY_MODE_BACKWARD" value= "1" enum= "PlayMode" >
</constant>
</constants>
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</class>