2019-09-03 02:31:51 +02:00
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ext.versions = [
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2020-04-02 23:14:29 +02:00
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androidGradlePlugin: '3.5.3',
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2020-03-04 18:21:59 +01:00
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compileSdk : 29,
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minSdk : 18,
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targetSdk : 29,
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2020-04-14 13:47:13 +02:00
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buildTools : '29.0.3',
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2020-02-25 17:18:36 +01:00
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supportCoreUtils : '28.0.0',
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2019-10-18 18:59:04 +02:00
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kotlinVersion : '1.3.61',
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v4Support : '28.0.0'
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2019-09-03 02:31:51 +02:00
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]
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ext.libraries = [
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2020-03-04 18:21:59 +01:00
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androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
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2020-02-25 17:18:36 +01:00
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supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils",
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kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
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2019-10-18 18:59:04 +02:00
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kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
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v4Support : "com.android.support:support-v4:$versions.v4Support"
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2019-09-03 02:31:51 +02:00
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]
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2019-12-13 01:52:57 +01:00
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ext.getExportPackageName = { ->
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2020-03-04 18:21:59 +01:00
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// Retrieve the app id from the project property set by the Godot build command.
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String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
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// Check if the app id is valid, otherwise use the default.
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if (appId == null || appId.isEmpty()) {
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appId = "com.godot.game"
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}
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return appId
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2019-12-13 01:52:57 +01:00
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}
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2019-10-18 18:59:04 +02:00
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/**
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* Parse the project properties for the 'custom_template_plugins' property and return
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* their binaries for inclusion in the build dependencies.
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*
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* The listed plugins must have their binaries in the project plugins directory.
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*/
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ext.getGodotPluginsBinaries = { ->
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String[] binDeps = []
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// Retrieve the list of enabled plugins.
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if (project.hasProperty("custom_template_plugins")) {
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String pluginsList = project.property("custom_template_plugins")
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if (pluginsList != null && !pluginsList.trim().isEmpty()) {
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for (String plugin : pluginsList.split(",")) {
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2020-03-07 02:22:04 +01:00
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binDeps += plugin.trim() + "*.aar"
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2019-10-18 18:59:04 +02:00
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}
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}
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}
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return binDeps
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}
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/**
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* Parse the project properties for the 'custom_template_plugins_dir' property and return
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* its value.
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*
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* The returned value is the directory containing user plugins.
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*/
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ext.getGodotPluginsDirectory = { ->
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// The plugins directory is provided by the 'custom_template_plugins_dir' property.
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String pluginsDir = project.hasProperty("custom_template_plugins_dir")
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? project.property("custom_template_plugins_dir")
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: ""
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return pluginsDir
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}
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