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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFSkeleton" inherits= "Resource" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
</brief_description>
<description >
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_bone_attachment" >
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<return type= "BoneAttachment" />
<argument index= "0" name= "idx" type= "int" />
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<description >
</description>
</method>
<method name= "get_bone_attachment_count" >
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<return type= "int" />
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<description >
</description>
</method>
<method name= "get_godot_bone_node" >
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<return type= "Dictionary" />
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<description >
</description>
</method>
<method name= "get_godot_skeleton" >
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<return type= "Skeleton" />
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<description >
</description>
</method>
<method name= "get_unique_names" >
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<return type= "Array" />
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<description >
</description>
</method>
<method name= "set_godot_bone_node" >
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<return type= "void" />
<argument index= "0" name= "godot_bone_node" type= "Dictionary" />
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<description >
</description>
</method>
<method name= "set_unique_names" >
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<return type= "void" />
<argument index= "0" name= "unique_names" type= "Array" />
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<description >
</description>
</method>
</methods>
<members >
<member name= "joints" type= "PoolIntArray" setter= "set_joints" getter= "get_joints" default= "PoolIntArray( )" >
</member>
<member name= "roots" type= "PoolIntArray" setter= "set_roots" getter= "get_roots" default= "PoolIntArray( )" >
</member>
</members>
<constants >
</constants>
</class>