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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CollisionPolygon2D" inherits= "Node2D" version= "3.3" >
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<brief_description >
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Defines a 2D collision polygon.
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</brief_description>
<description >
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Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "build_mode" type= "int" setter= "set_build_mode" getter= "get_build_mode" enum= "CollisionPolygon2D.BuildMode" default= "0" >
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Collision build mode. Use one of the [enum BuildMode] constants.
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</member>
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<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" default= "false" >
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If [code]true[/code], no collisions will be detected.
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</member>
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<member name= "one_way_collision" type= "bool" setter= "set_one_way_collision" getter= "is_one_way_collision_enabled" default= "false" >
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If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
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</member>
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<member name= "one_way_collision_margin" type= "float" setter= "set_one_way_collision_margin" getter= "get_one_way_collision_margin" default= "1.0" >
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The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
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</member>
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<member name= "polygon" type= "PoolVector2Array" setter= "set_polygon" getter= "get_polygon" default= "PoolVector2Array( )" >
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The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
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</member>
</members>
<constants >
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<constant name= "BUILD_SOLIDS" value= "0" enum= "BuildMode" >
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Collisions will include the polygon and its contained area.
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</constant>
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<constant name= "BUILD_SEGMENTS" value= "1" enum= "BuildMode" >
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Collisions will only include the polygon edges.
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</constant>
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</constants>
</class>