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/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2003 - 2006 Erwin Coumans http : //continuousphysics.com/Bullet/
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
# include "btCollisionWorld.h"
# include "btCollisionDispatcher.h"
# include "BulletCollision/CollisionDispatch/btCollisionObject.h"
# include "BulletCollision/CollisionShapes/btCollisionShape.h"
# include "BulletCollision/CollisionShapes/btConvexShape.h"
# include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
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# include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
# include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
# include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
# include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" //for raycasting
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# include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
# include "BulletCollision/CollisionShapes/btCompoundShape.h"
# include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
# include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
# include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
# include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
# include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
# include "BulletCollision/BroadphaseCollision/btDbvt.h"
# include "LinearMath/btAabbUtil2.h"
# include "LinearMath/btQuickprof.h"
# include "LinearMath/btSerializer.h"
# include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
# include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
//#define RECALCULATE_AABB_RAYCAST 1
//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
# include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
# include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
# include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
///for debug drawing
//for debug rendering
# include "BulletCollision/CollisionShapes/btBoxShape.h"
# include "BulletCollision/CollisionShapes/btCapsuleShape.h"
# include "BulletCollision/CollisionShapes/btCompoundShape.h"
# include "BulletCollision/CollisionShapes/btConeShape.h"
# include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
# include "BulletCollision/CollisionShapes/btCylinderShape.h"
# include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
# include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
# include "BulletCollision/CollisionShapes/btSphereShape.h"
# include "BulletCollision/CollisionShapes/btTriangleCallback.h"
# include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
# include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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btCollisionWorld : : btCollisionWorld ( btDispatcher * dispatcher , btBroadphaseInterface * pairCache , btCollisionConfiguration * collisionConfiguration )
: m_dispatcher1 ( dispatcher ) ,
m_broadphasePairCache ( pairCache ) ,
m_debugDrawer ( 0 ) ,
m_forceUpdateAllAabbs ( true )
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{
}
btCollisionWorld : : ~ btCollisionWorld ( )
{
//clean up remaining objects
int i ;
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for ( i = 0 ; i < m_collisionObjects . size ( ) ; i + + )
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{
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btCollisionObject * collisionObject = m_collisionObjects [ i ] ;
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btBroadphaseProxy * bp = collisionObject - > getBroadphaseHandle ( ) ;
if ( bp )
{
//
// only clear the cached algorithms
//
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getBroadphase ( ) - > getOverlappingPairCache ( ) - > cleanProxyFromPairs ( bp , m_dispatcher1 ) ;
getBroadphase ( ) - > destroyProxy ( bp , m_dispatcher1 ) ;
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collisionObject - > setBroadphaseHandle ( 0 ) ;
}
}
}
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void btCollisionWorld : : refreshBroadphaseProxy ( btCollisionObject * collisionObject )
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{
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if ( collisionObject - > getBroadphaseHandle ( ) )
{
int collisionFilterGroup = collisionObject - > getBroadphaseHandle ( ) - > m_collisionFilterGroup ;
int collisionFilterMask = collisionObject - > getBroadphaseHandle ( ) - > m_collisionFilterMask ;
getBroadphase ( ) - > destroyProxy ( collisionObject - > getBroadphaseHandle ( ) , getDispatcher ( ) ) ;
//calculate new AABB
btTransform trans = collisionObject - > getWorldTransform ( ) ;
btVector3 minAabb ;
btVector3 maxAabb ;
collisionObject - > getCollisionShape ( ) - > getAabb ( trans , minAabb , maxAabb ) ;
int type = collisionObject - > getCollisionShape ( ) - > getShapeType ( ) ;
collisionObject - > setBroadphaseHandle ( getBroadphase ( ) - > createProxy (
minAabb ,
maxAabb ,
type ,
collisionObject ,
collisionFilterGroup ,
collisionFilterMask ,
m_dispatcher1 ) ) ;
}
}
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void btCollisionWorld : : addCollisionObject ( btCollisionObject * collisionObject , int collisionFilterGroup , int collisionFilterMask )
{
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btAssert ( collisionObject ) ;
//check that the object isn't already added
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btAssert ( m_collisionObjects . findLinearSearch ( collisionObject ) = = m_collisionObjects . size ( ) ) ;
btAssert ( collisionObject - > getWorldArrayIndex ( ) = = - 1 ) ; // do not add the same object to more than one collision world
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collisionObject - > setWorldArrayIndex ( m_collisionObjects . size ( ) ) ;
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m_collisionObjects . push_back ( collisionObject ) ;
//calculate new AABB
btTransform trans = collisionObject - > getWorldTransform ( ) ;
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btVector3 minAabb ;
btVector3 maxAabb ;
collisionObject - > getCollisionShape ( ) - > getAabb ( trans , minAabb , maxAabb ) ;
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int type = collisionObject - > getCollisionShape ( ) - > getShapeType ( ) ;
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collisionObject - > setBroadphaseHandle ( getBroadphase ( ) - > createProxy (
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minAabb ,
maxAabb ,
type ,
collisionObject ,
collisionFilterGroup ,
collisionFilterMask ,
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m_dispatcher1 ) ) ;
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}
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void btCollisionWorld : : updateSingleAabb ( btCollisionObject * colObj )
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{
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btVector3 minAabb , maxAabb ;
colObj - > getCollisionShape ( ) - > getAabb ( colObj - > getWorldTransform ( ) , minAabb , maxAabb ) ;
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//need to increase the aabb for contact thresholds
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btVector3 contactThreshold ( gContactBreakingThreshold , gContactBreakingThreshold , gContactBreakingThreshold ) ;
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minAabb - = contactThreshold ;
maxAabb + = contactThreshold ;
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if ( getDispatchInfo ( ) . m_useContinuous & & colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY & & ! colObj - > isStaticOrKinematicObject ( ) )
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{
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btVector3 minAabb2 , maxAabb2 ;
colObj - > getCollisionShape ( ) - > getAabb ( colObj - > getInterpolationWorldTransform ( ) , minAabb2 , maxAabb2 ) ;
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minAabb2 - = contactThreshold ;
maxAabb2 + = contactThreshold ;
minAabb . setMin ( minAabb2 ) ;
maxAabb . setMax ( maxAabb2 ) ;
}
btBroadphaseInterface * bp = ( btBroadphaseInterface * ) m_broadphasePairCache ;
//moving objects should be moderately sized, probably something wrong if not
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if ( colObj - > isStaticObject ( ) | | ( ( maxAabb - minAabb ) . length2 ( ) < btScalar ( 1e12 ) ) )
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{
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bp - > setAabb ( colObj - > getBroadphaseHandle ( ) , minAabb , maxAabb , m_dispatcher1 ) ;
}
else
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{
//something went wrong, investigate
//this assert is unwanted in 3D modelers (danger of loosing work)
colObj - > setActivationState ( DISABLE_SIMULATION ) ;
static bool reportMe = true ;
if ( reportMe & & m_debugDrawer )
{
reportMe = false ;
m_debugDrawer - > reportErrorWarning ( " Overflow in AABB, object removed from simulation " ) ;
m_debugDrawer - > reportErrorWarning ( " If you can reproduce this, please email bugs@continuousphysics.com \n " ) ;
m_debugDrawer - > reportErrorWarning ( " Please include above information, your Platform, version of OS. \n " ) ;
m_debugDrawer - > reportErrorWarning ( " Thanks. \n " ) ;
}
}
}
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void btCollisionWorld : : updateAabbs ( )
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{
BT_PROFILE ( " updateAabbs " ) ;
btTransform predictedTrans ;
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for ( int i = 0 ; i < m_collisionObjects . size ( ) ; i + + )
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{
btCollisionObject * colObj = m_collisionObjects [ i ] ;
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btAssert ( colObj - > getWorldArrayIndex ( ) = = i ) ;
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//only update aabb of active objects
if ( m_forceUpdateAllAabbs | | colObj - > isActive ( ) )
{
updateSingleAabb ( colObj ) ;
}
}
}
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void btCollisionWorld : : computeOverlappingPairs ( )
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{
BT_PROFILE ( " calculateOverlappingPairs " ) ;
m_broadphasePairCache - > calculateOverlappingPairs ( m_dispatcher1 ) ;
}
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void btCollisionWorld : : performDiscreteCollisionDetection ( )
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{
BT_PROFILE ( " performDiscreteCollisionDetection " ) ;
btDispatcherInfo & dispatchInfo = getDispatchInfo ( ) ;
updateAabbs ( ) ;
computeOverlappingPairs ( ) ;
btDispatcher * dispatcher = getDispatcher ( ) ;
{
BT_PROFILE ( " dispatchAllCollisionPairs " ) ;
if ( dispatcher )
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dispatcher - > dispatchAllCollisionPairs ( m_broadphasePairCache - > getOverlappingPairCache ( ) , dispatchInfo , m_dispatcher1 ) ;
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}
}
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void btCollisionWorld : : removeCollisionObject ( btCollisionObject * collisionObject )
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{
//bool removeFromBroadphase = false;
{
btBroadphaseProxy * bp = collisionObject - > getBroadphaseHandle ( ) ;
if ( bp )
{
//
// only clear the cached algorithms
//
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getBroadphase ( ) - > getOverlappingPairCache ( ) - > cleanProxyFromPairs ( bp , m_dispatcher1 ) ;
getBroadphase ( ) - > destroyProxy ( bp , m_dispatcher1 ) ;
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collisionObject - > setBroadphaseHandle ( 0 ) ;
}
}
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int iObj = collisionObject - > getWorldArrayIndex ( ) ;
// btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously?
if ( iObj > = 0 & & iObj < m_collisionObjects . size ( ) )
{
btAssert ( collisionObject = = m_collisionObjects [ iObj ] ) ;
m_collisionObjects . swap ( iObj , m_collisionObjects . size ( ) - 1 ) ;
m_collisionObjects . pop_back ( ) ;
if ( iObj < m_collisionObjects . size ( ) )
{
m_collisionObjects [ iObj ] - > setWorldArrayIndex ( iObj ) ;
}
}
else
{
// slow linear search
//swapremove
m_collisionObjects . remove ( collisionObject ) ;
}
collisionObject - > setWorldArrayIndex ( - 1 ) ;
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}
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void btCollisionWorld : : rayTestSingle ( const btTransform & rayFromTrans , const btTransform & rayToTrans ,
btCollisionObject * collisionObject ,
const btCollisionShape * collisionShape ,
const btTransform & colObjWorldTransform ,
RayResultCallback & resultCallback )
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{
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btCollisionObjectWrapper colObWrap ( 0 , collisionShape , collisionObject , colObjWorldTransform , - 1 , - 1 ) ;
btCollisionWorld : : rayTestSingleInternal ( rayFromTrans , rayToTrans , & colObWrap , resultCallback ) ;
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}
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void btCollisionWorld : : rayTestSingleInternal ( const btTransform & rayFromTrans , const btTransform & rayToTrans ,
const btCollisionObjectWrapper * collisionObjectWrap ,
RayResultCallback & resultCallback )
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{
btSphereShape pointShape ( btScalar ( 0.0 ) ) ;
pointShape . setMargin ( 0.f ) ;
const btConvexShape * castShape = & pointShape ;
const btCollisionShape * collisionShape = collisionObjectWrap - > getCollisionShape ( ) ;
const btTransform & colObjWorldTransform = collisionObjectWrap - > getWorldTransform ( ) ;
if ( collisionShape - > isConvex ( ) )
{
// BT_PROFILE("rayTestConvex");
btConvexCast : : CastResult castResult ;
castResult . m_fraction = resultCallback . m_closestHitFraction ;
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btConvexShape * convexShape = ( btConvexShape * ) collisionShape ;
btVoronoiSimplexSolver simplexSolver ;
btSubsimplexConvexCast subSimplexConvexCaster ( castShape , convexShape , & simplexSolver ) ;
btGjkConvexCast gjkConvexCaster ( castShape , convexShape , & simplexSolver ) ;
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//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
btConvexCast * convexCasterPtr = 0 ;
//use kF_UseSubSimplexConvexCastRaytest by default
if ( resultCallback . m_flags & btTriangleRaycastCallback : : kF_UseGjkConvexCastRaytest )
convexCasterPtr = & gjkConvexCaster ;
else
convexCasterPtr = & subSimplexConvexCaster ;
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btConvexCast & convexCaster = * convexCasterPtr ;
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if ( convexCaster . calcTimeOfImpact ( rayFromTrans , rayToTrans , colObjWorldTransform , colObjWorldTransform , castResult ) )
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{
//add hit
if ( castResult . m_normal . length2 ( ) > btScalar ( 0.0001 ) )
{
if ( castResult . m_fraction < resultCallback . m_closestHitFraction )
{
//todo: figure out what this is about. When is rayFromTest.getBasis() not identity?
# ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
castResult . m_normal = rayFromTrans . getBasis ( ) * castResult . m_normal ;
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# endif //USE_SUBSIMPLEX_CONVEX_CAST
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castResult . m_normal . normalize ( ) ;
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btCollisionWorld : : LocalRayResult localRayResult (
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collisionObjectWrap - > getCollisionObject ( ) ,
0 ,
castResult . m_normal ,
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castResult . m_fraction ) ;
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bool normalInWorldSpace = true ;
resultCallback . addSingleResult ( localRayResult , normalInWorldSpace ) ;
}
}
}
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}
else
{
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if ( collisionShape - > isConcave ( ) )
{
//ConvexCast::CastResult
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struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld : : RayResultCallback * m_resultCallback ;
const btCollisionObject * m_collisionObject ;
const btConcaveShape * m_triangleMesh ;
btTransform m_colObjWorldTransform ;
BridgeTriangleRaycastCallback ( const btVector3 & from , const btVector3 & to ,
btCollisionWorld : : RayResultCallback * resultCallback , const btCollisionObject * collisionObject , const btConcaveShape * triangleMesh , const btTransform & colObjWorldTransform ) : //@BP Mod
btTriangleRaycastCallback ( from , to , resultCallback - > m_flags ) ,
m_resultCallback ( resultCallback ) ,
m_collisionObject ( collisionObject ) ,
m_triangleMesh ( triangleMesh ) ,
m_colObjWorldTransform ( colObjWorldTransform )
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{
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}
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virtual btScalar reportHit ( const btVector3 & hitNormalLocal , btScalar hitFraction , int partId , int triangleIndex )
{
btCollisionWorld : : LocalShapeInfo shapeInfo ;
shapeInfo . m_shapePart = partId ;
shapeInfo . m_triangleIndex = triangleIndex ;
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btVector3 hitNormalWorld = m_colObjWorldTransform . getBasis ( ) * hitNormalLocal ;
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btCollisionWorld : : LocalRayResult rayResult ( m_collisionObject ,
& shapeInfo ,
hitNormalWorld ,
hitFraction ) ;
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bool normalInWorldSpace = true ;
return m_resultCallback - > addSingleResult ( rayResult , normalInWorldSpace ) ;
}
} ;
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btTransform worldTocollisionObject = colObjWorldTransform . inverse ( ) ;
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans . getOrigin ( ) ;
btVector3 rayToLocal = worldTocollisionObject * rayToTrans . getOrigin ( ) ;
// BT_PROFILE("rayTestConcave");
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if ( collisionShape - > getShapeType ( ) = = TRIANGLE_MESH_SHAPE_PROXYTYPE )
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{
///optimized version for btBvhTriangleMeshShape
btBvhTriangleMeshShape * triangleMesh = ( btBvhTriangleMeshShape * ) collisionShape ;
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BridgeTriangleRaycastCallback rcb ( rayFromLocal , rayToLocal , & resultCallback , collisionObjectWrap - > getCollisionObject ( ) , triangleMesh , colObjWorldTransform ) ;
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rcb . m_hitFraction = resultCallback . m_closestHitFraction ;
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triangleMesh - > performRaycast ( & rcb , rayFromLocal , rayToLocal ) ;
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}
else if ( collisionShape - > getShapeType ( ) = = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
{
///optimized version for btScaledBvhTriangleMeshShape
btScaledBvhTriangleMeshShape * scaledTriangleMesh = ( btScaledBvhTriangleMeshShape * ) collisionShape ;
btBvhTriangleMeshShape * triangleMesh = ( btBvhTriangleMeshShape * ) scaledTriangleMesh - > getChildShape ( ) ;
//scale the ray positions
btVector3 scale = scaledTriangleMesh - > getLocalScaling ( ) ;
btVector3 rayFromLocalScaled = rayFromLocal / scale ;
btVector3 rayToLocalScaled = rayToLocal / scale ;
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//perform raycast in the underlying btBvhTriangleMeshShape
BridgeTriangleRaycastCallback rcb ( rayFromLocalScaled , rayToLocalScaled , & resultCallback , collisionObjectWrap - > getCollisionObject ( ) , triangleMesh , colObjWorldTransform ) ;
rcb . m_hitFraction = resultCallback . m_closestHitFraction ;
triangleMesh - > performRaycast ( & rcb , rayFromLocalScaled , rayToLocalScaled ) ;
}
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else if ( ( ( resultCallback . m_flags & btTriangleRaycastCallback : : kF_DisableHeightfieldAccelerator ) = = 0 )
& & collisionShape - > getShapeType ( ) = = TERRAIN_SHAPE_PROXYTYPE
)
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{
///optimized version for btHeightfieldTerrainShape
btHeightfieldTerrainShape * heightField = ( btHeightfieldTerrainShape * ) collisionShape ;
btTransform worldTocollisionObject = colObjWorldTransform . inverse ( ) ;
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans . getOrigin ( ) ;
btVector3 rayToLocal = worldTocollisionObject * rayToTrans . getOrigin ( ) ;
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BridgeTriangleRaycastCallback rcb ( rayFromLocal , rayToLocal , & resultCallback , collisionObjectWrap - > getCollisionObject ( ) , heightField , colObjWorldTransform ) ;
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rcb . m_hitFraction = resultCallback . m_closestHitFraction ;
heightField - > performRaycast ( & rcb , rayFromLocal , rayToLocal ) ;
}
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else
{
//generic (slower) case
btConcaveShape * concaveShape = ( btConcaveShape * ) collisionShape ;
btTransform worldTocollisionObject = colObjWorldTransform . inverse ( ) ;
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans . getOrigin ( ) ;
btVector3 rayToLocal = worldTocollisionObject * rayToTrans . getOrigin ( ) ;
//ConvexCast::CastResult
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld : : RayResultCallback * m_resultCallback ;
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const btCollisionObject * m_collisionObject ;
btConcaveShape * m_triangleMesh ;
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btTransform m_colObjWorldTransform ;
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BridgeTriangleRaycastCallback ( const btVector3 & from , const btVector3 & to ,
btCollisionWorld : : RayResultCallback * resultCallback , const btCollisionObject * collisionObject , btConcaveShape * triangleMesh , const btTransform & colObjWorldTransform ) : //@BP Mod
btTriangleRaycastCallback ( from , to , resultCallback - > m_flags ) ,
m_resultCallback ( resultCallback ) ,
m_collisionObject ( collisionObject ) ,
m_triangleMesh ( triangleMesh ) ,
m_colObjWorldTransform ( colObjWorldTransform )
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{
}
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virtual btScalar reportHit ( const btVector3 & hitNormalLocal , btScalar hitFraction , int partId , int triangleIndex )
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{
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btCollisionWorld : : LocalShapeInfo shapeInfo ;
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shapeInfo . m_shapePart = partId ;
shapeInfo . m_triangleIndex = triangleIndex ;
btVector3 hitNormalWorld = m_colObjWorldTransform . getBasis ( ) * hitNormalLocal ;
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btCollisionWorld : : LocalRayResult rayResult ( m_collisionObject ,
& shapeInfo ,
hitNormalWorld ,
hitFraction ) ;
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bool normalInWorldSpace = true ;
return m_resultCallback - > addSingleResult ( rayResult , normalInWorldSpace ) ;
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}
} ;
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BridgeTriangleRaycastCallback rcb ( rayFromLocal , rayToLocal , & resultCallback , collisionObjectWrap - > getCollisionObject ( ) , concaveShape , colObjWorldTransform ) ;
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rcb . m_hitFraction = resultCallback . m_closestHitFraction ;
btVector3 rayAabbMinLocal = rayFromLocal ;
rayAabbMinLocal . setMin ( rayToLocal ) ;
btVector3 rayAabbMaxLocal = rayFromLocal ;
rayAabbMaxLocal . setMax ( rayToLocal ) ;
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concaveShape - > processAllTriangles ( & rcb , rayAabbMinLocal , rayAabbMaxLocal ) ;
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}
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}
else
{
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// BT_PROFILE("rayTestCompound");
if ( collisionShape - > isCompound ( ) )
{
struct LocalInfoAdder2 : public RayResultCallback
{
RayResultCallback * m_userCallback ;
int m_i ;
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LocalInfoAdder2 ( int i , RayResultCallback * user )
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: m_userCallback ( user ) , m_i ( i )
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{
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m_closestHitFraction = m_userCallback - > m_closestHitFraction ;
m_flags = m_userCallback - > m_flags ;
}
virtual bool needsCollision ( btBroadphaseProxy * p ) const
{
return m_userCallback - > needsCollision ( p ) ;
}
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virtual btScalar addSingleResult ( btCollisionWorld : : LocalRayResult & r , bool b )
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{
btCollisionWorld : : LocalShapeInfo shapeInfo ;
shapeInfo . m_shapePart = - 1 ;
shapeInfo . m_triangleIndex = m_i ;
if ( r . m_localShapeInfo = = NULL )
r . m_localShapeInfo = & shapeInfo ;
const btScalar result = m_userCallback - > addSingleResult ( r , b ) ;
m_closestHitFraction = m_userCallback - > m_closestHitFraction ;
return result ;
}
} ;
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struct RayTester : btDbvt : : ICollide
{
const btCollisionObject * m_collisionObject ;
const btCompoundShape * m_compoundShape ;
const btTransform & m_colObjWorldTransform ;
const btTransform & m_rayFromTrans ;
const btTransform & m_rayToTrans ;
RayResultCallback & m_resultCallback ;
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RayTester ( const btCollisionObject * collisionObject ,
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const btCompoundShape * compoundShape ,
const btTransform & colObjWorldTransform ,
const btTransform & rayFromTrans ,
const btTransform & rayToTrans ,
RayResultCallback & resultCallback ) : m_collisionObject ( collisionObject ) ,
m_compoundShape ( compoundShape ) ,
m_colObjWorldTransform ( colObjWorldTransform ) ,
m_rayFromTrans ( rayFromTrans ) ,
m_rayToTrans ( rayToTrans ) ,
m_resultCallback ( resultCallback )
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{
}
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void ProcessLeaf ( int i )
{
const btCollisionShape * childCollisionShape = m_compoundShape - > getChildShape ( i ) ;
const btTransform & childTrans = m_compoundShape - > getChildTransform ( i ) ;
btTransform childWorldTrans = m_colObjWorldTransform * childTrans ;
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btCollisionObjectWrapper tmpOb ( 0 , childCollisionShape , m_collisionObject , childWorldTrans , - 1 , i ) ;
// replace collision shape so that callback can determine the triangle
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LocalInfoAdder2 my_cb ( i , & m_resultCallback ) ;
rayTestSingleInternal (
m_rayFromTrans ,
m_rayToTrans ,
& tmpOb ,
my_cb ) ;
}
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void Process ( const btDbvtNode * leaf )
{
ProcessLeaf ( leaf - > dataAsInt ) ;
}
} ;
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const btCompoundShape * compoundShape = static_cast < const btCompoundShape * > ( collisionShape ) ;
const btDbvt * dbvt = compoundShape - > getDynamicAabbTree ( ) ;
RayTester rayCB (
collisionObjectWrap - > getCollisionObject ( ) ,
compoundShape ,
colObjWorldTransform ,
rayFromTrans ,
rayToTrans ,
resultCallback ) ;
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# ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
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if ( dbvt )
{
btVector3 localRayFrom = colObjWorldTransform . inverseTimes ( rayFromTrans ) . getOrigin ( ) ;
btVector3 localRayTo = colObjWorldTransform . inverseTimes ( rayToTrans ) . getOrigin ( ) ;
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btDbvt : : rayTest ( dbvt - > m_root , localRayFrom , localRayTo , rayCB ) ;
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}
else
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# endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
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{
for ( int i = 0 , n = compoundShape - > getNumChildShapes ( ) ; i < n ; + + i )
{
rayCB . ProcessLeaf ( i ) ;
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}
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}
}
}
}
}
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void btCollisionWorld : : objectQuerySingle ( const btConvexShape * castShape , const btTransform & convexFromTrans , const btTransform & convexToTrans ,
btCollisionObject * collisionObject ,
const btCollisionShape * collisionShape ,
const btTransform & colObjWorldTransform ,
ConvexResultCallback & resultCallback , btScalar allowedPenetration )
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{
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btCollisionObjectWrapper tmpOb ( 0 , collisionShape , collisionObject , colObjWorldTransform , - 1 , - 1 ) ;
btCollisionWorld : : objectQuerySingleInternal ( castShape , convexFromTrans , convexToTrans , & tmpOb , resultCallback , allowedPenetration ) ;
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}
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void btCollisionWorld : : objectQuerySingleInternal ( const btConvexShape * castShape , const btTransform & convexFromTrans , const btTransform & convexToTrans ,
const btCollisionObjectWrapper * colObjWrap ,
ConvexResultCallback & resultCallback , btScalar allowedPenetration )
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{
const btCollisionShape * collisionShape = colObjWrap - > getCollisionShape ( ) ;
const btTransform & colObjWorldTransform = colObjWrap - > getWorldTransform ( ) ;
if ( collisionShape - > isConvex ( ) )
{
//BT_PROFILE("convexSweepConvex");
btConvexCast : : CastResult castResult ;
castResult . m_allowedPenetration = allowedPenetration ;
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castResult . m_fraction = resultCallback . m_closestHitFraction ; //btScalar(1.);//??
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btConvexShape * convexShape = ( btConvexShape * ) collisionShape ;
btVoronoiSimplexSolver simplexSolver ;
btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver ;
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btContinuousConvexCollision convexCaster1 ( castShape , convexShape , & simplexSolver , & gjkEpaPenetrationSolver ) ;
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//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
btConvexCast * castPtr = & convexCaster1 ;
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if ( castPtr - > calcTimeOfImpact ( convexFromTrans , convexToTrans , colObjWorldTransform , colObjWorldTransform , castResult ) )
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{
//add hit
if ( castResult . m_normal . length2 ( ) > btScalar ( 0.0001 ) )
{
if ( castResult . m_fraction < resultCallback . m_closestHitFraction )
{
castResult . m_normal . normalize ( ) ;
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btCollisionWorld : : LocalConvexResult localConvexResult (
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colObjWrap - > getCollisionObject ( ) ,
0 ,
castResult . m_normal ,
castResult . m_hitPoint ,
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castResult . m_fraction ) ;
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bool normalInWorldSpace = true ;
resultCallback . addSingleResult ( localConvexResult , normalInWorldSpace ) ;
}
}
}
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}
else
{
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if ( collisionShape - > isConcave ( ) )
{
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if ( collisionShape - > getShapeType ( ) = = TRIANGLE_MESH_SHAPE_PROXYTYPE )
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{
//BT_PROFILE("convexSweepbtBvhTriangleMesh");
btBvhTriangleMeshShape * triangleMesh = ( btBvhTriangleMeshShape * ) collisionShape ;
btTransform worldTocollisionObject = colObjWorldTransform . inverse ( ) ;
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans . getOrigin ( ) ;
btVector3 convexToLocal = worldTocollisionObject * convexToTrans . getOrigin ( ) ;
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
btTransform rotationXform = btTransform ( worldTocollisionObject . getBasis ( ) * convexToTrans . getBasis ( ) ) ;
//ConvexCast::CastResult
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld : : ConvexResultCallback * m_resultCallback ;
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const btCollisionObject * m_collisionObject ;
btTriangleMeshShape * m_triangleMesh ;
BridgeTriangleConvexcastCallback ( const btConvexShape * castShape , const btTransform & from , const btTransform & to ,
btCollisionWorld : : ConvexResultCallback * resultCallback , const btCollisionObject * collisionObject , btTriangleMeshShape * triangleMesh , const btTransform & triangleToWorld ) : btTriangleConvexcastCallback ( castShape , from , to , triangleToWorld , triangleMesh - > getMargin ( ) ) ,
m_resultCallback ( resultCallback ) ,
m_collisionObject ( collisionObject ) ,
m_triangleMesh ( triangleMesh )
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{
}
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virtual btScalar reportHit ( const btVector3 & hitNormalLocal , const btVector3 & hitPointLocal , btScalar hitFraction , int partId , int triangleIndex )
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{
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btCollisionWorld : : LocalShapeInfo shapeInfo ;
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shapeInfo . m_shapePart = partId ;
shapeInfo . m_triangleIndex = triangleIndex ;
if ( hitFraction < = m_resultCallback - > m_closestHitFraction )
{
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btCollisionWorld : : LocalConvexResult convexResult ( m_collisionObject ,
& shapeInfo ,
hitNormalLocal ,
hitPointLocal ,
hitFraction ) ;
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bool normalInWorldSpace = true ;
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return m_resultCallback - > addSingleResult ( convexResult , normalInWorldSpace ) ;
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}
return hitFraction ;
}
} ;
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BridgeTriangleConvexcastCallback tccb ( castShape , convexFromTrans , convexToTrans , & resultCallback , colObjWrap - > getCollisionObject ( ) , triangleMesh , colObjWorldTransform ) ;
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tccb . m_hitFraction = resultCallback . m_closestHitFraction ;
tccb . m_allowedPenetration = allowedPenetration ;
btVector3 boxMinLocal , boxMaxLocal ;
castShape - > getAabb ( rotationXform , boxMinLocal , boxMaxLocal ) ;
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triangleMesh - > performConvexcast ( & tccb , convexFromLocal , convexToLocal , boxMinLocal , boxMaxLocal ) ;
}
else
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{
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if ( collisionShape - > getShapeType ( ) = = STATIC_PLANE_PROXYTYPE )
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{
btConvexCast : : CastResult castResult ;
castResult . m_allowedPenetration = allowedPenetration ;
castResult . m_fraction = resultCallback . m_closestHitFraction ;
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btStaticPlaneShape * planeShape = ( btStaticPlaneShape * ) collisionShape ;
btContinuousConvexCollision convexCaster1 ( castShape , planeShape ) ;
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btConvexCast * castPtr = & convexCaster1 ;
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if ( castPtr - > calcTimeOfImpact ( convexFromTrans , convexToTrans , colObjWorldTransform , colObjWorldTransform , castResult ) )
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{
//add hit
if ( castResult . m_normal . length2 ( ) > btScalar ( 0.0001 ) )
{
if ( castResult . m_fraction < resultCallback . m_closestHitFraction )
{
castResult . m_normal . normalize ( ) ;
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btCollisionWorld : : LocalConvexResult localConvexResult (
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colObjWrap - > getCollisionObject ( ) ,
0 ,
castResult . m_normal ,
castResult . m_hitPoint ,
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castResult . m_fraction ) ;
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bool normalInWorldSpace = true ;
resultCallback . addSingleResult ( localConvexResult , normalInWorldSpace ) ;
}
}
}
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}
else
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{
//BT_PROFILE("convexSweepConcave");
btConcaveShape * concaveShape = ( btConcaveShape * ) collisionShape ;
btTransform worldTocollisionObject = colObjWorldTransform . inverse ( ) ;
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans . getOrigin ( ) ;
btVector3 convexToLocal = worldTocollisionObject * convexToTrans . getOrigin ( ) ;
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
btTransform rotationXform = btTransform ( worldTocollisionObject . getBasis ( ) * convexToTrans . getBasis ( ) ) ;
//ConvexCast::CastResult
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld : : ConvexResultCallback * m_resultCallback ;
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const btCollisionObject * m_collisionObject ;
btConcaveShape * m_triangleMesh ;
BridgeTriangleConvexcastCallback ( const btConvexShape * castShape , const btTransform & from , const btTransform & to ,
btCollisionWorld : : ConvexResultCallback * resultCallback , const btCollisionObject * collisionObject , btConcaveShape * triangleMesh , const btTransform & triangleToWorld ) : btTriangleConvexcastCallback ( castShape , from , to , triangleToWorld , triangleMesh - > getMargin ( ) ) ,
m_resultCallback ( resultCallback ) ,
m_collisionObject ( collisionObject ) ,
m_triangleMesh ( triangleMesh )
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{
}
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virtual btScalar reportHit ( const btVector3 & hitNormalLocal , const btVector3 & hitPointLocal , btScalar hitFraction , int partId , int triangleIndex )
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{
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btCollisionWorld : : LocalShapeInfo shapeInfo ;
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shapeInfo . m_shapePart = partId ;
shapeInfo . m_triangleIndex = triangleIndex ;
if ( hitFraction < = m_resultCallback - > m_closestHitFraction )
{
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btCollisionWorld : : LocalConvexResult convexResult ( m_collisionObject ,
& shapeInfo ,
hitNormalLocal ,
hitPointLocal ,
hitFraction ) ;
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bool normalInWorldSpace = true ;
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return m_resultCallback - > addSingleResult ( convexResult , normalInWorldSpace ) ;
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}
return hitFraction ;
}
} ;
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BridgeTriangleConvexcastCallback tccb ( castShape , convexFromTrans , convexToTrans , & resultCallback , colObjWrap - > getCollisionObject ( ) , concaveShape , colObjWorldTransform ) ;
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tccb . m_hitFraction = resultCallback . m_closestHitFraction ;
tccb . m_allowedPenetration = allowedPenetration ;
btVector3 boxMinLocal , boxMaxLocal ;
castShape - > getAabb ( rotationXform , boxMinLocal , boxMaxLocal ) ;
btVector3 rayAabbMinLocal = convexFromLocal ;
rayAabbMinLocal . setMin ( convexToLocal ) ;
btVector3 rayAabbMaxLocal = convexFromLocal ;
rayAabbMaxLocal . setMax ( convexToLocal ) ;
rayAabbMinLocal + = boxMinLocal ;
rayAabbMaxLocal + = boxMaxLocal ;
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concaveShape - > processAllTriangles ( & tccb , rayAabbMinLocal , rayAabbMaxLocal ) ;
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}
}
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}
else
{
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if ( collisionShape - > isCompound ( ) )
{
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struct btCompoundLeafCallback : btDbvt : : ICollide
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{
btCompoundLeafCallback (
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const btCollisionObjectWrapper * colObjWrap ,
const btConvexShape * castShape ,
const btTransform & convexFromTrans ,
const btTransform & convexToTrans ,
btScalar allowedPenetration ,
const btCompoundShape * compoundShape ,
const btTransform & colObjWorldTransform ,
ConvexResultCallback & resultCallback )
: m_colObjWrap ( colObjWrap ) ,
m_castShape ( castShape ) ,
m_convexFromTrans ( convexFromTrans ) ,
m_convexToTrans ( convexToTrans ) ,
m_allowedPenetration ( allowedPenetration ) ,
m_compoundShape ( compoundShape ) ,
m_colObjWorldTransform ( colObjWorldTransform ) ,
m_resultCallback ( resultCallback )
{
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}
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const btCollisionObjectWrapper * m_colObjWrap ;
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const btConvexShape * m_castShape ;
const btTransform & m_convexFromTrans ;
const btTransform & m_convexToTrans ;
btScalar m_allowedPenetration ;
const btCompoundShape * m_compoundShape ;
const btTransform & m_colObjWorldTransform ;
ConvexResultCallback & m_resultCallback ;
public :
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void ProcessChild ( int index , const btTransform & childTrans , const btCollisionShape * childCollisionShape )
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{
btTransform childWorldTrans = m_colObjWorldTransform * childTrans ;
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struct LocalInfoAdder : public ConvexResultCallback
{
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ConvexResultCallback * m_userCallback ;
int m_i ;
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LocalInfoAdder ( int i , ConvexResultCallback * user )
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: m_userCallback ( user ) , m_i ( i )
{
m_closestHitFraction = m_userCallback - > m_closestHitFraction ;
}
virtual bool needsCollision ( btBroadphaseProxy * p ) const
{
return m_userCallback - > needsCollision ( p ) ;
}
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virtual btScalar addSingleResult ( btCollisionWorld : : LocalConvexResult & r , bool b )
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{
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btCollisionWorld : : LocalShapeInfo shapeInfo ;
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shapeInfo . m_shapePart = - 1 ;
shapeInfo . m_triangleIndex = m_i ;
if ( r . m_localShapeInfo = = NULL )
r . m_localShapeInfo = & shapeInfo ;
const btScalar result = m_userCallback - > addSingleResult ( r , b ) ;
m_closestHitFraction = m_userCallback - > m_closestHitFraction ;
return result ;
}
} ;
LocalInfoAdder my_cb ( index , & m_resultCallback ) ;
btCollisionObjectWrapper tmpObj ( m_colObjWrap , childCollisionShape , m_colObjWrap - > getCollisionObject ( ) , childWorldTrans , - 1 , index ) ;
objectQuerySingleInternal ( m_castShape , m_convexFromTrans , m_convexToTrans , & tmpObj , my_cb , m_allowedPenetration ) ;
}
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void Process ( const btDbvtNode * leaf )
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{
// Processing leaf node
int index = leaf - > dataAsInt ;
btTransform childTrans = m_compoundShape - > getChildTransform ( index ) ;
const btCollisionShape * childCollisionShape = m_compoundShape - > getChildShape ( index ) ;
ProcessChild ( index , childTrans , childCollisionShape ) ;
}
} ;
BT_PROFILE ( " convexSweepCompound " ) ;
const btCompoundShape * compoundShape = static_cast < const btCompoundShape * > ( collisionShape ) ;
btVector3 fromLocalAabbMin , fromLocalAabbMax ;
btVector3 toLocalAabbMin , toLocalAabbMax ;
castShape - > getAabb ( colObjWorldTransform . inverse ( ) * convexFromTrans , fromLocalAabbMin , fromLocalAabbMax ) ;
castShape - > getAabb ( colObjWorldTransform . inverse ( ) * convexToTrans , toLocalAabbMin , toLocalAabbMax ) ;
fromLocalAabbMin . setMin ( toLocalAabbMin ) ;
fromLocalAabbMax . setMax ( toLocalAabbMax ) ;
btCompoundLeafCallback callback ( colObjWrap , castShape , convexFromTrans , convexToTrans ,
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allowedPenetration , compoundShape , colObjWorldTransform , resultCallback ) ;
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const btDbvt * tree = compoundShape - > getDynamicAabbTree ( ) ;
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if ( tree )
{
const ATTRIBUTE_ALIGNED16 ( btDbvtVolume ) bounds = btDbvtVolume : : FromMM ( fromLocalAabbMin , fromLocalAabbMax ) ;
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tree - > collideTV ( tree - > m_root , bounds , callback ) ;
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}
else
{
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int i ;
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for ( i = 0 ; i < compoundShape - > getNumChildShapes ( ) ; i + + )
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{
const btCollisionShape * childCollisionShape = compoundShape - > getChildShape ( i ) ;
btTransform childTrans = compoundShape - > getChildTransform ( i ) ;
callback . ProcessChild ( i , childTrans , childCollisionShape ) ;
}
}
}
}
}
}
struct btSingleRayCallback : public btBroadphaseRayCallback
{
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btVector3 m_rayFromWorld ;
btVector3 m_rayToWorld ;
btTransform m_rayFromTrans ;
btTransform m_rayToTrans ;
btVector3 m_hitNormal ;
const btCollisionWorld * m_world ;
btCollisionWorld : : RayResultCallback & m_resultCallback ;
btSingleRayCallback ( const btVector3 & rayFromWorld , const btVector3 & rayToWorld , const btCollisionWorld * world , btCollisionWorld : : RayResultCallback & resultCallback )
: m_rayFromWorld ( rayFromWorld ) ,
m_rayToWorld ( rayToWorld ) ,
m_world ( world ) ,
m_resultCallback ( resultCallback )
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{
m_rayFromTrans . setIdentity ( ) ;
m_rayFromTrans . setOrigin ( m_rayFromWorld ) ;
m_rayToTrans . setIdentity ( ) ;
m_rayToTrans . setOrigin ( m_rayToWorld ) ;
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btVector3 rayDir = ( rayToWorld - rayFromWorld ) ;
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rayDir . normalize ( ) ;
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///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
m_rayDirectionInverse [ 0 ] = rayDir [ 0 ] = = btScalar ( 0.0 ) ? btScalar ( BT_LARGE_FLOAT ) : btScalar ( 1.0 ) / rayDir [ 0 ] ;
m_rayDirectionInverse [ 1 ] = rayDir [ 1 ] = = btScalar ( 0.0 ) ? btScalar ( BT_LARGE_FLOAT ) : btScalar ( 1.0 ) / rayDir [ 1 ] ;
m_rayDirectionInverse [ 2 ] = rayDir [ 2 ] = = btScalar ( 0.0 ) ? btScalar ( BT_LARGE_FLOAT ) : btScalar ( 1.0 ) / rayDir [ 2 ] ;
m_signs [ 0 ] = m_rayDirectionInverse [ 0 ] < 0.0 ;
m_signs [ 1 ] = m_rayDirectionInverse [ 1 ] < 0.0 ;
m_signs [ 2 ] = m_rayDirectionInverse [ 2 ] < 0.0 ;
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m_lambda_max = rayDir . dot ( m_rayToWorld - m_rayFromWorld ) ;
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}
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virtual bool process ( const btBroadphaseProxy * proxy )
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{
///terminate further ray tests, once the closestHitFraction reached zero
if ( m_resultCallback . m_closestHitFraction = = btScalar ( 0.f ) )
return false ;
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btCollisionObject * collisionObject = ( btCollisionObject * ) proxy - > m_clientObject ;
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//only perform raycast if filterMask matches
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if ( m_resultCallback . needsCollision ( collisionObject - > getBroadphaseHandle ( ) ) )
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{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
#if 0
# ifdef RECALCULATE_AABB
btVector3 collisionObjectAabbMin , collisionObjectAabbMax ;
collisionObject - > getCollisionShape ( ) - > getAabb ( collisionObject - > getWorldTransform ( ) , collisionObjectAabbMin , collisionObjectAabbMax ) ;
# else
//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
const btVector3 & collisionObjectAabbMin = collisionObject - > getBroadphaseHandle ( ) - > m_aabbMin ;
const btVector3 & collisionObjectAabbMax = collisionObject - > getBroadphaseHandle ( ) - > m_aabbMax ;
# endif
# endif
//btScalar hitLambda = m_resultCallback.m_closestHitFraction;
//culling already done by broadphase
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
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m_world - > rayTestSingle ( m_rayFromTrans , m_rayToTrans ,
collisionObject ,
collisionObject - > getCollisionShape ( ) ,
collisionObject - > getWorldTransform ( ) ,
m_resultCallback ) ;
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}
}
return true ;
}
} ;
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void btCollisionWorld : : rayTest ( const btVector3 & rayFromWorld , const btVector3 & rayToWorld , RayResultCallback & resultCallback ) const
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{
//BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
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btSingleRayCallback rayCB ( rayFromWorld , rayToWorld , this , resultCallback ) ;
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# ifndef USE_BRUTEFORCE_RAYBROADPHASE
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m_broadphasePairCache - > rayTest ( rayFromWorld , rayToWorld , rayCB ) ;
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# else
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for ( int i = 0 ; i < this - > getNumCollisionObjects ( ) ; i + + )
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{
rayCB . process ( m_collisionObjects [ i ] - > getBroadphaseHandle ( ) ) ;
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}
# endif //USE_BRUTEFORCE_RAYBROADPHASE
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}
struct btSingleSweepCallback : public btBroadphaseRayCallback
{
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btTransform m_convexFromTrans ;
btTransform m_convexToTrans ;
btVector3 m_hitNormal ;
const btCollisionWorld * m_world ;
btCollisionWorld : : ConvexResultCallback & m_resultCallback ;
btScalar m_allowedCcdPenetration ;
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const btConvexShape * m_castShape ;
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btSingleSweepCallback ( const btConvexShape * castShape , const btTransform & convexFromTrans , const btTransform & convexToTrans , const btCollisionWorld * world , btCollisionWorld : : ConvexResultCallback & resultCallback , btScalar allowedPenetration )
: m_convexFromTrans ( convexFromTrans ) ,
m_convexToTrans ( convexToTrans ) ,
m_world ( world ) ,
m_resultCallback ( resultCallback ) ,
m_allowedCcdPenetration ( allowedPenetration ) ,
m_castShape ( castShape )
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{
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btVector3 unnormalizedRayDir = ( m_convexToTrans . getOrigin ( ) - m_convexFromTrans . getOrigin ( ) ) ;
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btVector3 rayDir = unnormalizedRayDir . fuzzyZero ( ) ? btVector3 ( btScalar ( 0.0 ) , btScalar ( 0.0 ) , btScalar ( 0.0 ) ) : unnormalizedRayDir . normalized ( ) ;
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///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
m_rayDirectionInverse [ 0 ] = rayDir [ 0 ] = = btScalar ( 0.0 ) ? btScalar ( BT_LARGE_FLOAT ) : btScalar ( 1.0 ) / rayDir [ 0 ] ;
m_rayDirectionInverse [ 1 ] = rayDir [ 1 ] = = btScalar ( 0.0 ) ? btScalar ( BT_LARGE_FLOAT ) : btScalar ( 1.0 ) / rayDir [ 1 ] ;
m_rayDirectionInverse [ 2 ] = rayDir [ 2 ] = = btScalar ( 0.0 ) ? btScalar ( BT_LARGE_FLOAT ) : btScalar ( 1.0 ) / rayDir [ 2 ] ;
m_signs [ 0 ] = m_rayDirectionInverse [ 0 ] < 0.0 ;
m_signs [ 1 ] = m_rayDirectionInverse [ 1 ] < 0.0 ;
m_signs [ 2 ] = m_rayDirectionInverse [ 2 ] < 0.0 ;
m_lambda_max = rayDir . dot ( unnormalizedRayDir ) ;
}
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virtual bool process ( const btBroadphaseProxy * proxy )
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{
///terminate further convex sweep tests, once the closestHitFraction reached zero
if ( m_resultCallback . m_closestHitFraction = = btScalar ( 0.f ) )
return false ;
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btCollisionObject * collisionObject = ( btCollisionObject * ) proxy - > m_clientObject ;
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//only perform raycast if filterMask matches
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if ( m_resultCallback . needsCollision ( collisionObject - > getBroadphaseHandle ( ) ) )
{
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//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
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m_world - > objectQuerySingle ( m_castShape , m_convexFromTrans , m_convexToTrans ,
collisionObject ,
collisionObject - > getCollisionShape ( ) ,
collisionObject - > getWorldTransform ( ) ,
m_resultCallback ,
m_allowedCcdPenetration ) ;
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}
return true ;
}
} ;
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void btCollisionWorld : : convexSweepTest ( const btConvexShape * castShape , const btTransform & convexFromWorld , const btTransform & convexToWorld , ConvexResultCallback & resultCallback , btScalar allowedCcdPenetration ) const
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{
BT_PROFILE ( " convexSweepTest " ) ;
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
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btTransform convexFromTrans , convexToTrans ;
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convexFromTrans = convexFromWorld ;
convexToTrans = convexToWorld ;
btVector3 castShapeAabbMin , castShapeAabbMax ;
/* Compute AABB that encompasses angular movement */
{
btVector3 linVel , angVel ;
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btTransformUtil : : calculateVelocity ( convexFromTrans , convexToTrans , 1.0f , linVel , angVel ) ;
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btVector3 zeroLinVel ;
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zeroLinVel . setValue ( 0 , 0 , 0 ) ;
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btTransform R ;
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R . setIdentity ( ) ;
R . setRotation ( convexFromTrans . getRotation ( ) ) ;
castShape - > calculateTemporalAabb ( R , zeroLinVel , angVel , 1.0f , castShapeAabbMin , castShapeAabbMax ) ;
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}
# ifndef USE_BRUTEFORCE_RAYBROADPHASE
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btSingleSweepCallback convexCB ( castShape , convexFromWorld , convexToWorld , this , resultCallback , allowedCcdPenetration ) ;
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m_broadphasePairCache - > rayTest ( convexFromTrans . getOrigin ( ) , convexToTrans . getOrigin ( ) , convexCB , castShapeAabbMin , castShapeAabbMax ) ;
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# else
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
int i ;
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for ( i = 0 ; i < m_collisionObjects . size ( ) ; i + + )
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{
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btCollisionObject * collisionObject = m_collisionObjects [ i ] ;
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//only perform raycast if filterMask matches
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if ( resultCallback . needsCollision ( collisionObject - > getBroadphaseHandle ( ) ) )
{
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//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
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btVector3 collisionObjectAabbMin , collisionObjectAabbMax ;
collisionObject - > getCollisionShape ( ) - > getAabb ( collisionObject - > getWorldTransform ( ) , collisionObjectAabbMin , collisionObjectAabbMax ) ;
AabbExpand ( collisionObjectAabbMin , collisionObjectAabbMax , castShapeAabbMin , castShapeAabbMax ) ;
btScalar hitLambda = btScalar ( 1. ) ; //could use resultCallback.m_closestHitFraction, but needs testing
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btVector3 hitNormal ;
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if ( btRayAabb ( convexFromWorld . getOrigin ( ) , convexToWorld . getOrigin ( ) , collisionObjectAabbMin , collisionObjectAabbMax , hitLambda , hitNormal ) )
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{
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objectQuerySingle ( castShape , convexFromTrans , convexToTrans ,
collisionObject ,
collisionObject - > getCollisionShape ( ) ,
collisionObject - > getWorldTransform ( ) ,
resultCallback ,
allowedCcdPenetration ) ;
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}
}
}
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# endif //USE_BRUTEFORCE_RAYBROADPHASE
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}
struct btBridgedManifoldResult : public btManifoldResult
{
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btCollisionWorld : : ContactResultCallback & m_resultCallback ;
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btBridgedManifoldResult ( const btCollisionObjectWrapper * obj0Wrap , const btCollisionObjectWrapper * obj1Wrap , btCollisionWorld : : ContactResultCallback & resultCallback )
: btManifoldResult ( obj0Wrap , obj1Wrap ) ,
m_resultCallback ( resultCallback )
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{
}
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virtual void addContactPoint ( const btVector3 & normalOnBInWorld , const btVector3 & pointInWorld , btScalar depth )
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{
bool isSwapped = m_manifoldPtr - > getBody0 ( ) ! = m_body0Wrap - > getCollisionObject ( ) ;
btVector3 pointA = pointInWorld + normalOnBInWorld * depth ;
btVector3 localA ;
btVector3 localB ;
if ( isSwapped )
{
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localA = m_body1Wrap - > getCollisionObject ( ) - > getWorldTransform ( ) . invXform ( pointA ) ;
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localB = m_body0Wrap - > getCollisionObject ( ) - > getWorldTransform ( ) . invXform ( pointInWorld ) ;
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}
else
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{
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localA = m_body0Wrap - > getCollisionObject ( ) - > getWorldTransform ( ) . invXform ( pointA ) ;
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localB = m_body1Wrap - > getCollisionObject ( ) - > getWorldTransform ( ) . invXform ( pointInWorld ) ;
}
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btManifoldPoint newPt ( localA , localB , normalOnBInWorld , depth ) ;
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newPt . m_positionWorldOnA = pointA ;
newPt . m_positionWorldOnB = pointInWorld ;
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//BP mod, store contact triangles.
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if ( isSwapped )
{
newPt . m_partId0 = m_partId1 ;
newPt . m_partId1 = m_partId0 ;
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newPt . m_index0 = m_index1 ;
newPt . m_index1 = m_index0 ;
}
else
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{
newPt . m_partId0 = m_partId0 ;
newPt . m_partId1 = m_partId1 ;
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newPt . m_index0 = m_index0 ;
newPt . m_index1 = m_index1 ;
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}
//experimental feature info, for per-triangle material etc.
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const btCollisionObjectWrapper * obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap ;
const btCollisionObjectWrapper * obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap ;
m_resultCallback . addSingleResult ( newPt , obj0Wrap , newPt . m_partId0 , newPt . m_index0 , obj1Wrap , newPt . m_partId1 , newPt . m_index1 ) ;
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}
} ;
struct btSingleContactCallback : public btBroadphaseAabbCallback
{
btCollisionObject * m_collisionObject ;
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btCollisionWorld * m_world ;
btCollisionWorld : : ContactResultCallback & m_resultCallback ;
btSingleContactCallback ( btCollisionObject * collisionObject , btCollisionWorld * world , btCollisionWorld : : ContactResultCallback & resultCallback )
: m_collisionObject ( collisionObject ) ,
m_world ( world ) ,
m_resultCallback ( resultCallback )
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{
}
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virtual bool process ( const btBroadphaseProxy * proxy )
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{
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btCollisionObject * collisionObject = ( btCollisionObject * ) proxy - > m_clientObject ;
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if ( collisionObject = = m_collisionObject )
return true ;
//only perform raycast if filterMask matches
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if ( m_resultCallback . needsCollision ( collisionObject - > getBroadphaseHandle ( ) ) )
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{
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btCollisionObjectWrapper ob0 ( 0 , m_collisionObject - > getCollisionShape ( ) , m_collisionObject , m_collisionObject - > getWorldTransform ( ) , - 1 , - 1 ) ;
btCollisionObjectWrapper ob1 ( 0 , collisionObject - > getCollisionShape ( ) , collisionObject , collisionObject - > getWorldTransform ( ) , - 1 , - 1 ) ;
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btCollisionAlgorithm * algorithm = m_world - > getDispatcher ( ) - > findAlgorithm ( & ob0 , & ob1 , 0 , BT_CLOSEST_POINT_ALGORITHMS ) ;
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if ( algorithm )
{
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btBridgedManifoldResult contactPointResult ( & ob0 , & ob1 , m_resultCallback ) ;
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//discrete collision detection query
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algorithm - > processCollision ( & ob0 , & ob1 , m_world - > getDispatchInfo ( ) , & contactPointResult ) ;
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algorithm - > ~ btCollisionAlgorithm ( ) ;
m_world - > getDispatcher ( ) - > freeCollisionAlgorithm ( algorithm ) ;
}
}
return true ;
}
} ;
///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
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void btCollisionWorld : : contactTest ( btCollisionObject * colObj , ContactResultCallback & resultCallback )
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{
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btVector3 aabbMin , aabbMax ;
colObj - > getCollisionShape ( ) - > getAabb ( colObj - > getWorldTransform ( ) , aabbMin , aabbMax ) ;
btSingleContactCallback contactCB ( colObj , this , resultCallback ) ;
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m_broadphasePairCache - > aabbTest ( aabbMin , aabbMax , contactCB ) ;
}
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///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
///it reports one or more contact points (including the one with deepest penetration)
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void btCollisionWorld : : contactPairTest ( btCollisionObject * colObjA , btCollisionObject * colObjB , ContactResultCallback & resultCallback )
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{
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btCollisionObjectWrapper obA ( 0 , colObjA - > getCollisionShape ( ) , colObjA , colObjA - > getWorldTransform ( ) , - 1 , - 1 ) ;
btCollisionObjectWrapper obB ( 0 , colObjB - > getCollisionShape ( ) , colObjB , colObjB - > getWorldTransform ( ) , - 1 , - 1 ) ;
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btCollisionAlgorithm * algorithm = getDispatcher ( ) - > findAlgorithm ( & obA , & obB , 0 , BT_CLOSEST_POINT_ALGORITHMS ) ;
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if ( algorithm )
{
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btBridgedManifoldResult contactPointResult ( & obA , & obB , resultCallback ) ;
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contactPointResult . m_closestPointDistanceThreshold = resultCallback . m_closestDistanceThreshold ;
//discrete collision detection query
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algorithm - > processCollision ( & obA , & obB , getDispatchInfo ( ) , & contactPointResult ) ;
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algorithm - > ~ btCollisionAlgorithm ( ) ;
getDispatcher ( ) - > freeCollisionAlgorithm ( algorithm ) ;
}
}
class DebugDrawcallback : public btTriangleCallback , public btInternalTriangleIndexCallback
{
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btIDebugDraw * m_debugDrawer ;
btVector3 m_color ;
btTransform m_worldTrans ;
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public :
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DebugDrawcallback ( btIDebugDraw * debugDrawer , const btTransform & worldTrans , const btVector3 & color ) : m_debugDrawer ( debugDrawer ) ,
m_color ( color ) ,
m_worldTrans ( worldTrans )
{
}
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virtual void internalProcessTriangleIndex ( btVector3 * triangle , int partId , int triangleIndex )
{
processTriangle ( triangle , partId , triangleIndex ) ;
}
virtual void processTriangle ( btVector3 * triangle , int partId , int triangleIndex )
{
( void ) partId ;
( void ) triangleIndex ;
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btVector3 wv0 , wv1 , wv2 ;
wv0 = m_worldTrans * triangle [ 0 ] ;
wv1 = m_worldTrans * triangle [ 1 ] ;
wv2 = m_worldTrans * triangle [ 2 ] ;
btVector3 center = ( wv0 + wv1 + wv2 ) * btScalar ( 1. / 3. ) ;
if ( m_debugDrawer - > getDebugMode ( ) & btIDebugDraw : : DBG_DrawNormals )
{
btVector3 normal = ( wv1 - wv0 ) . cross ( wv2 - wv0 ) ;
normal . normalize ( ) ;
btVector3 normalColor ( 1 , 1 , 0 ) ;
m_debugDrawer - > drawLine ( center , center + normal , normalColor ) ;
}
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m_debugDrawer - > drawTriangle ( wv0 , wv1 , wv2 , m_color , 1.0 ) ;
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}
} ;
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void btCollisionWorld : : debugDrawObject ( const btTransform & worldTransform , const btCollisionShape * shape , const btVector3 & color )
{
// Draw a small simplex at the center of the object
if ( getDebugDrawer ( ) & & getDebugDrawer ( ) - > getDebugMode ( ) & btIDebugDraw : : DBG_DrawFrames )
{
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getDebugDrawer ( ) - > drawTransform ( worldTransform , .1 ) ;
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}
if ( shape - > getShapeType ( ) = = COMPOUND_SHAPE_PROXYTYPE )
{
const btCompoundShape * compoundShape = static_cast < const btCompoundShape * > ( shape ) ;
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for ( int i = compoundShape - > getNumChildShapes ( ) - 1 ; i > = 0 ; i - - )
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{
btTransform childTrans = compoundShape - > getChildTransform ( i ) ;
const btCollisionShape * colShape = compoundShape - > getChildShape ( i ) ;
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debugDrawObject ( worldTransform * childTrans , colShape , color ) ;
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}
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}
else
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{
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switch ( shape - > getShapeType ( ) )
{
case BOX_SHAPE_PROXYTYPE :
{
const btBoxShape * boxShape = static_cast < const btBoxShape * > ( shape ) ;
btVector3 halfExtents = boxShape - > getHalfExtentsWithMargin ( ) ;
getDebugDrawer ( ) - > drawBox ( - halfExtents , halfExtents , worldTransform , color ) ;
break ;
}
case SPHERE_SHAPE_PROXYTYPE :
{
const btSphereShape * sphereShape = static_cast < const btSphereShape * > ( shape ) ;
btScalar radius = sphereShape - > getMargin ( ) ; //radius doesn't include the margin, so draw with margin
getDebugDrawer ( ) - > drawSphere ( radius , worldTransform , color ) ;
break ;
}
case MULTI_SPHERE_SHAPE_PROXYTYPE :
{
const btMultiSphereShape * multiSphereShape = static_cast < const btMultiSphereShape * > ( shape ) ;
btTransform childTransform ;
childTransform . setIdentity ( ) ;
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for ( int i = multiSphereShape - > getSphereCount ( ) - 1 ; i > = 0 ; i - - )
{
childTransform . setOrigin ( multiSphereShape - > getSpherePosition ( i ) ) ;
getDebugDrawer ( ) - > drawSphere ( multiSphereShape - > getSphereRadius ( i ) , worldTransform * childTransform , color ) ;
}
break ;
}
case CAPSULE_SHAPE_PROXYTYPE :
{
const btCapsuleShape * capsuleShape = static_cast < const btCapsuleShape * > ( shape ) ;
btScalar radius = capsuleShape - > getRadius ( ) ;
btScalar halfHeight = capsuleShape - > getHalfHeight ( ) ;
int upAxis = capsuleShape - > getUpAxis ( ) ;
getDebugDrawer ( ) - > drawCapsule ( radius , halfHeight , upAxis , worldTransform , color ) ;
break ;
}
case CONE_SHAPE_PROXYTYPE :
{
const btConeShape * coneShape = static_cast < const btConeShape * > ( shape ) ;
btScalar radius = coneShape - > getRadius ( ) ; //+coneShape->getMargin();
btScalar height = coneShape - > getHeight ( ) ; //+coneShape->getMargin();
int upAxis = coneShape - > getConeUpIndex ( ) ;
getDebugDrawer ( ) - > drawCone ( radius , height , upAxis , worldTransform , color ) ;
break ;
}
case CYLINDER_SHAPE_PROXYTYPE :
{
const btCylinderShape * cylinder = static_cast < const btCylinderShape * > ( shape ) ;
int upAxis = cylinder - > getUpAxis ( ) ;
btScalar radius = cylinder - > getRadius ( ) ;
btScalar halfHeight = cylinder - > getHalfExtentsWithMargin ( ) [ upAxis ] ;
getDebugDrawer ( ) - > drawCylinder ( radius , halfHeight , upAxis , worldTransform , color ) ;
break ;
}
case STATIC_PLANE_PROXYTYPE :
{
const btStaticPlaneShape * staticPlaneShape = static_cast < const btStaticPlaneShape * > ( shape ) ;
btScalar planeConst = staticPlaneShape - > getPlaneConstant ( ) ;
const btVector3 & planeNormal = staticPlaneShape - > getPlaneNormal ( ) ;
getDebugDrawer ( ) - > drawPlane ( planeNormal , planeConst , worldTransform , color ) ;
break ;
}
default :
{
/// for polyhedral shapes
if ( shape - > isPolyhedral ( ) )
{
btPolyhedralConvexShape * polyshape = ( btPolyhedralConvexShape * ) shape ;
int i ;
if ( polyshape - > getConvexPolyhedron ( ) )
{
const btConvexPolyhedron * poly = polyshape - > getConvexPolyhedron ( ) ;
for ( i = 0 ; i < poly - > m_faces . size ( ) ; i + + )
{
btVector3 centroid ( 0 , 0 , 0 ) ;
int numVerts = poly - > m_faces [ i ] . m_indices . size ( ) ;
if ( numVerts )
{
int lastV = poly - > m_faces [ i ] . m_indices [ numVerts - 1 ] ;
for ( int v = 0 ; v < poly - > m_faces [ i ] . m_indices . size ( ) ; v + + )
{
int curVert = poly - > m_faces [ i ] . m_indices [ v ] ;
centroid + = poly - > m_vertices [ curVert ] ;
getDebugDrawer ( ) - > drawLine ( worldTransform * poly - > m_vertices [ lastV ] , worldTransform * poly - > m_vertices [ curVert ] , color ) ;
lastV = curVert ;
}
}
centroid * = btScalar ( 1.f ) / btScalar ( numVerts ) ;
if ( getDebugDrawer ( ) - > getDebugMode ( ) & btIDebugDraw : : DBG_DrawNormals )
{
btVector3 normalColor ( 1 , 1 , 0 ) ;
btVector3 faceNormal ( poly - > m_faces [ i ] . m_plane [ 0 ] , poly - > m_faces [ i ] . m_plane [ 1 ] , poly - > m_faces [ i ] . m_plane [ 2 ] ) ;
getDebugDrawer ( ) - > drawLine ( worldTransform * centroid , worldTransform * ( centroid + faceNormal ) , normalColor ) ;
}
}
}
else
{
for ( i = 0 ; i < polyshape - > getNumEdges ( ) ; i + + )
{
btVector3 a , b ;
polyshape - > getEdge ( i , a , b ) ;
btVector3 wa = worldTransform * a ;
btVector3 wb = worldTransform * b ;
getDebugDrawer ( ) - > drawLine ( wa , wb , color ) ;
}
}
}
if ( shape - > isConcave ( ) )
{
btConcaveShape * concaveMesh = ( btConcaveShape * ) shape ;
///@todo pass camera, for some culling? no -> we are not a graphics lib
btVector3 aabbMax ( btScalar ( BT_LARGE_FLOAT ) , btScalar ( BT_LARGE_FLOAT ) , btScalar ( BT_LARGE_FLOAT ) ) ;
btVector3 aabbMin ( btScalar ( - BT_LARGE_FLOAT ) , btScalar ( - BT_LARGE_FLOAT ) , btScalar ( - BT_LARGE_FLOAT ) ) ;
DebugDrawcallback drawCallback ( getDebugDrawer ( ) , worldTransform , color ) ;
concaveMesh - > processAllTriangles ( & drawCallback , aabbMin , aabbMax ) ;
}
if ( shape - > getShapeType ( ) = = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE )
{
btConvexTriangleMeshShape * convexMesh = ( btConvexTriangleMeshShape * ) shape ;
//todo: pass camera for some culling
btVector3 aabbMax ( btScalar ( BT_LARGE_FLOAT ) , btScalar ( BT_LARGE_FLOAT ) , btScalar ( BT_LARGE_FLOAT ) ) ;
btVector3 aabbMin ( btScalar ( - BT_LARGE_FLOAT ) , btScalar ( - BT_LARGE_FLOAT ) , btScalar ( - BT_LARGE_FLOAT ) ) ;
//DebugDrawcallback drawCallback;
DebugDrawcallback drawCallback ( getDebugDrawer ( ) , worldTransform , color ) ;
convexMesh - > getMeshInterface ( ) - > InternalProcessAllTriangles ( & drawCallback , aabbMin , aabbMax ) ;
}
}
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}
}
}
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void btCollisionWorld : : debugDrawWorld ( )
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{
if ( getDebugDrawer ( ) )
{
getDebugDrawer ( ) - > clearLines ( ) ;
btIDebugDraw : : DefaultColors defaultColors = getDebugDrawer ( ) - > getDefaultColors ( ) ;
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if ( getDebugDrawer ( ) - > getDebugMode ( ) & btIDebugDraw : : DBG_DrawContactPoints )
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{
if ( getDispatcher ( ) )
{
int numManifolds = getDispatcher ( ) - > getNumManifolds ( ) ;
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for ( int i = 0 ; i < numManifolds ; i + + )
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{
btPersistentManifold * contactManifold = getDispatcher ( ) - > getManifoldByIndexInternal ( i ) ;
//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
int numContacts = contactManifold - > getNumContacts ( ) ;
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for ( int j = 0 ; j < numContacts ; j + + )
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{
btManifoldPoint & cp = contactManifold - > getContactPoint ( j ) ;
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getDebugDrawer ( ) - > drawContactPoint ( cp . m_positionWorldOnB , cp . m_normalWorldOnB , cp . getDistance ( ) , cp . getLifeTime ( ) , defaultColors . m_contactPoint ) ;
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}
}
}
}
if ( ( getDebugDrawer ( ) - > getDebugMode ( ) & ( btIDebugDraw : : DBG_DrawWireframe | btIDebugDraw : : DBG_DrawAabb ) ) )
{
int i ;
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for ( i = 0 ; i < m_collisionObjects . size ( ) ; i + + )
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{
btCollisionObject * colObj = m_collisionObjects [ i ] ;
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if ( ( colObj - > getCollisionFlags ( ) & btCollisionObject : : CF_DISABLE_VISUALIZE_OBJECT ) = = 0 )
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{
if ( getDebugDrawer ( ) & & ( getDebugDrawer ( ) - > getDebugMode ( ) & btIDebugDraw : : DBG_DrawWireframe ) )
{
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btVector3 color ( btScalar ( 0.4 ) , btScalar ( 0.4 ) , btScalar ( 0.4 ) ) ;
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switch ( colObj - > getActivationState ( ) )
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{
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case ACTIVE_TAG :
color = defaultColors . m_activeObject ;
break ;
case ISLAND_SLEEPING :
color = defaultColors . m_deactivatedObject ;
break ;
case WANTS_DEACTIVATION :
color = defaultColors . m_wantsDeactivationObject ;
break ;
case DISABLE_DEACTIVATION :
color = defaultColors . m_disabledDeactivationObject ;
break ;
case DISABLE_SIMULATION :
color = defaultColors . m_disabledSimulationObject ;
break ;
default :
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{
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color = btVector3 ( btScalar ( .3 ) , btScalar ( 0.3 ) , btScalar ( 0.3 ) ) ;
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}
} ;
colObj - > getCustomDebugColor ( color ) ;
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debugDrawObject ( colObj - > getWorldTransform ( ) , colObj - > getCollisionShape ( ) , color ) ;
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}
if ( m_debugDrawer & & ( m_debugDrawer - > getDebugMode ( ) & btIDebugDraw : : DBG_DrawAabb ) )
{
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btVector3 minAabb , maxAabb ;
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btVector3 colorvec = defaultColors . m_aabb ;
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colObj - > getCollisionShape ( ) - > getAabb ( colObj - > getWorldTransform ( ) , minAabb , maxAabb ) ;
btVector3 contactThreshold ( gContactBreakingThreshold , gContactBreakingThreshold , gContactBreakingThreshold ) ;
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minAabb - = contactThreshold ;
maxAabb + = contactThreshold ;
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btVector3 minAabb2 , maxAabb2 ;
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if ( getDispatchInfo ( ) . m_useContinuous & & colObj - > getInternalType ( ) = = btCollisionObject : : CO_RIGID_BODY & & ! colObj - > isStaticOrKinematicObject ( ) )
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{
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colObj - > getCollisionShape ( ) - > getAabb ( colObj - > getInterpolationWorldTransform ( ) , minAabb2 , maxAabb2 ) ;
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minAabb2 - = contactThreshold ;
maxAabb2 + = contactThreshold ;
minAabb . setMin ( minAabb2 ) ;
maxAabb . setMax ( maxAabb2 ) ;
}
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m_debugDrawer - > drawAabb ( minAabb , maxAabb , colorvec ) ;
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}
}
}
}
}
}
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void btCollisionWorld : : serializeCollisionObjects ( btSerializer * serializer )
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{
int i ;
///keep track of shapes already serialized
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btHashMap < btHashPtr , btCollisionShape * > serializedShapes ;
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for ( i = 0 ; i < m_collisionObjects . size ( ) ; i + + )
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{
btCollisionObject * colObj = m_collisionObjects [ i ] ;
btCollisionShape * shape = colObj - > getCollisionShape ( ) ;
if ( ! serializedShapes . find ( shape ) )
{
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serializedShapes . insert ( shape , shape ) ;
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shape - > serializeSingleShape ( serializer ) ;
}
}
//serialize all collision objects
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for ( i = 0 ; i < m_collisionObjects . size ( ) ; i + + )
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{
btCollisionObject * colObj = m_collisionObjects [ i ] ;
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if ( colObj - > getInternalType ( ) = = btCollisionObject : : CO_COLLISION_OBJECT )
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{
colObj - > serializeSingleObject ( serializer ) ;
}
}
}
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void btCollisionWorld : : serializeContactManifolds ( btSerializer * serializer )
{
if ( serializer - > getSerializationFlags ( ) & BT_SERIALIZE_CONTACT_MANIFOLDS )
{
int numManifolds = getDispatcher ( ) - > getNumManifolds ( ) ;
for ( int i = 0 ; i < numManifolds ; i + + )
{
const btPersistentManifold * manifold = getDispatcher ( ) - > getInternalManifoldPointer ( ) [ i ] ;
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//don't serialize empty manifolds, they just take space
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//(may have to do it anyway if it destroys determinism)
if ( manifold - > getNumContacts ( ) = = 0 )
continue ;
btChunk * chunk = serializer - > allocate ( manifold - > calculateSerializeBufferSize ( ) , 1 ) ;
const char * structType = manifold - > serialize ( manifold , chunk - > m_oldPtr , serializer ) ;
serializer - > finalizeChunk ( chunk , structType , BT_CONTACTMANIFOLD_CODE , ( void * ) manifold ) ;
}
}
}
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void btCollisionWorld : : serialize ( btSerializer * serializer )
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{
serializer - > startSerialization ( ) ;
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serializeCollisionObjects ( serializer ) ;
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serializeContactManifolds ( serializer ) ;
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serializer - > finishSerialization ( ) ;
}