2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 13:40:43 +01:00
<class name= "World" inherits= "Resource" category= "Core" version= "3.1" >
2017-09-12 22:42:36 +02:00
<brief_description >
Class that has everything pertaining to a world.
</brief_description>
<description >
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
</description>
<tutorials >
2018-01-25 09:03:59 +01:00
http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
2017-09-12 22:42:36 +02:00
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2018-01-11 23:38:35 +01:00
<member name= "direct_space_state" type= "PhysicsDirectSpaceState" setter= "" getter= "get_direct_space_state" >
The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
</member>
2017-09-13 08:49:40 +02:00
<member name= "environment" type= "Environment" setter= "set_environment" getter= "get_environment" >
2017-11-26 20:58:38 +01:00
The World's [Environment].
2017-09-12 22:42:36 +02:00
</member>
2017-09-13 08:49:40 +02:00
<member name= "fallback_environment" type= "Environment" setter= "set_fallback_environment" getter= "get_fallback_environment" >
2017-11-26 20:58:38 +01:00
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
2017-09-12 22:42:36 +02:00
</member>
2018-01-11 23:38:35 +01:00
<member name= "scenario" type= "RID" setter= "" getter= "get_scenario" >
The World's visual scenario.
</member>
<member name= "space" type= "RID" setter= "" getter= "get_space" >
The World's physics space.
</member>
2017-09-12 22:42:36 +02:00
</members>
<constants >
</constants>
</class>