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/*************************************************************************/
/* renderer_storage.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# ifndef RENDERINGSERVERSTORAGE_H
# define RENDERINGSERVERSTORAGE_H
# include "servers/rendering_server.h"
class RendererStorage {
Color default_clear_color ;
public :
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enum DependencyChangedNotification {
DEPENDENCY_CHANGED_AABB ,
DEPENDENCY_CHANGED_MATERIAL ,
DEPENDENCY_CHANGED_MESH ,
DEPENDENCY_CHANGED_MULTIMESH ,
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES ,
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DEPENDENCY_CHANGED_PARTICLES ,
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DEPENDENCY_CHANGED_DECAL ,
DEPENDENCY_CHANGED_SKELETON_DATA ,
DEPENDENCY_CHANGED_SKELETON_BONES ,
DEPENDENCY_CHANGED_LIGHT ,
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DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR ,
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DEPENDENCY_CHANGED_REFLECTION_PROBE ,
} ;
struct DependencyTracker ;
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struct Dependency {
void changed_notify ( DependencyChangedNotification p_notification ) ;
void deleted_notify ( const RID & p_rid ) ;
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~ Dependency ( ) ;
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private :
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friend struct DependencyTracker ;
Map < DependencyTracker * , uint32_t > instances ;
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} ;
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struct DependencyTracker {
void * userdata = nullptr ;
typedef void ( * ChangedCallback ) ( DependencyChangedNotification , DependencyTracker * ) ;
typedef void ( * DeletedCallback ) ( const RID & , DependencyTracker * ) ;
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ChangedCallback changed_callback = nullptr ;
DeletedCallback deleted_callback = nullptr ;
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void update_begin ( ) { // call before updating dependencies
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instance_version + + ;
}
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void update_dependency ( Dependency * p_dependency ) { //called internally, can't be used directly, use update functions in Storage
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dependencies . insert ( p_dependency ) ;
p_dependency - > instances [ this ] = instance_version ;
}
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void update_end ( ) { //call after updating dependencies
List < Pair < Dependency * , Map < DependencyTracker * , uint32_t > : : Element * > > to_clean_up ;
for ( Set < Dependency * > : : Element * E = dependencies . front ( ) ; E ; E = E - > next ( ) ) {
Dependency * dep = E - > get ( ) ;
Map < DependencyTracker * , uint32_t > : : Element * F = dep - > instances . find ( this ) ;
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ERR_CONTINUE ( ! F ) ;
if ( F - > get ( ) ! = instance_version ) {
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Pair < Dependency * , Map < DependencyTracker * , uint32_t > : : Element * > p ;
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p . first = dep ;
p . second = F ;
to_clean_up . push_back ( p ) ;
}
}
while ( to_clean_up . size ( ) ) {
to_clean_up . front ( ) - > get ( ) . first - > instances . erase ( to_clean_up . front ( ) - > get ( ) . second ) ;
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dependencies . erase ( to_clean_up . front ( ) - > get ( ) . first ) ;
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to_clean_up . pop_front ( ) ;
}
}
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void clear ( ) { // clear all dependencies
for ( Set < Dependency * > : : Element * E = dependencies . front ( ) ; E ; E = E - > next ( ) ) {
Dependency * dep = E - > get ( ) ;
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dep - > instances . erase ( this ) ;
}
dependencies . clear ( ) ;
}
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~ DependencyTracker ( ) { clear ( ) ; }
private :
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friend struct Dependency ;
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uint32_t instance_version = 0 ;
Set < Dependency * > dependencies ;
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} ;
/* Light API */
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virtual RID directional_light_allocate ( ) = 0 ;
virtual void directional_light_initialize ( RID p_rid ) = 0 ;
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virtual RID omni_light_allocate ( ) = 0 ;
virtual void omni_light_initialize ( RID p_rid ) = 0 ;
virtual RID spot_light_allocate ( ) = 0 ;
virtual void spot_light_initialize ( RID p_rid ) = 0 ;
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virtual void light_set_color ( RID p_light , const Color & p_color ) = 0 ;
virtual void light_set_param ( RID p_light , RS : : LightParam p_param , float p_value ) = 0 ;
virtual void light_set_shadow ( RID p_light , bool p_enabled ) = 0 ;
virtual void light_set_projector ( RID p_light , RID p_texture ) = 0 ;
virtual void light_set_negative ( RID p_light , bool p_enable ) = 0 ;
virtual void light_set_cull_mask ( RID p_light , uint32_t p_mask ) = 0 ;
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virtual void light_set_distance_fade ( RID p_light , bool p_enabled , float p_begin , float p_shadow , float p_length ) = 0 ;
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virtual void light_set_reverse_cull_face_mode ( RID p_light , bool p_enabled ) = 0 ;
virtual void light_set_bake_mode ( RID p_light , RS : : LightBakeMode p_bake_mode ) = 0 ;
virtual void light_set_max_sdfgi_cascade ( RID p_light , uint32_t p_cascade ) = 0 ;
virtual void light_omni_set_shadow_mode ( RID p_light , RS : : LightOmniShadowMode p_mode ) = 0 ;
virtual void light_directional_set_shadow_mode ( RID p_light , RS : : LightDirectionalShadowMode p_mode ) = 0 ;
virtual void light_directional_set_blend_splits ( RID p_light , bool p_enable ) = 0 ;
virtual bool light_directional_get_blend_splits ( RID p_light ) const = 0 ;
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virtual void light_directional_set_sky_mode ( RID p_light , RS : : LightDirectionalSkyMode p_mode ) = 0 ;
virtual RS : : LightDirectionalSkyMode light_directional_get_sky_mode ( RID p_light ) const = 0 ;
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virtual RS : : LightDirectionalShadowMode light_directional_get_shadow_mode ( RID p_light ) = 0 ;
virtual RS : : LightOmniShadowMode light_omni_get_shadow_mode ( RID p_light ) = 0 ;
virtual bool light_has_shadow ( RID p_light ) const = 0 ;
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virtual bool light_has_projector ( RID p_light ) const = 0 ;
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virtual RS : : LightType light_get_type ( RID p_light ) const = 0 ;
virtual AABB light_get_aabb ( RID p_light ) const = 0 ;
virtual float light_get_param ( RID p_light , RS : : LightParam p_param ) = 0 ;
virtual Color light_get_color ( RID p_light ) = 0 ;
virtual RS : : LightBakeMode light_get_bake_mode ( RID p_light ) = 0 ;
virtual uint32_t light_get_max_sdfgi_cascade ( RID p_light ) = 0 ;
virtual uint64_t light_get_version ( RID p_light ) const = 0 ;
/* PROBE API */
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virtual RID reflection_probe_allocate ( ) = 0 ;
virtual void reflection_probe_initialize ( RID p_rid ) = 0 ;
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virtual void reflection_probe_set_update_mode ( RID p_probe , RS : : ReflectionProbeUpdateMode p_mode ) = 0 ;
virtual void reflection_probe_set_resolution ( RID p_probe , int p_resolution ) = 0 ;
virtual void reflection_probe_set_intensity ( RID p_probe , float p_intensity ) = 0 ;
virtual void reflection_probe_set_ambient_mode ( RID p_probe , RS : : ReflectionProbeAmbientMode p_mode ) = 0 ;
virtual void reflection_probe_set_ambient_color ( RID p_probe , const Color & p_color ) = 0 ;
virtual void reflection_probe_set_ambient_energy ( RID p_probe , float p_energy ) = 0 ;
virtual void reflection_probe_set_max_distance ( RID p_probe , float p_distance ) = 0 ;
virtual void reflection_probe_set_extents ( RID p_probe , const Vector3 & p_extents ) = 0 ;
virtual void reflection_probe_set_origin_offset ( RID p_probe , const Vector3 & p_offset ) = 0 ;
virtual void reflection_probe_set_as_interior ( RID p_probe , bool p_enable ) = 0 ;
virtual void reflection_probe_set_enable_box_projection ( RID p_probe , bool p_enable ) = 0 ;
virtual void reflection_probe_set_enable_shadows ( RID p_probe , bool p_enable ) = 0 ;
virtual void reflection_probe_set_cull_mask ( RID p_probe , uint32_t p_layers ) = 0 ;
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virtual void reflection_probe_set_mesh_lod_threshold ( RID p_probe , float p_ratio ) = 0 ;
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virtual AABB reflection_probe_get_aabb ( RID p_probe ) const = 0 ;
virtual RS : : ReflectionProbeUpdateMode reflection_probe_get_update_mode ( RID p_probe ) const = 0 ;
virtual uint32_t reflection_probe_get_cull_mask ( RID p_probe ) const = 0 ;
virtual Vector3 reflection_probe_get_extents ( RID p_probe ) const = 0 ;
virtual Vector3 reflection_probe_get_origin_offset ( RID p_probe ) const = 0 ;
virtual float reflection_probe_get_origin_max_distance ( RID p_probe ) const = 0 ;
virtual bool reflection_probe_renders_shadows ( RID p_probe ) const = 0 ;
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virtual float reflection_probe_get_mesh_lod_threshold ( RID p_probe ) const = 0 ;
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virtual void base_update_dependency ( RID p_base , DependencyTracker * p_instance ) = 0 ;
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/* VOXEL GI API */
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virtual RID voxel_gi_allocate ( ) = 0 ;
virtual void voxel_gi_initialize ( RID p_rid ) = 0 ;
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virtual void voxel_gi_allocate_data ( RID p_voxel_gi , const Transform3D & p_to_cell_xform , const AABB & p_aabb , const Vector3i & p_octree_size , const Vector < uint8_t > & p_octree_cells , const Vector < uint8_t > & p_data_cells , const Vector < uint8_t > & p_distance_field , const Vector < int > & p_level_counts ) = 0 ;
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virtual AABB voxel_gi_get_bounds ( RID p_voxel_gi ) const = 0 ;
virtual Vector3i voxel_gi_get_octree_size ( RID p_voxel_gi ) const = 0 ;
virtual Vector < uint8_t > voxel_gi_get_octree_cells ( RID p_voxel_gi ) const = 0 ;
virtual Vector < uint8_t > voxel_gi_get_data_cells ( RID p_voxel_gi ) const = 0 ;
virtual Vector < uint8_t > voxel_gi_get_distance_field ( RID p_voxel_gi ) const = 0 ;
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virtual Vector < int > voxel_gi_get_level_counts ( RID p_voxel_gi ) const = 0 ;
virtual Transform3D voxel_gi_get_to_cell_xform ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_dynamic_range ( RID p_voxel_gi , float p_range ) = 0 ;
virtual float voxel_gi_get_dynamic_range ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_propagation ( RID p_voxel_gi , float p_range ) = 0 ;
virtual float voxel_gi_get_propagation ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_energy ( RID p_voxel_gi , float p_energy ) = 0 ;
virtual float voxel_gi_get_energy ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_bias ( RID p_voxel_gi , float p_bias ) = 0 ;
virtual float voxel_gi_get_bias ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_normal_bias ( RID p_voxel_gi , float p_range ) = 0 ;
virtual float voxel_gi_get_normal_bias ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_interior ( RID p_voxel_gi , bool p_enable ) = 0 ;
virtual bool voxel_gi_is_interior ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_use_two_bounces ( RID p_voxel_gi , bool p_enable ) = 0 ;
virtual bool voxel_gi_is_using_two_bounces ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_anisotropy_strength ( RID p_voxel_gi , float p_strength ) = 0 ;
virtual float voxel_gi_get_anisotropy_strength ( RID p_voxel_gi ) const = 0 ;
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virtual uint32_t voxel_gi_get_version ( RID p_probe ) = 0 ;
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/* LIGHTMAP */
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virtual RID lightmap_allocate ( ) = 0 ;
virtual void lightmap_initialize ( RID p_rid ) = 0 ;
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virtual void lightmap_set_textures ( RID p_lightmap , RID p_light , bool p_uses_spherical_haromics ) = 0 ;
virtual void lightmap_set_probe_bounds ( RID p_lightmap , const AABB & p_bounds ) = 0 ;
virtual void lightmap_set_probe_interior ( RID p_lightmap , bool p_interior ) = 0 ;
virtual void lightmap_set_probe_capture_data ( RID p_lightmap , const PackedVector3Array & p_points , const PackedColorArray & p_point_sh , const PackedInt32Array & p_tetrahedra , const PackedInt32Array & p_bsp_tree ) = 0 ;
virtual PackedVector3Array lightmap_get_probe_capture_points ( RID p_lightmap ) const = 0 ;
virtual PackedColorArray lightmap_get_probe_capture_sh ( RID p_lightmap ) const = 0 ;
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra ( RID p_lightmap ) const = 0 ;
virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree ( RID p_lightmap ) const = 0 ;
virtual AABB lightmap_get_aabb ( RID p_lightmap ) const = 0 ;
virtual void lightmap_tap_sh_light ( RID p_lightmap , const Vector3 & p_point , Color * r_sh ) = 0 ;
virtual bool lightmap_is_interior ( RID p_lightmap ) const = 0 ;
virtual void lightmap_set_probe_capture_update_speed ( float p_speed ) = 0 ;
virtual float lightmap_get_probe_capture_update_speed ( ) const = 0 ;
/* PARTICLES */
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virtual RID particles_allocate ( ) = 0 ;
virtual void particles_initialize ( RID p_rid ) = 0 ;
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virtual void particles_set_mode ( RID p_particles , RS : : ParticlesMode p_mode ) = 0 ;
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virtual void particles_set_emitting ( RID p_particles , bool p_emitting ) = 0 ;
virtual bool particles_get_emitting ( RID p_particles ) = 0 ;
virtual void particles_set_amount ( RID p_particles , int p_amount ) = 0 ;
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virtual void particles_set_lifetime ( RID p_particles , double p_lifetime ) = 0 ;
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virtual void particles_set_one_shot ( RID p_particles , bool p_one_shot ) = 0 ;
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virtual void particles_set_pre_process_time ( RID p_particles , double p_time ) = 0 ;
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virtual void particles_set_explosiveness_ratio ( RID p_particles , real_t p_ratio ) = 0 ;
virtual void particles_set_randomness_ratio ( RID p_particles , real_t p_ratio ) = 0 ;
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virtual void particles_set_custom_aabb ( RID p_particles , const AABB & p_aabb ) = 0 ;
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virtual void particles_set_speed_scale ( RID p_particles , double p_scale ) = 0 ;
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virtual void particles_set_use_local_coordinates ( RID p_particles , bool p_enable ) = 0 ;
virtual void particles_set_process_material ( RID p_particles , RID p_material ) = 0 ;
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virtual RID particles_get_process_material ( RID p_particles ) const = 0 ;
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virtual void particles_set_fixed_fps ( RID p_particles , int p_fps ) = 0 ;
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virtual void particles_set_interpolate ( RID p_particles , bool p_enable ) = 0 ;
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virtual void particles_set_fractional_delta ( RID p_particles , bool p_enable ) = 0 ;
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virtual void particles_set_collision_base_size ( RID p_particles , real_t p_size ) = 0 ;
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virtual void particles_set_transform_align ( RID p_particles , RS : : ParticlesTransformAlign p_transform_align ) = 0 ;
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virtual void particles_set_trails ( RID p_particles , bool p_enable , double p_length ) = 0 ;
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virtual void particles_set_trail_bind_poses ( RID p_particles , const Vector < Transform3D > & p_bind_poses ) = 0 ;
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virtual void particles_restart ( RID p_particles ) = 0 ;
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virtual void particles_emit ( RID p_particles , const Transform3D & p_transform , const Vector3 & p_velocity , const Color & p_color , const Color & p_custom , uint32_t p_emit_flags ) = 0 ;
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virtual void particles_set_subemitter ( RID p_particles , RID p_subemitter_particles ) = 0 ;
virtual bool particles_is_inactive ( RID p_particles ) const = 0 ;
virtual void particles_set_draw_order ( RID p_particles , RS : : ParticlesDrawOrder p_order ) = 0 ;
virtual void particles_set_draw_passes ( RID p_particles , int p_count ) = 0 ;
virtual void particles_set_draw_pass_mesh ( RID p_particles , int p_pass , RID p_mesh ) = 0 ;
virtual void particles_request_process ( RID p_particles ) = 0 ;
virtual AABB particles_get_current_aabb ( RID p_particles ) = 0 ;
virtual AABB particles_get_aabb ( RID p_particles ) const = 0 ;
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virtual void particles_set_emission_transform ( RID p_particles , const Transform3D & p_transform ) = 0 ;
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virtual int particles_get_draw_passes ( RID p_particles ) const = 0 ;
virtual RID particles_get_draw_pass_mesh ( RID p_particles , int p_pass ) const = 0 ;
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virtual void particles_set_view_axis ( RID p_particles , const Vector3 & p_axis , const Vector3 & p_up_axis ) = 0 ;
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virtual void particles_add_collision ( RID p_particles , RID p_particles_collision_instance ) = 0 ;
virtual void particles_remove_collision ( RID p_particles , RID p_particles_collision_instance ) = 0 ;
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virtual void particles_set_canvas_sdf_collision ( RID p_particles , bool p_enable , const Transform2D & p_xform , const Rect2 & p_to_screen , RID p_texture ) = 0 ;
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virtual void update_particles ( ) = 0 ;
/* PARTICLES COLLISION */
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virtual RID particles_collision_allocate ( ) = 0 ;
virtual void particles_collision_initialize ( RID p_rid ) = 0 ;
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virtual void particles_collision_set_collision_type ( RID p_particles_collision , RS : : ParticlesCollisionType p_type ) = 0 ;
virtual void particles_collision_set_cull_mask ( RID p_particles_collision , uint32_t p_cull_mask ) = 0 ;
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virtual void particles_collision_set_sphere_radius ( RID p_particles_collision , real_t p_radius ) = 0 ; //for spheres
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virtual void particles_collision_set_box_extents ( RID p_particles_collision , const Vector3 & p_extents ) = 0 ; //for non-spheres
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virtual void particles_collision_set_attractor_strength ( RID p_particles_collision , real_t p_strength ) = 0 ;
virtual void particles_collision_set_attractor_directionality ( RID p_particles_collision , real_t p_directionality ) = 0 ;
virtual void particles_collision_set_attractor_attenuation ( RID p_particles_collision , real_t p_curve ) = 0 ;
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virtual void particles_collision_set_field_texture ( RID p_particles_collision , RID p_texture ) = 0 ; //for SDF and vector field, heightfield is dynamic
virtual void particles_collision_height_field_update ( RID p_particles_collision ) = 0 ; //for SDF and vector field
virtual void particles_collision_set_height_field_resolution ( RID p_particles_collision , RS : : ParticlesCollisionHeightfieldResolution p_resolution ) = 0 ; //for SDF and vector field
virtual AABB particles_collision_get_aabb ( RID p_particles_collision ) const = 0 ;
virtual bool particles_collision_is_heightfield ( RID p_particles_collision ) const = 0 ;
virtual RID particles_collision_get_heightfield_framebuffer ( RID p_particles_collision ) const = 0 ;
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/* FOG VOLUMES */
virtual RID fog_volume_allocate ( ) = 0 ;
virtual void fog_volume_initialize ( RID p_rid ) = 0 ;
virtual void fog_volume_set_shape ( RID p_fog_volume , RS : : FogVolumeShape p_shape ) = 0 ;
virtual void fog_volume_set_extents ( RID p_fog_volume , const Vector3 & p_extents ) = 0 ;
virtual void fog_volume_set_material ( RID p_fog_volume , RID p_material ) = 0 ;
virtual AABB fog_volume_get_aabb ( RID p_fog_volume ) const = 0 ;
virtual RS : : FogVolumeShape fog_volume_get_shape ( RID p_fog_volume ) const = 0 ;
/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate ( ) = 0 ;
virtual void visibility_notifier_initialize ( RID p_notifier ) = 0 ;
virtual void visibility_notifier_set_aabb ( RID p_notifier , const AABB & p_aabb ) = 0 ;
virtual void visibility_notifier_set_callbacks ( RID p_notifier , const Callable & p_enter_callbable , const Callable & p_exit_callable ) = 0 ;
virtual AABB visibility_notifier_get_aabb ( RID p_notifier ) const = 0 ;
virtual void visibility_notifier_call ( RID p_notifier , bool p_enter , bool p_deferred ) = 0 ;
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//used from 2D and 3D
virtual RID particles_collision_instance_create ( RID p_collision ) = 0 ;
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virtual void particles_collision_instance_set_transform ( RID p_collision_instance , const Transform3D & p_transform ) = 0 ;
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virtual void particles_collision_instance_set_active ( RID p_collision_instance , bool p_active ) = 0 ;
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virtual RS : : InstanceType get_base_type ( RID p_rid ) const = 0 ;
virtual bool free ( RID p_rid ) = 0 ;
virtual bool has_os_feature ( const String & p_feature ) const = 0 ;
virtual void update_dirty_resources ( ) = 0 ;
virtual void set_debug_generate_wireframes ( bool p_generate ) = 0 ;
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virtual void update_memory_info ( ) = 0 ;
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virtual uint64_t get_rendering_info ( RS : : RenderingInfo p_info ) = 0 ;
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virtual String get_video_adapter_name ( ) const = 0 ;
virtual String get_video_adapter_vendor ( ) const = 0 ;
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virtual RenderingDevice : : DeviceType get_video_adapter_type ( ) const = 0 ;
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static RendererStorage * base_singleton ;
void set_default_clear_color ( const Color & p_color ) {
default_clear_color = p_color ;
}
Color get_default_clear_color ( ) const {
return default_clear_color ;
}
# define TIMESTAMP_BEGIN() \
{ \
if ( RSG : : storage - > capturing_timestamps ) \
RSG : : storage - > capture_timestamps_begin ( ) ; \
}
# define RENDER_TIMESTAMP(m_text) \
{ \
if ( RSG : : storage - > capturing_timestamps ) \
RSG : : storage - > capture_timestamp ( m_text ) ; \
}
bool capturing_timestamps = false ;
virtual void capture_timestamps_begin ( ) = 0 ;
virtual void capture_timestamp ( const String & p_name ) = 0 ;
virtual uint32_t get_captured_timestamps_count ( ) const = 0 ;
virtual uint64_t get_captured_timestamps_frame ( ) const = 0 ;
virtual uint64_t get_captured_timestamp_gpu_time ( uint32_t p_index ) const = 0 ;
virtual uint64_t get_captured_timestamp_cpu_time ( uint32_t p_index ) const = 0 ;
virtual String get_captured_timestamp_name ( uint32_t p_index ) const = 0 ;
RendererStorage ( ) ;
virtual ~ RendererStorage ( ) { }
} ;
# endif // RENDERINGSERVERSTORAGE_H