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/**************************************************************************/
/* menu_button.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "menu_button.h"
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# include "core/os/keyboard.h"
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# include "scene/main/window.h"
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void MenuButton : : shortcut_input ( const Ref < InputEvent > & p_event ) {
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ERR_FAIL_COND ( p_event . is_null ( ) ) ;
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if ( disable_shortcuts ) {
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return ;
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}
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if ( p_event - > is_pressed ( ) & & ! is_disabled ( ) & & is_visible_in_tree ( ) & & popup - > activate_item_by_event ( p_event , false ) ) {
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accept_event ( ) ;
return ;
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}
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Button : : shortcut_input ( p_event ) ;
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}
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void MenuButton : : _popup_visibility_changed ( bool p_visible ) {
set_pressed ( p_visible ) ;
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if ( ! p_visible ) {
set_process_internal ( false ) ;
return ;
}
if ( switch_on_hover ) {
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set_process_internal ( true ) ;
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}
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}
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void MenuButton : : pressed ( ) {
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if ( popup - > is_visible ( ) ) {
popup - > hide ( ) ;
return ;
}
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show_popup ( ) ;
}
PopupMenu * MenuButton : : get_popup ( ) const {
return popup ;
}
void MenuButton : : show_popup ( ) {
if ( ! get_viewport ( ) ) {
return ;
}
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emit_signal ( SNAME ( " about_to_popup " ) ) ;
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Rect2 rect = get_screen_rect ( ) ;
rect . position . y + = rect . size . height ;
rect . size . height = 0 ;
popup - > set_size ( rect . size ) ;
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if ( is_layout_rtl ( ) ) {
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rect . position . x + = rect . size . width - popup - > get_size ( ) . width ;
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}
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popup - > set_position ( rect . position ) ;
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// If not triggered by the mouse, start the popup with its first enabled item focused.
if ( ! _was_pressed_by_mouse ( ) ) {
for ( int i = 0 ; i < popup - > get_item_count ( ) ; i + + ) {
if ( ! popup - > is_item_disabled ( i ) ) {
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popup - > set_focused_item ( i ) ;
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break ;
}
}
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}
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popup - > popup ( ) ;
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}
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void MenuButton : : set_switch_on_hover ( bool p_enabled ) {
switch_on_hover = p_enabled ;
}
bool MenuButton : : is_switch_on_hover ( ) {
return switch_on_hover ;
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}
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void MenuButton : : set_item_count ( int p_count ) {
ERR_FAIL_COND ( p_count < 0 ) ;
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if ( popup - > get_item_count ( ) = = p_count ) {
return ;
}
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popup - > set_item_count ( p_count ) ;
notify_property_list_changed ( ) ;
}
int MenuButton : : get_item_count ( ) const {
return popup - > get_item_count ( ) ;
}
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void MenuButton : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_LAYOUT_DIRECTION_CHANGED : {
popup - > set_layout_direction ( ( Window : : LayoutDirection ) get_layout_direction ( ) ) ;
} break ;
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case NOTIFICATION_VISIBILITY_CHANGED : {
if ( ! is_visible_in_tree ( ) ) {
popup - > hide ( ) ;
}
} break ;
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case NOTIFICATION_INTERNAL_PROCESS : {
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MenuButton * menu_btn_other = Object : : cast_to < MenuButton > ( get_viewport ( ) - > gui_find_control ( get_viewport ( ) - > get_mouse_position ( ) ) ) ;
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if ( menu_btn_other & & menu_btn_other ! = this & & menu_btn_other - > is_switch_on_hover ( ) & & ! menu_btn_other - > is_disabled ( ) & &
( get_parent ( ) - > is_ancestor_of ( menu_btn_other ) | | menu_btn_other - > get_parent ( ) - > is_ancestor_of ( popup ) ) ) {
popup - > hide ( ) ;
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menu_btn_other - > pressed ( ) ;
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// As the popup wasn't triggered by a mouse click, the item focus needs to be removed manually.
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menu_btn_other - > get_popup ( ) - > set_focused_item ( - 1 ) ;
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}
} break ;
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}
}
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bool MenuButton : : _set ( const StringName & p_name , const Variant & p_value ) {
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const String sname = p_name ;
if ( property_helper . is_property_valid ( sname ) ) {
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bool valid ;
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popup - > set ( sname . trim_prefix ( " popup/ " ) , p_value , & valid ) ;
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return valid ;
}
return false ;
}
bool MenuButton : : _get ( const StringName & p_name , Variant & r_ret ) const {
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const String sname = p_name ;
if ( property_helper . is_property_valid ( sname ) ) {
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bool valid ;
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r_ret = popup - > get ( sname . trim_prefix ( " popup/ " ) , & valid ) ;
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return valid ;
}
return false ;
}
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void MenuButton : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " get_popup " ) , & MenuButton : : get_popup ) ;
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ClassDB : : bind_method ( D_METHOD ( " show_popup " ) , & MenuButton : : show_popup ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_switch_on_hover " , " enable " ) , & MenuButton : : set_switch_on_hover ) ;
ClassDB : : bind_method ( D_METHOD ( " is_switch_on_hover " ) , & MenuButton : : is_switch_on_hover ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_disable_shortcuts " , " disabled " ) , & MenuButton : : set_disable_shortcuts ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_item_count " , " count " ) , & MenuButton : : set_item_count ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_item_count " ) , & MenuButton : : get_item_count ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " switch_on_hover " ) , " set_switch_on_hover " , " is_switch_on_hover " ) ;
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ADD_ARRAY_COUNT ( " Items " , " item_count " , " set_item_count " , " get_item_count " , " popup/item_ " ) ;
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ADD_SIGNAL ( MethodInfo ( " about_to_popup " ) ) ;
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PopupMenu : : Item defaults ( true ) ;
base_property_helper . set_prefix ( " popup/item_ " ) ;
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base_property_helper . set_array_length_getter ( & MenuButton : : get_item_count ) ;
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base_property_helper . register_property ( PropertyInfo ( Variant : : STRING , " text " ) , defaults . text ) ;
base_property_helper . register_property ( PropertyInfo ( Variant : : OBJECT , " icon " , PROPERTY_HINT_RESOURCE_TYPE , " Texture2D " ) , defaults . icon ) ;
base_property_helper . register_property ( PropertyInfo ( Variant : : INT , " checkable " , PROPERTY_HINT_ENUM , " No,As Checkbox,As Radio Button " ) , defaults . checkable_type ) ;
base_property_helper . register_property ( PropertyInfo ( Variant : : BOOL , " checked " ) , defaults . checked ) ;
base_property_helper . register_property ( PropertyInfo ( Variant : : INT , " id " , PROPERTY_HINT_RANGE , " 0,10,1,or_greater " ) , defaults . id ) ;
base_property_helper . register_property ( PropertyInfo ( Variant : : BOOL , " disabled " ) , defaults . disabled ) ;
base_property_helper . register_property ( PropertyInfo ( Variant : : BOOL , " separator " ) , defaults . separator ) ;
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PropertyListHelper : : register_base_helper ( & base_property_helper ) ;
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}
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void MenuButton : : set_disable_shortcuts ( bool p_disabled ) {
disable_shortcuts = p_disabled ;
}
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MenuButton : : MenuButton ( const String & p_text ) :
Button ( p_text ) {
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set_flat ( true ) ;
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set_toggle_mode ( true ) ;
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set_disable_shortcuts ( false ) ;
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set_process_shortcut_input ( true ) ;
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set_focus_mode ( FOCUS_NONE ) ;
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set_action_mode ( ACTION_MODE_BUTTON_PRESS ) ;
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popup = memnew ( PopupMenu ) ;
popup - > hide ( ) ;
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add_child ( popup , false , INTERNAL_MODE_FRONT ) ;
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popup - > connect ( " about_to_popup " , callable_mp ( this , & MenuButton : : _popup_visibility_changed ) . bind ( true ) ) ;
popup - > connect ( " popup_hide " , callable_mp ( this , & MenuButton : : _popup_visibility_changed ) . bind ( false ) ) ;
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property_helper . setup_for_instance ( base_property_helper , this ) ;
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}
MenuButton : : ~ MenuButton ( ) {
}