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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNode" inherits= "Resource" category= "Core" version= "3.2" >
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<brief_description >
</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_input_port_default_value" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "port" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "set_input_port_default_value" >
<return type= "void" >
</return>
<argument index= "0" name= "port" type= "int" >
</argument>
<argument index= "1" name= "value" type= "Variant" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "default_input_values" type= "Array" setter= "_set_default_input_values" getter= "_get_default_input_values" default= "[ 0, Vector3( 0, 0, 0 ) ]" >
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</member>
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<member name= "output_port_for_preview" type= "int" setter= "set_output_port_for_preview" getter= "get_output_port_for_preview" default= "-1" >
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</member>
</members>
<signals >
<signal name= "editor_refresh_request" >
<description >
</description>
</signal>
</signals>
<constants >
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<constant name= "PORT_TYPE_SCALAR" value= "0" enum= "PortType" >
Floating-point scalar. Translated to [code]float[/code] type in shader code.
</constant>
<constant name= "PORT_TYPE_VECTOR" value= "1" enum= "PortType" >
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
<constant name= "PORT_TYPE_BOOLEAN" value= "2" enum= "PortType" >
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
<constant name= "PORT_TYPE_TRANSFORM" value= "3" enum= "PortType" >
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
<constant name= "PORT_TYPE_ICON_COLOR" value= "4" enum= "PortType" >
Color type. Can be used for return icon type in members dialog (see [method VisualShaderNodeCustom._get_return_icon_type]) - do not use it in other cases!
</constant>
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</constants>
</class>