virtualx-engine/demos/2d/space_shooter/asteroid.gd

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GDScript3
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extends Area2D
# Member variables
const SPEED = -200
const Y_RANDOM = 10
var points = 1
var speed_y = 0.0
var destroyed = false
func _process(delta):
translate(Vector2(SPEED, speed_y)*delta)
func _ready():
speed_y = rand_range(-Y_RANDOM, Y_RANDOM)
func destroy():
if (destroyed):
return
destroyed = true
get_node("anim").play("explode")
set_process(false)
get_node("sfx").play("sound_explode")
# Accumulate points
get_node("/root/game_state").points += 1
func is_enemy():
return not destroyed
func _on_visibility_enter_screen():
set_process(true)
# Make it spin!
get_node("anim").play("spin")
func _on_visibility_exit_screen():
queue_free()