virtualx-engine/modules/gdnative/godot/godot_image.h

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2017-04-09 21:07:53 +02:00
/*************************************************************************/
/* godot_image.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_IMAGE_H
#define GODOT_IMAGE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
typedef struct godot_image {
uint8_t _dont_touch_that[32];
} godot_image;
#endif
#include "godot_pool_arrays.h"
#include "../godot.h"
// This is a copypasta of the C++ enum inside the Image class
// There's no neat way of automatically updating the C enum / using the C++ enum directly
// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
enum godot_image_format {
GODOT_IMAGE_FORMAT_L8, //luminance
GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
GODOT_IMAGE_FORMAT_R8,
GODOT_IMAGE_FORMAT_RG8,
GODOT_IMAGE_FORMAT_RGB8,
GODOT_IMAGE_FORMAT_RGBA8,
GODOT_IMAGE_FORMAT_RGB565, //16 bit
GODOT_IMAGE_FORMAT_RGBA4444,
GODOT_IMAGE_FORMAT_RGBA5551,
GODOT_IMAGE_FORMAT_RF, //float
GODOT_IMAGE_FORMAT_RGF,
GODOT_IMAGE_FORMAT_RGBF,
GODOT_IMAGE_FORMAT_RGBAF,
GODOT_IMAGE_FORMAT_RH, //half float
GODOT_IMAGE_FORMAT_RGH,
GODOT_IMAGE_FORMAT_RGBH,
GODOT_IMAGE_FORMAT_RGBAH,
GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
GODOT_IMAGE_FORMAT_DXT3, //bc2
GODOT_IMAGE_FORMAT_DXT5, //bc3
GODOT_IMAGE_FORMAT_ATI1, //bc4
GODOT_IMAGE_FORMAT_ATI2, //bc5
GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
GODOT_IMAGE_FORMAT_PVRTC2A,
GODOT_IMAGE_FORMAT_PVRTC4,
GODOT_IMAGE_FORMAT_PVRTC4A,
GODOT_IMAGE_FORMAT_ETC, //etc1
GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
GODOT_IMAGE_FORMAT_ETC2_RG11,
GODOT_IMAGE_FORMAT_ETC2_RG11S,
GODOT_IMAGE_FORMAT_ETC2_RGB8,
GODOT_IMAGE_FORMAT_ETC2_RGBA8,
GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
GODOT_IMAGE_FORMAT_MAX
};
typedef enum godot_image_format godot_image_format;
void GDAPI godot_image_new(godot_image *p_img);
// p_len can be -1
void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
int GDAPI godot_image_get_width(const godot_image *p_img);
int GDAPI godot_image_get_height(const godot_image *p_img);
godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
// @Incomplete
// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
// export all methods here. That takes a while so it's on my @Todo list
void GDAPI godot_image_destroy(godot_image *p_img);
#ifdef __cplusplus
}
#endif
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#endif // GODOT_IMAGE_H