125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
|
/*************************************************************************/
|
||
|
/* texture_progress.cpp */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* http://www.godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
#include "texture_progress.h"
|
||
|
|
||
|
|
||
|
void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
|
||
|
|
||
|
under=p_texture;
|
||
|
update();
|
||
|
minimum_size_changed();
|
||
|
}
|
||
|
|
||
|
Ref<Texture> TextureProgress::get_under_texture() const{
|
||
|
|
||
|
return under;
|
||
|
|
||
|
}
|
||
|
|
||
|
void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
|
||
|
|
||
|
over=p_texture;
|
||
|
update();
|
||
|
minimum_size_changed();
|
||
|
}
|
||
|
|
||
|
Ref<Texture> TextureProgress::get_over_texture() const{
|
||
|
|
||
|
return over;
|
||
|
|
||
|
}
|
||
|
|
||
|
Size2 TextureProgress::get_minimum_size() const {
|
||
|
|
||
|
if (under.is_valid())
|
||
|
return under->get_size();
|
||
|
else if (over.is_valid())
|
||
|
return over->get_size();
|
||
|
else if (progress.is_valid())
|
||
|
return progress->get_size();
|
||
|
|
||
|
return Size2(1,1);
|
||
|
}
|
||
|
|
||
|
void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
|
||
|
|
||
|
progress=p_texture;
|
||
|
update();
|
||
|
minimum_size_changed();
|
||
|
}
|
||
|
|
||
|
Ref<Texture> TextureProgress::get_progress_texture() const{
|
||
|
|
||
|
return progress;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void TextureProgress::_notification(int p_what){
|
||
|
|
||
|
switch(p_what) {
|
||
|
|
||
|
case NOTIFICATION_DRAW: {
|
||
|
|
||
|
|
||
|
if (under.is_valid())
|
||
|
draw_texture(under,Point2());
|
||
|
if (progress.is_valid()) {
|
||
|
Size2 s = progress->get_size();
|
||
|
draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
|
||
|
}
|
||
|
if (over.is_valid())
|
||
|
draw_texture(over,Point2());
|
||
|
|
||
|
} break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void TextureProgress::_bind_methods() {
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture);
|
||
|
ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture);
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
|
||
|
ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture);
|
||
|
|
||
|
ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture);
|
||
|
ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture);
|
||
|
|
||
|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture"));
|
||
|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture"));
|
||
|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture"));
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
TextureProgress::TextureProgress()
|
||
|
{
|
||
|
}
|