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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioEffectSpectrumAnalyzer" inherits= "AudioEffect" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Audio effect that can be used for real-time audio visualizations.
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</brief_description>
<description >
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This audio effect does not affect sound output, but can be used for real-time audio visualizations.
See also [AudioStreamGenerator] for procedurally generating sounds.
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</description>
<tutorials >
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<link title= "Audio Spectrum Demo" > https://godotengine.org/asset-library/asset/528</link>
<link title= "Godot 3.2 will get new audio features" > https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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</tutorials>
<members >
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<member name= "buffer_length" type= "float" setter= "set_buffer_length" getter= "get_buffer_length" default= "2.0" >
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The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
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</member>
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<member name= "fft_size" type= "int" setter= "set_fft_size" getter= "get_fft_size" enum= "AudioEffectSpectrumAnalyzer.FFTSize" default= "2" >
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The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
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</member>
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<member name= "tap_back_pos" type= "float" setter= "set_tap_back_pos" getter= "get_tap_back_pos" default= "0.01" >
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</member>
</members>
<constants >
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<constant name= "FFT_SIZE_256" value= "0" enum= "FFTSize" >
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Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
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</constant>
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<constant name= "FFT_SIZE_512" value= "1" enum= "FFTSize" >
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Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
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</constant>
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<constant name= "FFT_SIZE_1024" value= "2" enum= "FFTSize" >
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Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
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</constant>
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<constant name= "FFT_SIZE_2048" value= "3" enum= "FFTSize" >
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Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
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</constant>
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<constant name= "FFT_SIZE_4096" value= "4" enum= "FFTSize" >
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Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
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</constant>
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<constant name= "FFT_SIZE_MAX" value= "5" enum= "FFTSize" >
Represents the size of the [enum FFTSize] enum.
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</constant>
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</constants>
</class>